Saitama
Just wanted to see how much damage I could get the power fist to do lol God bless
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More: Boss Killer builds
Your Fists deal more damage based on your DR.
You are 50% harder to stagger.
Your melee weapons weigh 60% less, and you can swing them 30% faster.
Block 25% more damage from your opponents' melee attacks.
Your Melee and Fists weapons ignore 75% of your target's armor.
Melee weapons deal +25% power attack damage. (No Power Tools)
Your explosives detonate with twice the radius.
The greater your Rads, the greater your Strength (max +5 STR)!
Increased Damage and Energy Resistance based on END while not diseased.
Gain Limb Damage Reduction based on your END.
Armor provides 25% more protection. Double if wearing a matching set.
Radiation now regenerates even more of your lost Health!
You gain complete immunity to chem addiction.
Gain more max HP per point in END.
Each attack makes your target take increased damage.
Reduce your target's damage output by 30% for 2 seconds after you attack.
Your explosives do +60% damage.
While your Health is low, gain increased damage and AP regen.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Action Points regenerate 45% faster.
Your Action Points regenerate faster when not over encumbered.
Sprinting consumes 40% fewer Action Points. (No Power Armor)
Take no damage from falling.
Gain +15% chance to Evade while sprinting. (No Power Armor)
+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.
While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)
Legendary perks
Enemies killed with a melee weapon have a 20% chance to explode.
20% chance for Fists Weapons to trigger an explosion on attack hits.
Melee attacks deal 60% of their damage in a large area. (No Power Tools)
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.
Blocking a melee attack restores 4 HP and 4 AP for 15 seconds.
Enemies killed with a melee weapon have a 20% chance to explode.
20% chance for Fists Weapons to trigger an explosion on attack hits.
Melee attacks deal 60% of their damage in a large area. (No Power Tools)
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.
Blocking a melee attack restores 4 HP and 4 AP for 15 seconds.
Effects (5)
Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.
Punching attacks do 25% more damage + bleed damage, AGI -4.
Damage and Energy Resistance +50, AP -50.
Health Regeneration +300%. Chem Effects -55%.
Energy Resistance +100. Energy Damage -50%.
Consumables (95)
Strength: +3 (1h)
Strength: +2 (30m)
Strength: +3 (1h)
+40% Melee Damage (30m)
Strength: +2 (1h)
+20% Melee Damage (30m)
+20% Melee Damage (30m)
+20% Melee Damage (30m)
Physical Resistance: +15 (1h)
Strength: +1 (30m)
Strength: +1 (30m)
+40% Melee Damage (30m)
+40% Melee Damage (30m)
Physical Resistance: +10 (30m)
Physical Resistance: +10 (30m)
Physical Resistance: +15 (30m)
+15% Damage for 3m. +10 Damage Resistance for 30m.
Strength: +2 (30m)
+85% Melee Damage (1h)
+85% Melee Damage (1h)
+85% Melee Damage (1h)
+40% Melee Damage (30m)
Physical Resistance: +10 (1h)
Physical Resistance: +10 (1h)
Physical Resistance: +15 (1h)
Strength: +0.9 (5m), Endurance: +0.9 (5m), Max Health: +11.25 (5m)
Strength: +1.35 (5m), Endurance: +1.35 (5m), Perception: +1.35 (5m), Max Health: +18 (5m)
Strength: +1.35 (10m), Perception: +1.35 (10m), Endurance: +1.35 (10m), Agility: +1.35 (10m), Max Health: +29.25 (10m)
Perception: -2.25 (3m), Physical Resistance: +11.25 (3m), Damage: +14% (3m)
Physical Resistance: +56.25 (5m)
Damage: +45% (5m), Physical Resistance: +45 (5m), Max Health: +45 (5m)
Crit Damage: +0.135 (3m), Damage: +7% (3m)
Damage: +7% (3m), Physical Resistance: +45 (3m)
Damage: +11% (3m), Strength: +1.35 (3m), Endurance: +1.35 (3m), Max Health: +29.25 (3m)
Damage: +11% (3m), Physical Resistance: +33.75 (3m), Perception: +1.35 (3m)
Physical Resistance: +56.25 (5m), Strength: +0.9 (5m), Damage: +14% (5m)
Physical Resistance: +11.25 (3m), Damage: +7% (3m), Strength: +0.9 (5m), Endurance: +0.9 (5m), Max Health: +11.25 (5m)
Physical Resistance: +11.25 (3m), Damage: +7% (3m), Strength: +0.9 (5m), Endurance: +0.9 (5m), Max Health: +11.25 (5m)
Physical Resistance: +11.25 (3m), Damage: +7% (3m), Strength: +0.9 (5m), Endurance: +0.9 (5m), Max Health: +11.25 (5m)
Strength: +0.9 (5m), Endurance: +0.9 (5m), Max Health: +11.25 (5m)
Strength: +0.9 (2m), Perception: +0.9 (2m), Endurance: +0.9 (2m), Charisma: +0.9 (2m), Intelligence: +0.9 (2m), Agility: +0.9 (2m), Luck: +0.9 (2m)
Strength: +1 (3m), Luck: +2 (3m), Charisma: +1 (3m), Intelligence: -1 (3m)
Luck: +1, Strength: +1 (3m), Charisma: +1 (3m), Intelligence: -1 (3m)
Luck: +1, Strength: +1 (4m), Intelligence: -1 (4m), Endurance: +1 (4m)
Luck: +1, Charisma: +1 (5m), Strength: +1 (5m), Intelligence: -1 (5m), Max HP +25 (5m)
Ballistic and Melee Attacks deal fire DMG.
Luck: +2 (5m)
Disease Resistance +20%
Luck: +2 (2m), Intelligence: -1 (4m), Charisma: +1 (4m), Strength: +1 (4m)
Increases falling speed.
Sprint AP Drain: -10% (5m), Physical Resistance: +15 (5m), Luck: +2 (5m)
Increases STR and LCK. Also, become immune to Fear attacks.
+50% Gulper Smacker damage. Ages into Vintage Mire Magic Moonshine.
Strength: +2 (2m), Intelligence: -1 (2m), Charisma: -1 (2m)
Luck: +1, Charisma: +1 (5m), Strength: +1 (5m), Intelligence: -1 (5m), Max HP +25 (5m)
Luck: +1, Charisma: +1 (5m), Strength: +1 (5m), Intelligence: -1 (5m), Max HP +25 (5m)
Luck: +1, Strength: +1 (3m), Charisma: +1 (3m), Intelligence: -1 (3m)
Luck: +3 (3m), Strength: +1 (3m), Endurance: +1 (3m), Perception: -1 (3m)
Luck: +1, Strength: +1 (3m), Charisma: +1 (3m), Intelligence: -1 (3m)
Luck: +1, Strength: +1 (3m), Charisma: +1 (3m), Intelligence: -1 (3m)
Luck: +1, Strength: +1 (3m), Charisma: +1 (3m), Intelligence: -1 (3m)
Strength: +1 (3m), Luck: +2 (3m), Charisma: +1 (3m), Intelligence: -1 (3m)
Luck: +1, Strength: +1 (4m), Intelligence: -1 (4m), Agility: +1 (4m)
Increases Fists DMG 100%, decreases Sprint AP cost, and increases AP Regen 50%. Warning: Now with no blackouts!
Physical Resistance: +25 (2m)
Luck: +1, Charisma: +1 (5m), Strength: +1 (5m), Intelligence: -1 (5m), Max HP +25 (5m)
Luck: +1, Charisma: +1 (5m), Strength: +1 (5m), Intelligence: -1 (5m), Max HP +25 (5m)
+100% Gulper Smacker damage.
Physical Resistance: +25 (4m), Strength: +4 (4m), Intelligence: -2 (4m), Charisma: -2 (4m)
Increases Fists DMG 100%, decreases Sprint AP cost and increases AP Regen 50%. Warning: May cause blackouts.
Physical Resistance: +25 (2m)
Luck: +1, Strength: +1 (4m), Intelligence: -1 (4m), Max HP +25 (4m)
Luck: +1, Intelligence: -1 (4m), Strength: +2 (4m)
Luck: +1, Strength: +1 (3m), Intelligence: -1 (3m), Max AP: +15 (3m)
Experience: +5% (1h), +10% Damage (1h)
Removes 25 Rads. Decreases thirst and hunger.
Strength: +1 (30m)
Strength: +1 (30m)
Strength: +2 (1h)
Increases DMG Resistance +16 AP Regeneration for 25 seconds.
+15% Melee Damage (30m)
Damage Resist at Night: 75 (30m)
+5% Damage When in a Team (30m)
+25 Damage Resist When in a Team (30m)
+15% Dmg. vs. the Wendigo (30m)
+15% Dmg. vs. the Mothman (30m)
+15% Dmg. vs. the Grafton Monster (30m)
+15% Dmg. vs. the Snallygaster (30m)
+15% Dmg. vs. the Flatwoods Alien (30m)
Blast Radius: +30% (30m)
+50% All Crit Damage (30m)
+50 Damage Resist While Sneaking (30m)
+10% Damage to Humans (30m)
+25% Fists & Knife Dmg. (30m)
Explosive Damage: +30% (1h)
+20% MELEE WEAPON DMG (1h)
Strength: +2 (1h)
Explosive Damage: +30% (1h)
+20% MELEE WEAPON DMG (1h)
Strength: +2 (1h)
+25% Increased Fists Melee Dmg (1h)
Celebrate America's strength!
Strength: +2 (10m), Max AP: +4 (15s)
5% slower hunger & thirst for 2m
Physical Resistance: +1 (2m)
Weapons
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.