The Glow
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Your weapons weigh 75% less.
Gain more VATS accuracy based on your PER.
Your vision grants you +30% accuracy in V.A.T.S. from a very long distance.
Your ranged weapons ignore 40% armor.
Your scoped weapons have 30% more range and accuracy when aiming.
Gain Night Vision while sneaking.
You do +20% ranged damage to far enemies.
Gain +5 INT and PER between the hours of 6:00 p.m. and 6:00 a.m.
Gain improved control and hold your breath 75% longer while aiming scopes.
You will never mutate from rads and RadAway will never cure mutations.
When on a team, you become feral 50% slower.
Positive mutation effects are +25% stronger if teammates are mutated too.
Increase energy damage based on your INT.
Energy Weapons expend a small amount of Glow per attack for +20% Damage.
Stimpaks restore more HP based on your INT.
Gain +10% damage per kill while on a Kill Streak (Max 10).
V.A.T.S. swaps targets on kill with +90% damage up to 3 targets.
You are 75% harder to detect while sneaking.
Your silenced weapons do an additional 100% sneak attack damage.
While sneaking, you never trigger mines or floor-based traps.
Your ranged attacks do an additional 50% sneak attack damage.
Sneak to lose enemies, and running no longer affects stealth.
The negative effects of your mutations are reduced by 75%.
V.A.T.S. criticals now do +100% damage.
When your Glow is high, Gain 50% bonus Critical damage in V.A.T.S.
Any kill in V.A.T.S. restores Action Points, based on your LCK.
Critical Hits now only consume 55% of your critical meter.
Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.
Legendary perks
Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.
Ranged sneak damage increases damage to target by 40% for 10 seconds.
On kills, heal 8 HP and reduce how feral you are by 5%.
Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.
Ranged sneak damage increases damage to target by 40% for 10 seconds.
On kills, heal 8 HP and reduce how feral you are by 5%.
Effects (10)
+5% DMG per kill while on a Kill Streak. Max HP -50.
AG +4, Fall from heights more gradual, STR -4
Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
Teammates take 25% less damage. Player take 25% more damage.
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
10 sec
10 sec
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.