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Level 50
s15
p3
e7
c2
i9
a6
l14

Melee v1
Fallout 76
Vats melee
build
by Rommus
Published

Tried this build? Add a badge for what it does best, or agree with one that's already there.

lvl
50
S
15
Bone shatterer
lvl
90

Your melee weapon attacks have +75% limb damage.

3
Heavy Hitter
lvl
35

Melee weapons deal +25% power attack damage. (No Power Tools)

3
Incisor
lvl
34

Your Melee and Fists weapons ignore 75% of your target's armor.

2
Knee-Capper
lvl
15

Melee weapons deal +50% limb damage. (No Power Tools)

3
Martial Artist
lvl
16

Your melee weapons weigh 60% less, and you can swing them 30% faster.

1
Barbarian
lvl
14

Gain Damage Resistance based on your STR. Doubled when not wearing armor.

P
3
3
Exterminator
lvl
14

Your attacks ignore 75% armor of any insect.

E
7
3
Ghoulish
lvl
36

Radiation now regenerates even more of your lost Health!

3
Ironclad
lvl
30

Armor provides 25% more protection. Double if wearing a matching set.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

C
2
2
E.M.T.
lvl
9

Automatically revive downed teammates once every 3 minutes and grant them increased healing for 1 minute.

I
9
3
Makeshift Warrior
lvl
9

Melee weapons break 80% slower.

3
Power Patcher
lvl
44

Your Power Armor breaks 60% slower and is cheaper to repair.

3
Power User
lvl
50

Fusion Core duration is now doubled.

A
6
3
Born Survivor
lvl
3

Falling below 40% health will automatically use a Stimpak, once every 20s.

3
Gun Fu
lvl
50

V.A.T.S. swaps targets on kill with +90% damage up to 3 targets.

L
14
3
Better Criticals
lvl
47

V.A.T.S. criticals now do +100% damage.

3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

3
Critical Savvy
lvl
44

Critical Hits now only consume 55% of your critical meter.

2
Grim Reaper's Sprint
lvl
33

Any kill in V.A.T.S. restores Action Points, based on your LCK.

1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

2
Psychopath
lvl
20

Hits outside V.A.T.S. refill your Critical Meter at 10% contribution.

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Legendary perks

Total Perk Coins cost:
0
(~0 level-ups)
add legendary perks

Effects

Effects
Add mutations and addictions to factor their effects into your stats.

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Weapon
The first weapon is readied, extras become swap-ins. No specific weapon in mind? Add just the weapon class.
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (320 / 320)
Rads: 0
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
No Team
Day
Addictions
0
Mutations
0
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
No Kill Streak effects in this build (Adrenaline perk, Adrenal / Fierce / Barbarian legendary mods).
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
16
3
8
2
9
6
14
S.
P.
E.
C.
I.
A.
L.
Carry Weight
230
AP
120
HP
320
XP
+27%
Resistances
63
0
0
0
0
0
0
Evasion Chance
0
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