Handguns
Tried this build? Add a badge for what it does best, or agree with one that's already there.
Your weapons weigh 75% less.
Ballistic weapon ammo weighs 90% less.
Your bleed effects have 35% more damage and 25% less duration.
+75% ranged damage to crippled targets.
+75% ranged damage when attacking the torso.
You do +20% ranged damage to far enemies.
Your attacks ignore 75% armor of any insect.
Deal +60% damage to Glowing Enemies.
Your small guns have 45% better accuracy and spread.
Your ranged weapons ignore 40% armor.
Take 45% less damage from explosions.
Armor provides 25% more protection. Double if wearing a matching set.
Food and drink weights are reduced by 90%.
You will never mutate from rads and RadAway will never cure mutations.
Gain more XP while on a team based on your CHA.
Gain 7 CHA when bartering at non-player vendors.
Obtain more components when you scrap weapons and armor.
Guns break 50% slower.
You can repair any weapon to 130% of normal maximum condition.
Action Points regenerate 45% faster.
Gain +10% damage per kill while on a Kill Streak (Max 10).
You do +20% ranged damage to close enemies.
Small guns gain +30% hip fire accuracy and +75% limb damage.
Your ranged weapons do +12% weak spot damage.
V.A.T.S. criticals now do +100% damage.
Find more non-explosive ammo based on your LCK.
Legendary perks
+1 PER and +1 PER Perk Points. Perk Points cap at 15.
Enemies killed with a ranged weapon have a 10% chance to explode.
+50 Rad Resist, restore 1 Rad per second.
Auto-unlock skill 0 terminals and locks.+3 Lockpick and Hacking skills.
+50 Fire Damage Resist when wearing a matching set of armor.
+50 Poison Damage Resist when wearing a matching set of armor.
+1 PER and +1 PER Perk Points. Perk Points cap at 15.
Enemies killed with a ranged weapon have a 10% chance to explode.
+50 Rad Resist, restore 1 Rad per second.
Auto-unlock skill 0 terminals and locks.+3 Lockpick and Hacking skills.
+50 Fire Damage Resist when wearing a matching set of armor.
+50 Poison Damage Resist when wearing a matching set of armor.
Effects
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.