Gh Crowd Control
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Gain 9% damage per 30 ammo spent. 10 max stacks.
+75% ranged damage to crippled targets.
Weapons that fire 3 or more projectiles gain 30% range.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
+10% damage to crippled targets per projectile your weapon fires.
+20% damage against bleeding targets.
Your weapons weigh 75% less.
Your arms allow you to handle ranged weapons better, increasing accuracy by 30%.
Gain more VATS accuracy based on your PER.
Deal +10% damage for each impairment your target has.
Your weapons have 2% increased damage per AP cost.
Your small guns have 45% better accuracy and spread.
Your ranged weapons ignore 40% armor.
You deal 20% more damage per crippled limb your target has.
Your explosives detonate with twice the radius.
Gain more max HP per point in END.
You take 10% less damage from Ballistic attacks. (No Power Armor)
You will never mutate from rads and RadAway will never cure mutations.
Take 45% less damage from explosions.
Armor provides 15% more protection. Double if wearing a matching set.
Expend a small amount of Glow per hit to deal 20% bonus damage to targets.
Positive mutation effects are +25% stronger if teammates are mutated too.
Run 20% faster when part of a team.
While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.
Your explosives do +60% damage.
Gain +10% damage per kill while on a Kill Streak (Max 10).
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
Your ranged weapons do +12% weak spot damage.
Small guns gain +20% hip fire accuracy and +50% limb damage.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
Your small guns gain a 10% stagger chance and +50% limb damage.
You do +10% ranged damage to close enemies.
V.A.T.S. criticals now do +100% damage.
Bleeding enemies you kill have a chance to explode based on your LCK.
Critical Hits now only consume 55% of your critical meter.
Weak point damage is increased by 15%.
Gain Resistances based on your LCK and amount of junk held.
Gain a chance to Deflect ranged attacks based on LCK.
36% chance to instantly reload your entire magazine when empty.
While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)
Legendary perks
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
Effects (7)
+5% DMG per kill while on a Kill Streak. Max HP -50.
AG +4, Fall from heights more gradual, STR -4
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
-2 SPECIAL solo, +2 SPECIAL grouped
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Carry weight +20, +jump height, INT -4
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
10 sec
Armor Sets
Power Armor Sets
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