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Level 300+
s10
p10
e8
c2
i6
a10
l10

ghoulie pepper shaker
Fallout 76
build
Published

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lvl
300+
S
10
+5
2
Strong Back
lvl
26

Gain more carry weight based on your STR.

1
Arms Keeper
lvl
28

Your weapons weigh 50% less.

1
Traveling Pharmacy
lvl
3

Weights of all Chems (including Stimpaks) are reduced by 45%.

3
Bringing the Big Guns
lvl
50

Your Bullet Storm stack limit is increased by 10.

3
Easy Target
lvl
5

+75% ranged damage to crippled targets.

3
Bullet Storm
lvl
30

Gain 9% damage per 30 ammo spent. 10 max stacks.

2
Lock and Load
lvl
37

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

P
10
+5
1
Green Thumb
lvl
4

Reap twice as much when harvesting flora.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

2
Fast Fighter
lvl
20

Gain 50% of your bonus movement speed as reload speed.

3
Concentrated Fire
lvl
2

Focus fire to gain +3% accuracy and damage per shot.

2
Grenadier
lvl
35

Your explosives detonate with twice the radius.

E
8
+5
2
LifeGiver
lvl
50

Gain more max HP per point in END.

2
Thru-hiker
lvl
7

Food and drink weights are reduced by 90%.

1
Ironclad
lvl
30

Armor provides 15% more protection. Double if wearing a matching set.

2
Chem Fiend
lvl
23

Any chems you take last 100% longer.

3
Bullet Shield
lvl
39

Gain 15% Deflect chance for 6 sec when firing a heavy gun.

3
Glowing Gut
lvl
80

Irradiated food and drink grant 300% more rads.

C
2
1
Bodyguards
lvl
5

Gain Damage & Energy Resistance based on your CHA and number of teammates.

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

I
6
2
Stabilized
lvl
36

Big guns gain 30% accuracy. Double in Power Armor.

2
Science!
lvl
20

Increase energy damage based on your INT.

2
Batteries Included
lvl
28

Energy weapon ammo weighs 90% less.

A
10
+5
3
Action Boy
lvl
2

Action Points regenerate 45% faster.

3
Gunslinger
lvl
2

Your ranged weapons do +12% weak spot damage.

2
Gunslinger Expert
lvl
15

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

2
Guerrilla Expert
lvl
20

+1% reload speed per Onslaught stack, +3 max stacks.

3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

1
Evasive
lvl
17

Chance to Evade attacks based on AGI. (No Power Armor)

1
Goat Legs
lvl
32

Take no damage from falling.

L
10
+5
3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

3
Better Criticals
lvl
47

V.A.T.S. criticals now do +100% damage.

2
One Gun Army
lvl
31

Heavy guns gain a 8% stagger chance and +50% limb damage.

1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

3
Critical Savvy
lvl
44

Critical Hits now only consume 55% of your critical meter.

2
Faulty Spots
lvl
75

Weak point damage is increased by 15%.

1
Junk Shield
lvl
10

Gain Resistances based on your LCK and amount of junk held.

Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Legendary Perception
lvl
50

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Legendary Endurance
lvl
50

+5 END and +5 END Perk Points. Perk Points cap at 15.

Taking One For The Team
lvl
50

Enemies take 40% more damage when they attack you, if you're on a team.

Effects (12)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Electrically Charged

Chance to shock melee attackers. Small amount of damage done to player.

Empath

Teammates take 25% less damage. Player take 25% more damage.

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Unstable Isotope

Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.

add effects
12 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Quad Tactical Pepper Shaker
Quad
V.A.T.S. Enhanced
V.A.T.S. Optimized
Conductor's
lvl 50
160
160
Fire Rate
61
shots per
10 sec
Automatic
Ammo
200Plasma
Range
0
64
127
100%50%
AP Cost
9 (4%) 28.6 shots before AP is depleted
28.8
1800
Legendary effects
Quad
Ammo Capacity: +300%
V.A.T.S. Enhanced
Chance to Hit a Target in V.A.T.S. +50%
V.A.T.S. Optimized
AP Cost: -35%
Conductor's
Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
Modifications
Hex Barrel
Speed: +50%
Weight: +40%
Plasma Magazine
Changes ammo type to Plasma Cartridges.
No Muzzle
Gunner Sight
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Swap
Quad Direct Current Tesla Cannon
Quad
Explosive
Intelligence
Conductor's
lvl 50
776
Fire Rate
19
shots per
10 sec
Semi-Auto
Ammo
300Cell
Range
0
189
378
100%50%
AP Cost
17 (7%) 15.1 shots before AP is depleted
21.84
1198
-7
-10%
Legendary effects
Quad
Ammo Capacity: +300%
Explosive
Projectiles Explode for +20% Weapon Damage
Intelligence
Intelligence +3
Conductor's
Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
Modifications
Solid State Series III
Decreased action point cost.
Nikola Series II
attack-delay-sec: -40%
Spread (hip-fire): -10%
Recoil: +46%
Energy Damage: -40
Range: +50%
Weight: +18%
AP Cost: +20%
Sighted Transition: +6%
Huge Ampacity
Ammo Capacity: +100%
Weight: +30%
Reload Speed: -10%
AP Cost: +10%
Sighted Transition: +3%
Direct Current Muzzle
Reduces Target's Energy Resistance by 0.2% for 6 sec
Standard Sights
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Lucid Jet Pack Secret Service Chest Piece
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Luck
Luck +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Weight: +30%
Physical Resistance: +65%
Jetpack
Max AP: -1
Weight: +25%
lvl 40
125
55
30
9
9
9
L
 
+2
AP
 
-1
Backpack
Scrap Rat
-90% Scrap Weight
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+60
Resistant Secret Service Underarmor
Vault Style
Endurance +2, Intelligence +5, Luck +3
Resistant Lining
Improved Strength, Perception and Endurance.
lvl 50
19
29
29
47
95
95
E
 
+2
I
 
+5
L
 
+3
Lucid Deep Pocketed Secret Service Left Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Luck
Luck +2
Arms Keeper's
Weapon Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Deep Pocketed
Carry Weight +10
lvl 50
78
33
19
6
6
6
L
 
+2
Carry Weight
 
+10
Lucid Deep Pocketed Secret Service Right Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Luck
Luck +2
Arms Keeper's
Weapon Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Deep Pocketed
Carry Weight +10
lvl 50
78
33
19
6
6
6
L
 
+2
Carry Weight
 
+10
Lucid Deep Pocketed Secret Service Left Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Luck
Luck +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Standard
Deep Pocketed
Carry Weight +10
lvl 50
47
33
19
6
6
6
L
 
+2
Carry Weight
 
+10
Chameleon Deep Pocketed Secret Service Right Leg
Chameleon
Become Invisible While Sneaking and Not Moving
Luck
Luck +2
Arms Keeper's
Weapon Weights Reduced by 20%
Raging
Gain 5% Damage for 10 Seconds When Hit (Up to +25% on Full Stack)
Standard
Deep Pocketed
Carry Weight +10
lvl 50
47
33
19
6
6
6
L
 
+2
Carry Weight
 
+10
Armor stats
Set:
Secret Service
full (5 / 5)
 
394
 
216
 
135
 
80
 
128
 
128
L
 
+13
E
 
+2
I
 
+5
Carry Weight
 
+100
AP
 
-1
Incoming Damage
 
x0.781
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 100% (493.5 / 494)
Glow: 1000
Caps: 0 / 40000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
12
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
11 / 11
Bullet Storm
20 / 20
Character stats
17
21
19
4
22
21
30
S.
P.
E.
C.
I.
A.
L.
Carry Weight
398
AP
257
HP
494
XP
+66%
Resistances
450
272
135
80
128
128
0
Evasion Chance
0.072
Incoming Damage
x0.976
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