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Level 300+
s10
p9
e8
c3
i6
a10
l10

Gh Crowd Control
Fallout 76
Ghoul Crowd Control
build
by @sec
Published · Updated

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lvl
300+
S
10
+5
3
Bullet Storm
lvl
30

Gain 9% damage per 30 ammo spent. 10 max stacks.

3
Easy Target
lvl
5

+75% ranged damage to crippled targets.

2
Love the Spread
lvl
20

Weapons that fire 3 or more projectiles gain 30% range.

2
Lock and Load
lvl
37

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

3
Shotgun Champ
lvl
40

+10% damage to crippled targets per projectile your weapon fires.

2
Wound Salter
lvl
2

+20% damage against bleeding targets.

2
Arms Keeper
lvl
28

Your weapons weigh 75% less.

2
Arms of Steel
lvl
70

Your arms allow you to handle ranged weapons better, increasing accuracy by 30%.

P
9
+5
2
Awareness
lvl
20

Gain more VATS accuracy based on your PER.

2
Deal Sealer
lvl
15

Deal +10% damage for each impairment your target has.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

1
Skeet Shooter
lvl
10

Your small guns have 45% better accuracy and spread.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

2
Grenadier
lvl
35

Your explosives detonate with twice the radius.

E
8
+5
2
LifeGiver
lvl
50

Gain more max HP per point in END.

3
Thick Skin
lvl
60

You take 10% less damage from Ballistic attacks. (No Power Armor)

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

3
Hardy
lvl
27

Take 45% less damage from explosions.

1
Ironclad
lvl
30

Armor provides 15% more protection. Double if wearing a matching set.

3
Radiation Power
lvl
50

Expend a small amount of Glow per hit to deal 20% bonus damage to targets.

C
3
1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

2
Squad Maneuvers
lvl
37

Run 20% faster when part of a team.

I
6
3
Science Monster
lvl
100

While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.

3
Demolition Expert
lvl
10

Your explosives do +60% damage.

A
10
+5
2
Adrenaline
lvl
49

Gain +10% damage per kill while on a Kill Streak (Max 10).

2
Gunslinger Expert
lvl
15

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

3
Gunslinger
lvl
2

Your ranged weapons do +12% weak spot damage.

2
Modern Renegade
lvl
18

Small guns gain +20% hip fire accuracy and +50% limb damage.

3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

2
Enforcer
lvl
30

Your small guns gain a 10% stagger chance and +50% limb damage.

1
Guerrilla
lvl
5

You do +10% ranged damage to close enemies.

L
10
+5
3
Better Criticals
lvl
47

V.A.T.S. criticals now do +100% damage.

1
Bloody Mess
lvl
42

Bleeding enemies you kill have a chance to explode based on your LCK.

3
Critical Savvy
lvl
44

Critical Hits now only consume 55% of your critical meter.

2
Faulty Spots
lvl
75

Weak point damage is increased by 15%.

1
Junk Shield
lvl
10

Gain Resistances based on your LCK and amount of junk held.

1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

3
Wild West Hands
lvl
65

36% chance to instantly reload your entire magazine when empty.

1
Serendipity
lvl
5

While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)

Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Legendary Endurance
lvl
50

+5 END and +5 END Perk Points. Perk Points cap at 15.

Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Legendary Perception
lvl
50

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Taking One For The Team
lvl
50

Enemies take 40% more damage when they attack you, if you're on a team.

Effects (7)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Marsupial

Carry weight +20, +jump height, INT -4

add effects
7 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Crowd Control
combat-shotgun
Furious
Crippling
Glowing
Fracturer's
lvl 50
309
204/10s
Fire Rate
24
shots per
10 sec
Semi-Auto
Ammo
8Ultracite Shell
Range
0
63
127
100%50%
AP Cost
23 (7%) 13.5 shots before AP is depleted
16.66
1716.25
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Crippling
Limb Damage +50%
Glowing
Target Kills Increase Rads by a small amount.
Fracturer's
When Crippling Limbs, They Explode and Deal up to 50 Explosion Damage to Nearby Targets
Bleed Damage
Modifications
Prime Automatic Receiver
Damage to Scorched +65%
Aligned Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +10%
Sighted Transition: +6%
Stabilized Stock
Weight: +15%
Spread (hip-fire): -25%
Spread (sighted): +15%
Quick Magazine
Weight: +15%
Reload Speed: +20%
Suppressor
Silences weapon.
Medium Night Vision Scope
Weight: +25%
Spread (sighted): -16%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Last Stand
Zealot's
-15% Damage from Scorched
Agility
Agility +2
Reflex
Evade Chance +2%
Gain 50% of your evade chance as Damage Reduction. You can no longer Evade.
lvl 40
94
34
18
13
30
18
A
 
+2
Add backpack
Add underarmor
Add left-arm
use generic piece
Add right-arm
use generic piece
Add left-leg
use generic piece
Add right-leg
use generic piece
Armor stats
 
94
 
34
 
18
 
13
 
30
 
18
A
 
+2
Evasion Chance
 
+0.02
Incoming Damage
 
x0.99
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 100% (429 / 429)
Glow: 1000
Caps: 40000 / 40000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
7
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
0 / 17
Bullet Storm
0 / 10
Character stats
10
22
16
6
17
25
18
S.
P.
E.
C.
I.
A.
L.
Carry Weight
225
AP
310
HP
429
XP
+51%
Resistances
94
34
18
13
30
18
0
Evasion Chance
0.02
Incoming Damage
x0.99
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