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Level 300+
s12
p5
e4
c3
i7
a15
l10

Luwucy
Fallout 76
Pepper
build
by Luwucy
Published

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lvl
300+
S
12
+3
1
Traveling Pharmacy
lvl
3

Weights of all Chems (including Stimpaks) are reduced by 45%.

3
Bringing the Big Guns
lvl
50

Your Bullet Storm stack limit is increased by 10.

3
Shotgun Champ
lvl
40

+10% damage to crippled targets per projectile your weapon fires.

3
Easy Target
lvl
5

+75% ranged damage to crippled targets.

3
Bullet Storm
lvl
30

Gain 9% damage per 30 ammo spent. 10 max stacks.

2
Lock and Load
lvl
37

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

P
5
2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

3
Center Masochist
lvl
5

+75% ranged damage when attacking the torso.

E
4
+3
3
Ironclad
lvl
30

Armor provides 25% more protection. Double if wearing a matching set.

3
Bullet Shield
lvl
39

Gain 15% Deflect chance for 6 sec when firing a heavy gun.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

C
3
1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

I
7
+2
2
Stabilized
lvl
36

Big guns gain 30% accuracy. Double in Power Armor.

2
Science!
lvl
20

Increase energy damage based on your INT.

2
Batteries Included
lvl
28

Energy weapon ammo weighs 90% less.

3
Power Patcher
lvl
44

Your Power Armor breaks 60% slower and is cheaper to repair.

A
15
3
Covert Operative
lvl
27

Your ranged attacks do an additional 50% sneak attack damage.

3
Gunslinger
lvl
2

Your ranged weapons do +12% weak spot damage.

2
Guerrilla
lvl
5

You do +15% ranged damage to close enemies.

2
Guerrilla Expert
lvl
20

+1% reload speed per Onslaught stack, +3 max stacks.

3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

2
Gunslinger Expert
lvl
15

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

L
10
+2
3
One Gun Army
lvl
31

Heavy guns gain a 12% stagger chance and +75% limb damage.

1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

1
Cap Collector
lvl
16

You find more bottle caps based on your LCK.

1
Pharma Farma
lvl
2

Find more first aid Chems based on your LCK.

3
Luck of the Draw
lvl
14

Chance your weapon will greatly repair itself when hitting an enemy.

3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

Show leveling chart

Legendary perks

Total Perk Coins cost:
600
(~167 level-ups)
Legendary Intelligence
lvl
50

+2 INT and +2 INT Perk Points. Perk Points cap at 15.

Legendary Endurance
lvl
50

+3 END and +3 END Perk Points. Perk Points cap at 15.

Legendary Strength
lvl
50

+3 STR and +3 STR Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+2 LCK and +2 LCK Perk Points. Perk Points cap at 15.

Taking One For The Team
lvl
50

Enemies take 20% more damage when they attack you, if you're on a team.

Follow Through
lvl
50

Ranged sneak damage increases damage to target by 30% for 10 seconds.

Effects (8)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Egg Head

INT +6, STR -3, END -3

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Unstable Isotope

Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.

add effects
8 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Quad Tactical Pepper Shaker
Quad
Explosive
Swift
Bully's
lvl 50
160
160
Fire Rate
61
shots per
10 sec
Automatic
Ammo
200Plasma
Range
0
64
127
100%50%
AP Cost
14 (5%) 19.8 shots before AP is depleted
28.8
1800
Legendary effects
Quad
Ammo Capacity: +300%
Explosive
Projectiles Explode for +20% Weapon Damage
Swift
Reload Speed: +15%
Bully's
+25% Damage per Crippled Limb Your Target Has
Modifications
Hex Barrel
Speed: +50%
Weight: +40%
Plasma Magazine
Changes ammo type to Plasma Cartridges.
No Muzzle
Gunner Sight
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

Databased Hellcat Helmet
Damage from Ballistic Weapons -0.02
Internal Database
Intelligence +2
lvl 50
362
217
229
14
33
9
I
 
+2
Aristocrat's Jet Pack Hellcat Torso
Aristocrat's
Reflect incoming damage based on caps held
Intelligence
Intelligence +2
Doctor's
+5% Effectiveness of Stimpaks, RadAway, and Rad-X
Reflective
Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
Damage from Ballistic Weapons -0.02
Jet Pack
Max AP: -1
Weight: +20%
lvl 50
607
362
380
22
57
16
I
 
+2
AP
 
-1
Aristocrat's Hellcat Left Arm
Aristocrat's
Reflect incoming damage based on caps held
Reflective
Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
Damage from Ballistic Weapons -0.02
No Misc Mod
lvl 50
362
217
229
14
33
9
Aristocrat's Hellcat Right Arm
Aristocrat's
Reflect incoming damage based on caps held
Reflective
Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
Damage from Ballistic Weapons -0.02
No Misc Mod
lvl 50
362
217
229
14
33
9
Aristocrat's Hellcat Left Leg
Aristocrat's
Reflect incoming damage based on caps held
Reflective
Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
Damage from Ballistic Weapons -0.02
No Misc Mod
lvl 50
362
217
229
14
33
9
Aristocrat's Hellcat Right Leg
Aristocrat's
Reflect incoming damage based on caps held
Reflective
Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
Damage from Ballistic Weapons -0.02
No Misc Mod
lvl 50
362
217
229
14
33
9
Armor stats
Set:
Hellcat
full (6 / 6)
 
2417
 
1447
 
1525
 
92
 
222
 
61
I
 
+4
S
 
+10
AP
 
-1
Power armor
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Power Armor
HP: 100% (317.5 / 318)
Rads: 0
Caps: 24000 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
8
Sneaking
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
11 / 11
Bullet Storm
20 / 20
Character stats
27
8
10
6
27
23
15
S.
P.
E.
C.
I.
A.
L.
Carry Weight
310
AP
277
HP
318
XP
+81%
Resistances
2479
1509
1525
92
222
61
0
Evasion Chance
0
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