Bloodied Thaddeus
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Your Fists deal more damage based on your DR.
You are 50% harder to stagger.
Your melee weapons weigh 60% less, and you can swing them 30% faster.
Block 25% more damage from your opponents' melee attacks.
Your Melee and Fists weapons ignore 75% of your target's armor.
Melee weapons deal +25% power attack damage. (No Power Tools)
Your explosives detonate with twice the radius.
Any chems you take last 100% longer.
Armor provides 25% more protection. Double if wearing a matching set.
You gain complete immunity to chem addiction.
You will never mutate from rads and RadAway will never cure mutations.
The greater your Rads, the greater your Strength (max +5 STR)!
Increased Damage and Energy Resistance based on END while not diseased.
Gain more max HP per point in END.
Reduce your target's damage output by 30% for 2 seconds after you attack.
Each attack makes your target take increased damage.
Positive mutation effects are +25% stronger if teammates are mutated too.
Gain more XP while on a team based on your CHA.
Stimpaks restore more HP based on your INT.
RadAway removes more radiation based on your INT.
Melee weapons break 80% slower.
Your explosives do +60% damage.
Stimpaks and RadAway heal 60% faster.
Your armor breaks 60% slower and is cheaper to repair.
While your Health is low, gain increased damage and AP regen.
Action Points regenerate 45% faster.
Your Action Points regenerate faster when not over encumbered.
Sprinting consumes 40% fewer Action Points. (No Power Armor)
Chance to Evade attacks based on AGI. (No Power Armor)
Take no damage from falling.
Gain +10% damage per kill while on a Kill Streak (Max 10).
While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)
The negative effects of your mutations are reduced by 75%.
Legendary perks
20% chance for Fists Weapons to trigger an explosion on attack hits.
Melee attacks deal 60% of their damage in a large area. (No Power Tools)
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 CHA and +5 CHA Perk Points. Perk Points cap at 15.
Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.
+5 END and +5 END Perk Points. Perk Points cap at 15.
20% chance for Fists Weapons to trigger an explosion on attack hits.
Melee attacks deal 60% of their damage in a large area. (No Power Tools)
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 CHA and +5 CHA Perk Points. Perk Points cap at 15.
Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.
+5 END and +5 END Perk Points. Perk Points cap at 15.
Effects (6)
No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.
Energy Resistance +100. Energy Damage -50%.
Punching attacks do 25% more damage + bleed damage, AGI -4.
Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.
Damage and Energy Resistance +50, AP -50.
+5% DMG per kill while on a Kill Streak. Max HP -50.
Consumables (5)
Strength: +7.5 (1h)
Damage: +100% (30m)
+25% Damage (9m), Strength: +3 (9m), Endurance: +3 (9m), Max HP +65 (9m)
+25% Fists & Knife Dmg. (30m)
+25% Increased Fists Melee Dmg (1h)
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Armor Sets
Power Armor Sets
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