Drilled
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More: Challenge builds, Close Range builds, Consumable builds, Glass Cannon builds, Melee builds
Melee weapons deal +25% power attack damage. (No Power Tools)
Your Melee and Fists weapons ignore 75% of your target's armor.
Your Fists deal more damage based on your DR.
Melee weapons deal +50% limb damage. (No Power Tools)
Your melee weapons weigh 60% less, and you can swing them 30% faster.
While equipping a melee weapon, reduce Incoming Stagger by 25%.
Your bleed effects have 35% more damage and 25% less duration.
+10% damage against bleeding targets.
Deal +10% damage for each impairment your target has.
You gain complete immunity to chem addiction.
Any chems you take last 100% longer.
Increased Damage and Energy Resistance based on END while not diseased.
You take less radiation from eating or drinking based on your END.
Chems restore hunger.
Gain more max HP per point in END.
Increased Elemental Resistances based on END while not diseased.
You will never mutate from rads and RadAway will never cure mutations.
Chems restore thirst.
You gain increased benefits from being Well Fed or Hydrated.
Increased Disease Resistance based on END.
The greater your Rads, the greater your Strength (max +5 STR)!
Gain Damage & Energy Resistance based on your CHA and number of teammates.
Gain more XP while on a team based on your CHA.
Regenerate HP while on a team based on your CHA.
Run 20% faster when part of a team.
Positive mutation effects are +25% stronger if teammates are mutated too.
Each attack makes your target take increased damage.
Reduce your target's damage output by 30% for 2 seconds after you attack.
The positive effects of pre-war alcohol are tripled.
Rads increase your chance to inflict 25 Rads with melee attacks!
You get double the quantity when you craft chems!
Food in your inventory will spoil 90% slower.
While your Health is low, gain increased damage and AP regen.
The benefits of bobbleheads and magazines last twice as long.
Take no damage from falling.
Your Action Points regenerate faster when not over encumbered.
Gain +10% damage per kill while on a Kill Streak (Max 10).
The negative effects of your mutations are reduced by 75%.
Bleeding enemies you kill have a chance to explode based on your LCK.
Legendary perks
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
20% chance for Fists Weapons to trigger an explosion on attack hits.
Enemies killed with a melee weapon have a 20% chance to explode.
Generate 2 combat enhancing chems every 40 minutes. Up to a max of 5.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
20% chance for Fists Weapons to trigger an explosion on attack hits.
Enemies killed with a melee weapon have a 20% chance to explode.
Generate 2 combat enhancing chems every 40 minutes. Up to a max of 5.
Effects (12)
+5% DMG per kill while on a Kill Streak. Max HP -50.
No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.
Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.
Chance to shock melee attackers. Small amount of damage done to player.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Poison aura scaling with your diseases.
Damage and Energy Resistance +50, AP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Punching attacks do 25% more damage + bleed damage, AGI -4.
Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.
Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.
Consumables (7)
Endurance: +7.5 (1h)
Damage: +213% (1h)
+100% Unarmed Melee Damage (2m), Physical Resistance: +25 (2m), Sprint AP Drain: -80% (2m), AP Regen: +50 (2m)
+25% Damage (9m), Strength: +3 (9m), Endurance: +3 (9m), Max HP +65 (9m)
Intelligence: +7.5 (30m)
Strength: +5 (30m)
Breathe Underwater. (90m), Carry Weight: +75 (90m)
Weapons
Armor Sets
Power Armor Sets
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