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Level 100+
s2
p15
e1
c2
i6
a15
l15

The Glow
Fallout 76
Stealth Energy Sniper
build
Published

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lvl
100+
S
2
2
Arms Keeper
lvl
28

Your weapons weigh 75% less.

P
15
2
Awareness
lvl
20

Gain more VATS accuracy based on your PER.

3
Eye of the Hunter
lvl
85

Your vision grants you +30% accuracy in V.A.T.S. from a very long distance.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

1
Long Shot
lvl
37

Your scoped weapons have 30% more range and accuracy when aiming.

1
Night Eyes
lvl
50

Gain Night Vision while sneaking.

3
Down Ranger
lvl
2

You do +20% ranged damage to far enemies.

2
Night Person
lvl
24

Gain +5 INT and PER between the hours of 6:00 p.m. and 6:00 a.m.

1
Sniper
lvl
28

Gain improved control and hold your breath 75% longer while aiming scopes.

E
1
1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

C
2
1
Moral Support
lvl
70

When on a team, you become feral 50% slower.

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

I
6
2
Science!
lvl
20

Increase energy damage based on your INT.

3
Mad Scientist
lvl
60

Energy Weapons expend a small amount of Glow per attack for +20% Damage.

1
First Aid
lvl
2

Stimpaks restore more HP based on your INT.

A
15
2
Adrenaline
lvl
49

Gain +10% damage per kill while on a Kill Streak (Max 10).

3
Gun Fu
lvl
50

V.A.T.S. swaps targets on kill with +90% damage up to 3 targets.

3
Sneak
lvl
20

You are 75% harder to detect while sneaking.

2
Mister Sandman
lvl
37

Your silenced weapons do an additional 100% sneak attack damage.

1
Light Footed
lvl
29

While sneaking, you never trigger mines or floor-based traps.

3
Covert Operative
lvl
27

Your ranged attacks do an additional 50% sneak attack damage.

1
Escape Artist
lvl
35

Sneak to lose enemies, and running no longer affects stealth.

L
15
3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

3
Better Criticals
lvl
47

V.A.T.S. criticals now do +100% damage.

3
Glowing Criticals
lvl
100

When your Glow is high, Gain 50% bonus Critical damage in V.A.T.S.

2
Grim Reaper's Sprint
lvl
33

Any kill in V.A.T.S. restores Action Points, based on your LCK.

3
Critical Savvy
lvl
44

Critical Hits now only consume 55% of your critical meter.

1
Four Leaf Clover
lvl
29

Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.

Show leveling chart

Legendary perks

Total Perk Coins cost:
900
(~250 level-ups)
Master Infiltrator
lvl
50

Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.

Follow Through
lvl
50

Ranged sneak damage increases damage to target by 40% for 10 seconds.

Action Diet
lvl
50

On kills, heal 8 HP and reduce how feral you are by 5%.

Effects (10)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Chameleon

Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Empath

Teammates take 25% less damage. Player take 25% more damage.

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

add effects
10 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Prime Laser Rifle
lvl 45
307
Fire Rate
20
shots per
10 sec
Semi-Auto
Ammo
10Ultracite Fusion Cell
Range
0
133
266
100%50%
AP Cost
29 (10%) 10 shots before AP is depleted
7.77
188.4
Legendary effects
Modifications
Prime Capacitor
Damage to Scorched +65%
Aligned Sniper Barrel
Range: +75%
Weight: +69%
Spread (hip-fire): +130%
Recoil: +24%
AP Cost: +75%
Sighted Transition: +24%
Speed: -40%
Ammo Capacity: -50%
Spread (sighted): -20%
Energy Damage: +35%
Aligned Stock
Bash Damage: +20%
Weight: +40%
Recoil: -15%
Sighted Transition: +10%
AP Cost: -10%
Beam Focuser
Range: -12%
Weight: +10%
Recoil: -15%
Medium Scope
Weight: +10%
Spread (sighted): -16%
Swap
Hunting Rifle
lvl 50
1047
Fire Rate
3
shots per
10 sec
Bolt Action
Ammo
8.50
Range
0
181
362
100%50%
AP Cost
41 (14%) 7.1 shots before AP is depleted
15.18
131.2
Legendary effects
Modifications
Refined .50 Receiver
Changes ammo type to .50 Caliber.
True Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +20%
Sighted Transition: +6%
Spread (sighted): -15%
True Stock
Weight: +15%
Spread (sighted): -15%
Stinging Magazine
Armor Penetration +25%
Muzzle Brake
Range: -12%
Weight: +10%
Recoil: -15%
Long Scope
Weight: +15%
Spread (sighted): -24%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Shadowed Deep Pocketed Leather Chest Piece
Light Armor
Shadowed Leather
Stealth in Shadows +0.05
Deep Pocketed
Carry Weight +20
lvl 50
18
56
10
22
14
37
Carry Weight
 
+20
Refrigerated Backpack
Refrigerated
-0.5% Food Spoilage Rate. Does not stack with Good with Salt Perk
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+30
Shielded Military Fatigues
Casual Style
Charisma +5, Intelligence +3, Luck +2
Shielded Lining
Improved Charisma, Intelligence and Luck.
lvl 50
68
95
144
19
19
19
C
 
+5
I
 
+3
L
 
+2
Shadowed Stablized Leather Left Arm
Light Armor
Shadowed Leather
Stealth in Shadows +0.05
Stabilized
Scope Stability +0.15
lvl 50
10
31
4
10
7
19
Shadowed Stablized Leather Right Arm
Light Armor
Shadowed Leather
Stealth in Shadows +0.05
Stabilized
Scope Stability +0.15
lvl 50
10
31
4
10
7
19
Shadowed Sleek Leather Left Leg
Light Armor
Shadowed Leather
Stealth in Shadows +0.05
Sleek
Sneaking Speed +5%
lvl 50
10
31
4
10
7
19
Shadowed Sleek Leather Right Leg
Light Armor
Shadowed Leather
Stealth in Shadows +0.05
Sleek
Sneaking Speed +5%
lvl 50
10
31
4
10
7
19
Armor stats
Set:
Leather
full (5 / 5)
 
126
 
275
 
170
 
81
 
61
 
132
C
 
+5
I
 
+3
L
 
+2
Carry Weight
 
+50
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 100% (292.5 / 293)
Glow: 1000
Caps: 0 / 40000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
10
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
10 / 10
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
5
23
6
10
23
23
20
S.
P.
E.
C.
I.
A.
L.
Carry Weight
250
AP
290
HP
293
XP
+69%
Resistances
126
275
170
81
61
132
0
Evasion Chance
0
Incoming Damage
x1.25
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