Human Mogh
Blood Sacrifice focused build that takes advantage of the high health pool you can achieve with human. Life Giver and Healing Factor have a weird interaction where if you have Life Giver on it forces Healing Factor to be active in combat allowing you to heal more Currently Setup to favor the Elder's Mark, but a few perks can be moved around to switch over to the Mini Gauss Solar Armor is optional as it only gives a slight amount of healing
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Your weapons weigh 75% less.
+75% ranged damage to crippled targets.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
Gain 9% damage per 30 ammo spent. 10 max stacks.
Weights of all Chems (including Stimpaks) are reduced by 90%.
Your Bullet Storm stack limit is increased by 10.
Gain more VATS accuracy based on your PER.
Focus fire to gain +3% accuracy and damage per shot.
Your weapons have 2% increased damage per AP cost.
Your ranged weapons ignore 40% armor.
You deal 20% more damage per crippled limb your target has.
Deal +10% damage for each impairment your target has.
You do +10% ranged damage to far enemies.
Gain more max HP per point in END.
Nuka-Cola drinks are now three times as beneficial.
You will never mutate from rads and RadAway will never cure mutations.
Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.
Increased Max AP based on END while not diseased.
Increased Disease Resistance based on END.
Food and drink weights are reduced by 90%.
Armor provides 15% more protection. Double if wearing a matching set.
Chems restore thirst.
Chems restore hunger.
Increased Damage and Energy Resistance based on END while not diseased.
Positive mutation effects are +25% stronger if teammates are mutated too.
The positive effects of pre-war alcohol are tripled.
Regenerate HP while on a team based on your CHA.
Your Luck is increased by 2 while under the influence of alcohol.
Food in your inventory will spoil 90% slower.
Stimpaks restore more HP based on your INT.
Stimpaks and RadAway heal 60% faster.
The benefits of bobbleheads and magazines last twice as long.
Increase energy damage based on your INT.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
Your ranged weapons do +12% weak spot damage.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
+1% reload speed per Onslaught stack, +3 max stacks.
Falling below 20% health will automatically use a Stimpak, once every 20s.
V.A.T.S. criticals now do +100% damage.
Critical Hits now only consume 55% of your critical meter.
Legendary perks
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Using AP in VATS now consumes HP instead at 50% more cost.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Using AP in VATS now consumes HP instead at 50% more cost.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 END and +5 END Perk Points. Perk Points cap at 15.
Effects (12)
AG +4, Fall from heights more gradual, STR -4
+5% DMG per kill while on a Kill Streak.
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Damage and Energy Resistance +50, AP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Strength -1, DR -10
Health Regeneration +300%. Chem Effects -55%.
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Stats
Set it here to see what they really contribute.
construction
Weapons
10 sec