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Level 300+
s15
p2
e15
c15
i1
a4
l4

Drilled
Fallout 76
Bloodied Human Drill Fist
build
by relax
Published · Updated

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More: Challenge builds, Close Range builds, Consumable builds, Glass Cannon builds, Melee builds

lvl
300+
S
15
+5
3
Heavy Hitter
lvl
35

Melee weapons deal +25% power attack damage. (No Power Tools)

3
Incisor
lvl
34

Your Melee and Fists weapons ignore 75% of your target's armor.

1
Iron Fist
lvl
2

Your Fists deal more damage based on your DR.

2
Knee-Capper
lvl
15

Melee weapons deal +50% limb damage. (No Power Tools)

3
Martial Artist
lvl
16

Your melee weapons weigh 60% less, and you can swing them 30% faster.

1
Natural Stance
lvl
15

While equipping a melee weapon, reduce Incoming Stagger by 25%.

1
Blood Luster
lvl
35

Your bleed effects have 35% more damage and 25% less duration.

1
Wound Salter
lvl
2

+10% damage against bleeding targets.

P
2
2
Deal Sealer
lvl
15

Deal +10% damage for each impairment your target has.

E
15
+5
2
Chem Resistant
lvl
43

You gain complete immunity to chem addiction.

2
Chem Fiend
lvl
23

Any chems you take last 100% longer.

1
Iron Stomach
lvl
4

Increased Damage and Energy Resistance based on END while not diseased.

1
Lead Belly
lvl
2

You take less radiation from eating or drinking based on your END.

1
Munchy Resistance
lvl
17

Chems restore hunger.

2
LifeGiver
lvl
50

Gain more max HP per point in END.

1
Natural Resistance
lvl
10

Increased Elemental Resistances based on END while not diseased.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

1
Hydro Fix
lvl
11

Chems restore thirst.

1
Rejuvenated
lvl
12

You gain increased benefits from being Well Fed or Hydrated.

1
Vaccinated
lvl
16

Increased Disease Resistance based on END.

1
Radicool
lvl
38

The greater your Rads, the greater your Strength (max +5 STR)!

C
15
1
Bodyguards
lvl
5

Gain Damage & Energy Resistance based on your CHA and number of teammates.

1
Inspirational
lvl
2

Gain more XP while on a team based on your CHA.

1
Spiritual Healer
lvl
36

Regenerate HP while on a team based on your CHA.

2
Squad Maneuvers
lvl
37

Run 20% faster when part of a team.

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

3
Suppressor
lvl
40

Reduce your target's damage output by 30% for 2 seconds after you attack.

3
Party Boy
lvl
24

The positive effects of pre-war alcohol are tripled.

1
Overly Generous
lvl
32

Rads increase your chance to inflict 25 Rads with melee attacks!

I
1
+5
1
Chemist
lvl
34

You get double the quantity when you craft chems!

2
Good With Salt
lvl
9

Food in your inventory will spoil 90% slower.

2
Nerd Rage!
lvl
46

While your Health is low, gain increased damage and AP regen.

1
Curator
lvl
19

The benefits of bobbleheads and magazines last twice as long.

A
4
1
Goat Legs
lvl
32

Take no damage from falling.

1
Packin' Light
lvl
9

Your Action Points regenerate faster when not over encumbered.

2
Adrenaline
lvl
49

Gain +10% damage per kill while on a Kill Streak (Max 10).

L
4
3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

1
Bloody Mess
lvl
42

Bleeding enemies you kill have a chance to explode based on your LCK.

Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Intelligence
lvl
50

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

Legendary Endurance
lvl
50

+5 END and +5 END Perk Points. Perk Points cap at 15.

Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Exploding Palm
lvl
50

20% chance for Fists Weapons to trigger an explosion on attack hits.

Collateral Damage
lvl
50

Enemies killed with a melee weapon have a 20% chance to explode.

Brawling Chemist
lvl
50

Generate 2 combat enhancing chems every 40 minutes. Up to a max of 5.

Effects (12)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Carnivore

No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.

Chameleon

Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.

Electrically Charged

Chance to shock melee attackers. Small amount of damage done to player.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Plague Walker

Poison aura scaling with your diseases.

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Talons

Punching attacks do 25% more damage + bleed damage, AGI -4.

Twisted Muscles

Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.

Unstable Isotope

Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.

add effects
12 mutations, 0 addictions

Consumables (7)

Pemmican

Endurance: +7.5 (1h)

+4.5 HP/s
+50% 0.1
×1
Tasty Mutant Hound Stew

Damage: +213% (1h)

+6 HP/s
+50% +15% 1
×1
Sugar-Free Nukashine

+100% Unarmed Melee Damage (2m), Physical Resistance: +25 (2m), Sprint AP Drain: -80% (2m), AP Regen: +50 (2m)

+15% +3.3 1
×1
Psychobuff

+25% Damage (9m), Strength: +3 (9m), Endurance: +3 (9m), Max HP +65 (9m)

0.25
×1
Broiled Scorchbeast Brain

Intelligence: +7.5 (30m)

+20 HP/s
+63% 1.5
×1
Deathclaw Steak

Strength: +5 (30m)

+6 HP/s
+50% 1.5
×1
Smoked Mirelurk Fillets

Breathe Underwater. (90m), Carry Weight: +75 (90m)

+25 HP/s
+63% 1
×1
Total effect
S
 
+8
E
 
+10.5
I
 
+7.5
AP Regen
 
+50
HP
 
+65
Carry Weight
 
+75
 
+25
Damage
 
+25%
Sprint AP Drain
 
-80%
Total weight 6.35

Weapons

Drill Fist
gauntlet
Bloodied
Steady
Barbarian
Thrill-Seeker's
lvl 50
15974
36576.664/8s
25690.751/4s
AP Cost
32 (12%) 8.1 shots before AP is depleted
6.6
1319.5
Legendary effects
Bloodied
Damage Increases up to +130% as Health Decreases
Steady
+25 Melee Damage While Not Moving
Barbarian
+ STR per kill while on a Kill Streak (Max 10).
Thrill-Seeker's
+3% Reload Speed & Melee Attack Speed Per Kill While on Kill Streak
Fire Damage
Modifications
Sharp
Targets bleed. Better damage.
Weapon
Throwables
Dynamite
801
AP Cost20
Blast Radius7.1m
Tomahawk
902
AP Cost20
Throwable

Armor Sets

Unyielding BioCommMesh Thorn Armor Chest Piece
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Strength
Strength +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Tanky's
+200 Damage Resist for 10s When Standing Still (20s Cooldown) (up to +1000 on Full Stack)
Melee Attackers Bleed for 125 Damage over 5 seconds
Thorn Armor Set Bonus
SET BONUS (5/5): Melee Targets and Melee Attackers Bleed. Harder to Detect While Sneaking.
Polymer
Physical Resistance: +10%
Energy Resistance: +10%
Radiation resistance: +20%
Fire resistance: +20%
Cryo resistance: +20%
Poison resistance: +20%
Weight: +20%
BioCommMesh
Chem Duration +0.5
lvl 50
57
52
13
50
23
23
L
 
+3
A
 
+3
I
 
+3
S
 
+5
P
 
+3
C
 
+3
High Capacity Backpack
High Capacity
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+120
Shielded Undershirt & Jeans
Brotherhood Style
Strength +4, Endurance +3, Intelligence +3
Shielded Lining
Improved Charisma, Intelligence and Luck.
lvl 50
68
95
144
19
19
19
S
 
+4
E
 
+3
I
 
+3
Unyielding Brawler's Thorn Armor Left Arm
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Strength
Strength +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Bruiser's
Melee Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Thorn Armor Set Bonus
SET BONUS (5/5): Melee Targets and Melee Attackers Bleed. Harder to Detect While Sneaking.
Polymer
Physical Resistance: +10%
Energy Resistance: +10%
Radiation resistance: +20%
Fire resistance: +20%
Cryo resistance: +20%
Poison resistance: +20%
Weight: +20%
Brawling
Unarmed Damage +0.1
lvl 50
29
29
7
26
11
11
L
 
+3
A
 
+3
I
 
+3
S
 
+5
P
 
+3
C
 
+3
Unyielding Brawler's Thorn Armor Right Arm
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Strength
Strength +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Bruiser's
Melee Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Thorn Armor Set Bonus
SET BONUS (5/5): Melee Targets and Melee Attackers Bleed. Harder to Detect While Sneaking.
Polymer
Physical Resistance: +10%
Energy Resistance: +10%
Radiation resistance: +20%
Fire resistance: +20%
Cryo resistance: +20%
Poison resistance: +20%
Weight: +20%
Brawling
Unarmed Damage +0.1
lvl 50
29
29
7
26
11
11
L
 
+3
A
 
+3
I
 
+3
S
 
+5
P
 
+3
C
 
+3
Unyielding Strengthened Thorn Armor Left Leg
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Strength
Strength +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Sawbones
Health Regenerates Slowly (+1 Health per second) (up to +5 Health per second on Full Stack)
Thorn Armor Set Bonus
SET BONUS (5/5): Melee Targets and Melee Attackers Bleed. Harder to Detect While Sneaking.
Polymer
Physical Resistance: +10%
Energy Resistance: +10%
Radiation resistance: +20%
Fire resistance: +20%
Cryo resistance: +20%
Poison resistance: +20%
Weight: +20%
Strengthened
Limb Damage Resistance +20%
lvl 50
29
29
7
26
11
11
L
 
+3
A
 
+3
I
 
+3
S
 
+5
P
 
+3
C
 
+3
Unyielding Strengthened Thorn Armor Right Leg
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Strength
Strength +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Sawbones
Health Regenerates Slowly (+1 Health per second) (up to +5 Health per second on Full Stack)
Thorn Armor Set Bonus
SET BONUS (5/5): Melee Targets and Melee Attackers Bleed. Harder to Detect While Sneaking.
Polymer
Physical Resistance: +10%
Energy Resistance: +10%
Radiation resistance: +20%
Fire resistance: +20%
Cryo resistance: +20%
Poison resistance: +20%
Weight: +20%
Strengthened
Limb Damage Resistance +20%
lvl 50
29
29
7
26
11
11
L
 
+3
A
 
+3
I
 
+3
S
 
+5
P
 
+3
C
 
+3
Armor stats
Set:
Thorn Armor
full (5 / 5)
 
241
 
263
 
185
 
173
 
86
 
86
L
 
+15
A
 
+15
I
 
+18
S
 
+29
P
 
+15
C
 
+15
E
 
+3
Carry Weight
 
+120
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 15% (107.37495 / 716)
Rads: 846.7
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
12
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
66
20
38
33
38
21
22
S.
P.
E.
C.
I.
A.
L.
Carry Weight
700
AP
258
HP
716
AP Regen
+50
XP
+139%
Resistances
458
455
185
233
146
146
75
Evasion Chance
0
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