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Level 300+
s10
p15
e10
c6
i8
a6
l1

Human Mogh
Fallout 76
Nihil!!
build
by Mugi
Published

Blood Sacrifice focused build that takes advantage of the high health pool you can achieve with human. Life Giver and Healing Factor have a weird interaction where if you have Life Giver on it forces Healing Factor to be active in combat allowing you to heal more Currently Setup to favor the Elder's Mark, but a few perks can be moved around to switch over to the Mini Gauss Solar Armor is optional as it only gives a slight amount of healing

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lvl
300+
S
10
+5
2
Arms Keeper
lvl
28

Your weapons weigh 75% less.

3
Easy Target
lvl
5

+75% ranged damage to crippled targets.

2
Lock and Load
lvl
37

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

3
Bullet Storm
lvl
30

Gain 9% damage per 30 ammo spent. 10 max stacks.

2
Traveling Pharmacy
lvl
3

Weights of all Chems (including Stimpaks) are reduced by 90%.

3
Bringing the Big Guns
lvl
50

Your Bullet Storm stack limit is increased by 10.

P
15
2
Awareness
lvl
20

Gain more VATS accuracy based on your PER.

3
Concentrated Fire
lvl
2

Focus fire to gain +3% accuracy and damage per shot.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

2
Deal Sealer
lvl
15

Deal +10% damage for each impairment your target has.

1
Down Ranger
lvl
2

You do +10% ranged damage to far enemies.

E
10
+5
2
LifeGiver
lvl
50

Gain more max HP per point in END.

2
Cola Nut
lvl
14

Nuka-Cola drinks are now three times as beneficial.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

2
Rejuvenated
lvl
12

Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.

1
Thirst Quencher
lvl
6

Increased Max AP based on END while not diseased.

1
Vaccinated
lvl
16

Increased Disease Resistance based on END.

2
Thru-hiker
lvl
7

Food and drink weights are reduced by 90%.

1
Ironclad
lvl
30

Armor provides 15% more protection. Double if wearing a matching set.

1
Hydro Fix
lvl
11

Chems restore thirst.

1
Munchy Resistance
lvl
17

Chems restore hunger.

1
Iron Stomach
lvl
4

Increased Damage and Energy Resistance based on END while not diseased.

C
6
1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

3
Party Boy
lvl
24

The positive effects of pre-war alcohol are tripled.

1
Spiritual Healer
lvl
36

Regenerate HP while on a team based on your CHA.

1
Happy-Go-Lucky
lvl
17

Your Luck is increased by 2 while under the influence of alcohol.

I
8
2
Good With Salt
lvl
9

Food in your inventory will spoil 90% slower.

1
First Aid
lvl
2

Stimpaks restore more HP based on your INT.

2
Field Surgeon
lvl
15

Stimpaks and RadAway heal 60% faster.

1
Curator
lvl
19

The benefits of bobbleheads and magazines last twice as long.

2
Science!
lvl
20

Increase energy damage based on your INT.

A
6
+5
2
Gunslinger Expert
lvl
15

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

3
Gunslinger
lvl
2

Your ranged weapons do +12% weak spot damage.

3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

2
Guerrilla Expert
lvl
20

+1% reload speed per Onslaught stack, +3 max stacks.

1
Born Survivor
lvl
3

Falling below 20% health will automatically use a Stimpak, once every 20s.

L
1
+5
3
Better Criticals
lvl
47

V.A.T.S. criticals now do +100% damage.

3
Critical Savvy
lvl
44

Critical Hits now only consume 55% of your critical meter.

Show leveling chart

Legendary perks

Become available at level 50.
Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Blood Sacrifice!
lvl
50

Using AP in VATS now consumes HP instead at 50% more cost.

Taking One For The Team
lvl
50

Enemies take 40% more damage when they attack you, if you're on a team.

Legendary Endurance
lvl
50

+5 END and +5 END Perk Points. Perk Points cap at 15.

Effects (12)

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Adrenal Reaction

+5% DMG per kill while on a Kill Streak.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Chameleon

Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Psycho Addiction

Strength -1, DR -10

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

+ effects
11 mutations, 1 addiction

Consumables

+ consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Stats

Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Power Armor
HP: 100% (795 / 795)
Rads: 0
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
1
Mutations
11
Kill Streak
0 / 10
Onslaught
11 / 11
Bullet Storm
10 / 20
Sneaking
Not Sprinting
Normal Attacks
Hip Fire
Caps: 0 / 40000
Under
construction
16
21
25
8
13
17
8
S.
P.
E.
C.
I.
A.
L.
Derived stats
Carry Weight
350
AP
289
HP
795
XP
+39%
Resistances
1752
2551
1628
192
348
106
60
Evasion Chance
0

Weapons

Vampire's Tesla Dynamo Gauss Minigun
Vampire's
Rapid
V.A.T.S. Optimized
Pin-Pointer's
Elder's Mark
submachine-gun
Vampire's
Rapid
V.A.T.S. Optimized
Conductor's
lvl 50
86
44
Fire Rate
141
shots per
10 sec
Automatic
Ammo
6002mm EC
Range
0
95
189
100%50%
AP Cost
11 (4%) 26.3 shots before AP is depleted
21.6
1785
-10
-5%
Legendary effects
Vampire's
Restore 2% Health over 2 seconds when you Hit a Target
Rapid
Speed: +25%
V.A.T.S. Optimized
AP Cost: -35%
Pin-Pointer's
Damage to Weak Point +20%
Modifications
Gunner Sights
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Tesla Coil Dynamo
Ammo Capacity: +20%
Damage: -25%
Weight: +10%
Reload Speed: -15%
Energy Damage: +44%
AP Cost: +10%
Penta Barrel
Speed: +30%
Range: -25%
Spread (hip-fire): +15%
Spread (sighted): +20%
Sighted Transition: +15%
Damage: +10%
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

 
136
 
161
 
30
 
69
 
94
 
44
E
 
+6
HP
 
+200
Carry Weight
 
+160
Set:
Solar Armor
full (5 / 5)
High Capacity Backpack
High Capacity
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+120
Add underarmor
Overeater's Deep Pocketed Solar Armor Chest Piece
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Endurance
Endurance +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Tanky's
+200 Damage Resist for 10s When Standing Still (20s Cooldown) (up to +1000 on Full Stack)
Regenerates +4 HP/s for you and nearby teammates While Your Health is above 60%
SET BONUS (5/5): Regenerates Health for you and nearby teammates While Your Health is above 60%
Fiberglass
Physical Resistance: +20%
Energy Resistance: +20%
Radiation resistance: +8%
Fire resistance: +8%
Cryo resistance: +8%
Poison resistance: +8%
Weight: +15%
Deep Pocketed
Carry Weight +20
lvl 40
44
55
10
23
32
14
E
 
+2
HP
 
+40
Carry Weight
 
+20
Overeater's Deep Pocketed Solar Armor Left Arm
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Endurance
Endurance +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Tanky's
+200 Damage Resist for 10s When Standing Still (20s Cooldown) (up to +1000 on Full Stack)
SET BONUS (5/5): Regenerates Health for you and nearby teammates While Your Health is above 60%
Fiberglass
Physical Resistance: +20%
Energy Resistance: +20%
Radiation resistance: +8%
Fire resistance: +8%
Cryo resistance: +8%
Poison resistance: +8%
Weight: +15%
Deep Pocketed
Carry Weight +10
lvl 40
25
29
5
12
16
8
E
 
+2
HP
 
+40
Carry Weight
 
+10
Overeater's Deep Pocketed Solar Armor Right Arm
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Endurance
Endurance +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
SET BONUS (5/5): Regenerates Health for you and nearby teammates While Your Health is above 60%
Fiberglass
Physical Resistance: +20%
Energy Resistance: +20%
Radiation resistance: +8%
Fire resistance: +8%
Cryo resistance: +8%
Poison resistance: +8%
Weight: +15%
Deep Pocketed
Carry Weight +10
lvl 40
25
29
5
12
16
8
E
 
+2
HP
 
+40
Carry Weight
 
+10
Overeater's Solar Armor Left Leg
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
SET BONUS (5/5): Regenerates Health for you and nearby teammates While Your Health is above 60%
Standard
No Misc
lvl 40
21
24
5
11
15
7
HP
 
+40
Overeater's Solar Armor Right Leg
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
SET BONUS (5/5): Regenerates Health for you and nearby teammates While Your Health is above 60%
Standard
No Misc
lvl 40
21
24
5
11
15
7
HP
 
+40

Power Armor Sets

 
1628
 
2417
 
1628
 
192
 
348
 
106
E
 
+10
S
 
+10
HP
 
+280
Carry Weight
 
+100
Set:
Union
full (6 / 6)
Overeater's Medical Union Torso
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Endurance
Endurance +2
Healthy
Max HP Increased by +20
Rejuvenator's
Gain Health and Action Point Regeneration as You Fill Your Hunger and Thirst Meters.
Medic Pump
Automatically uses a Stimpak when Below 50% Health
lvl 50
418
607
418
47
88
26
E
 
+2
HP
 
+60
Overeater's Optimized Union Left Arm
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Endurance
Endurance +2
Arms Keeper's
Weapon Weights Reduced by 20%
Rejuvenator's
Gain Health and Action Point Regeneration as You Fill Your Hunger and Thirst Meters.
Optimized Bracers
Power Attack Action Points -0.25
lvl 50
242
362
242
29
52
16
E
 
+2
HP
 
+40
Overeater's Optimized Union Right Arm
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Endurance
Endurance +2
Healthy
Max HP Increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Optimized Bracers
Power Attack Action Points -0.25
lvl 50
242
362
242
29
52
16
E
 
+2
HP
 
+60
Overeater's Calibrated Union Left Leg
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Endurance
Endurance +2
Healthy
Max HP Increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Calibrated Shocks
Carry Weight +50
lvl 50
242
362
242
29
52
16
E
 
+2
Carry Weight
 
+50
HP
 
+60
Overeater's Calibrated Union Right Leg
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Endurance
Endurance +2
Healthy
Max HP Increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Calibrated Shocks
Carry Weight +50
lvl 50
242
362
242
29
52
16
E
 
+2
Carry Weight
 
+50
HP
 
+60
VATS Union Helmet
V.A.T.S. Matrix Overlay
+10% V.A.T.S. Accuracy
lvl 50
242
362
242
29
52
16
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