Exp
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Ballistic weapon ammo weighs 90% less.
Your weapons weigh 75% less.
Weights of all Chems (including Stimpaks) are reduced by 90%.
You do +20% ranged damage to far enemies.
Focus fire to gain +3% accuracy and damage per shot.
Gain +3 INT and +3 PER between the hours of 6:00 p.m. and 6:00 a.m.
Your weapons have 2% increased damage per AP cost.
Deal +25% weak spot damage while aiming a scoped weapon.
Any chems you take last 100% longer.
Increased Elemental Resistances based on END while not diseased.
The greater your Rads, the greater your Strength (max +5 STR)!
You will never mutate from rads and RadAway will never cure mutations.
Gain more XP while on a team based on your CHA.
Positive mutation effects are +25% stronger if teammates are mutated too.
Each attack makes your target take increased damage.
Energy weapon ammo weighs 90% less.
Your explosives do +60% damage.
The benefits of bobbleheads and magazines last twice as long.
Guns break 50% slower.
While your Health is low, gain increased damage and AP regen.
Obtain more components when you scrap weapons and armor.
Your armor breaks 60% slower and is cheaper to repair.
Action Points regenerate 45% faster.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Your ranged attacks do an additional 50% sneak attack damage.
Sneak to lose enemies, and running no longer affects stealth.
Chance to Evade attacks based on AGI. (No Power Armor)
While sneaking, you never trigger mines or floor-based traps.
You are 75% harder to detect while sneaking.
Your silenced weapons do an additional 50% sneak attack damage.
V.A.T.S. criticals now do +100% damage.
Bleeding enemies you kill have a chance to explode based on your LCK.
The negative effects of your mutations are reduced by 75%.
A Mysterious Savior will more frequently appear to revive you when downed.
Gain a chance to Deflect ranged attacks based on LCK.
While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)
Legendary perks
Enemies killed with a ranged weapon have a 20% chance to explode.
Ranged sneak damage increases damage to target by 40% for 10 seconds.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
Enemies killed with a ranged weapon have a 20% chance to explode.
Ranged sneak damage increases damage to target by 40% for 10 seconds.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
Effects (7)
+5% DMG per kill while on a Kill Streak.
No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.
INT +6, STR -3, END -3
Health Regeneration +300%. Chem Effects -55%.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Stats
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construction
Weapons
10 sec
Armor Sets
Power Armor Sets
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