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Level 300+
s10
p7
e10
c8
i2
a10
l9

Action Hero
Fallout 76
Low Health Power Armour
build
by NNIIZZ
Published

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lvl
300+
S
10
+5
1
Arms Keeper
lvl
28

Your weapons weigh 50% less.

2
Strong Back
lvl
26

Gain more carry weight based on your STR.

2
Traveling Pharmacy
lvl
3

Weights of all Chems (including Stimpaks) are reduced by 90%.

2
Bandolier
lvl
22

Ballistic weapon ammo weighs 90% less.

3
Bringing the Big Guns
lvl
50

Your Bullet Storm stack limit is increased by 10.

3
Bullet Storm
lvl
30

Gain 9% damage per 30 ammo spent. 10 max stacks.

2
Lock and Load
lvl
37

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

P
7
+5
2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

3
Concentrated Fire
lvl
2

Focus fire to gain +3% accuracy and damage per shot.

2
Awareness
lvl
20

Gain more VATS accuracy based on your PER.

E
10
3
Hardy
lvl
27

Take 45% less damage from explosions.

2
Thru-hiker
lvl
7

Food and drink weights are reduced by 90%.

1
Radicool
lvl
38

The greater your Rads, the greater your Strength (max +5 STR)!

3
Bullet Shield
lvl
39

Gain 15% Deflect chance for 6 sec when firing a heavy gun.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

C
8
+2
1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

1
Inspirational
lvl
2

Gain more XP while on a team based on your CHA.

2
Magnetic Personality
lvl
13

Gain 2 Charisma for each teammate, excluding yourself.

1
Spiritual Healer
lvl
36

Regenerate HP while on a team based on your CHA.

3
Team Medic
lvl
20

Your stimpaks now also heal nearby teammates for their full strength.

2
Squad Maneuvers
lvl
37

Run 20% faster when part of a team.

I
2
+3
2
Nerd Rage!
lvl
46

While your Health is low, gain increased damage and AP regen.

3
Power User
lvl
50

Fusion Core duration is now doubled.

A
10
+5
2
Dodgy
lvl
45

+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.

1
Born Survivor
lvl
3

Falling below 20% health will automatically use a Stimpak, once every 20s.

2
Guerrilla Expert
lvl
20

+1% reload speed per Onslaught stack, +3 max stacks.

3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

3
Guerrilla
lvl
5

You do +20% ranged damage to close enemies.

2
Gunslinger Expert
lvl
15

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

2
Adrenaline
lvl
49

Gain +10% damage per kill while on a Kill Streak (Max 10).

L
9
+5
3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

2
Grim Reaper's Sprint
lvl
33

Any kill in V.A.T.S. restores Action Points, based on your LCK.

1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

3
One Gun Army
lvl
31

Heavy guns gain a 12% stagger chance and +75% limb damage.

3
Better Criticals
lvl
47

V.A.T.S. criticals now do +100% damage.

1
Four Leaf Clover
lvl
29

Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.

1
Scrounger
lvl
3

Find more non-explosive ammo based on your LCK.

Show leveling chart

Legendary perks

Total Perk Coins cost:
1400
(~389 level-ups)
Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Legendary Charisma
lvl
50

+2 CHA and +2 CHA Perk Points. Perk Points cap at 15.

Legendary Intelligence
lvl
50

+3 INT and +3 INT Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Legendary Perception
lvl
50

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

Effects (16)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Carnivore

No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.

Chameleon

Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Electrically Charged

Chance to shock melee attackers. Small amount of damage done to player.

Empath

Teammates take 25% less damage. Player take 25% more damage.

Grounded

Energy Resistance +100. Energy Damage -50%.

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Plague Walker

Poison aura scaling with your diseases.

Marsupial

Carry weight +20, +jump height, INT -4

Unstable Isotope

Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.

add effects
16 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

The Action Hero
50-cal-machine-gun
Two Shot
Explosive
Strength
Pin-Pointer's
lvl 45
516
Fire Rate
91
shots per
10 sec
Automatic
Ammo
250.50
Range
0
91
183
100%50%
AP Cost
13 (3%) 29.1 shots before AP is depleted
22.5
1986.25
Legendary effects
Two Shot
Spread (hip-fire): +50%
Recoil: +25%
Damage: +75%
Explosive
Projectiles Explode for +20% Weapon Damage
Strength
Strength +3
Pin-Pointer's
Damage to Weak Point +20%
+1% Deflect Chance per Bullet Storm Stack
Modifications
Standard Receiver
Heavy Barrel
Weight: +25%
Recoil: +20%
AP Cost: +10%
Damage: +25%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

VATS Hellcat Helmet
Damage from Ballistic Weapons -0.02
V.A.T.S. Matrix Overlay
+10% V.A.T.S. Accuracy
lvl 50
362
217
229
14
33
9
Bolstering Protocoled Hellcat Torso
Bolstering
Grants up to 10% Damage Reduction at lower Health Percent
Agility
Agility +2
Sentinel's
5% Damage Reduction while standing still.
Damage from Ballistic Weapons -0.02
Emergency Protocols
-50% Damage Taken and +25% Move Speed when Health is below 20%
lvl 50
607
362
380
22
57
16
A
 
+2
Bolstering Hellcat Left Arm
Bolstering
Grants up to 10% Damage Reduction at lower Health Percent
Agility
Agility +2
Sentinel's
5% Damage Reduction while standing still.
Damage from Ballistic Weapons -0.02
No Misc Mod
lvl 50
362
217
229
14
33
9
A
 
+2
Bolstering Hellcat Right Arm
Bolstering
Grants up to 10% Damage Reduction at lower Health Percent
Agility
Agility +2
Sentinel's
5% Damage Reduction while standing still.
Damage from Ballistic Weapons -0.02
No Misc Mod
lvl 50
362
217
229
14
33
9
A
 
+2
Bolstering Vented Hellcat Left Leg
Bolstering
Grants up to 10% Damage Reduction at lower Health Percent
Agility
Agility +2
Sentinel's
5% Damage Reduction while standing still.
Damage from Ballistic Weapons -0.02
Cooling Vent
Power Armor Battery Drain Rate -0.05
lvl 50
362
217
229
14
33
9
A
 
+2
Bolstering Vented Hellcat Right Leg
Bolstering
Grants up to 10% Damage Reduction at lower Health Percent
Agility
Agility +2
Sentinel's
5% Damage Reduction while standing still.
Damage from Ballistic Weapons -0.02
Cooling Vent
Power Armor Battery Drain Rate -0.05
lvl 50
362
217
229
14
33
9
A
 
+2
Armor stats
Set:
Hellcat
full (6 / 6)
 
2417
 
1447
 
1525
 
92
 
222
 
61
A
 
+10
S
 
+10
Incoming Damage
 
x0.227
Power armor
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Power Armor
HP: 15% (49.87500000000001 / 333)
Rads: 850
Caps: 30000 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
16
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
10 / 10
Onslaught
11 / 11
Bullet Storm
20 / 20
Character stats
31
20
13
19
19
33
17
S.
P.
E.
C.
I.
A.
L.
Carry Weight
396
AP
378
HP
333
XP
+78%
Resistances
2479
1634
1525
92
222
61
0
Evasion Chance
0
Incoming Damage
x0.284
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