shot build
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3 SPECIAL points
+75% ranged damage to crippled targets.
+10% damage to crippled targets per projectile your weapon fires.
20% of the damage dealt to a limb is applied to all limbs on your target.
Your ranged weapons ignore 40% armor.
+75% ranged damage when attacking the torso.
Your small guns reload 30% faster and have 30% more hip fire accuracy.
Your weapons have 2% increased damage per AP cost.
You deal 20% more damage per crippled limb your target has.
Deal +10% damage for each impairment your target has.
Increased Damage and Energy Resistance based on END while not diseased.
Increased Elemental Resistances based on END while not diseased.
Gain more max HP per point in END.
Armor provides 25% more protection. Double if wearing a matching set.
You will never mutate from rads and RadAway will never cure mutations.
Each attack makes your target take increased damage.
Positive mutation effects are +25% stronger if teammates are mutated too.
Stimpaks restore more HP based on your INT.
Increase cryo damage based on your INT.
Stimpaks and RadAway heal 60% faster.
Your explosives do +60% damage.
Your small guns gain a 10% stagger chance and +50% limb damage.
+1% reload speed per Onslaught stack, +3 max stacks.
You do +20% ranged damage to close enemies.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
Your ranged weapons do +12% weak spot damage.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
Gain Resistances based on your LCK and amount of junk held.
Gain a chance to Deflect ranged attacks based on LCK.
The negative effects of your mutations are reduced by 75%.
Gain a 18% chance to instantly reload when your clip is empty.
Legendary perks
Effects
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
10 sec
10 sec
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.