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Level 300+
s10
p15
e4
c3
i4
a10
l10

Pepper RAID
Fallout 76
build
Published · Updated

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lvl
300+
S
10
+5
3
Easy Target
lvl
5

+75% ranged damage to crippled targets.

1
Traveling Pharmacy
lvl
3

Weights of all Chems (including Stimpaks) are reduced by 45%.

3
Shotgun Champ
lvl
40

+10% damage to crippled targets per projectile your weapon fires.

1
Barbarian
lvl
14

Gain Damage Resistance based on your STR. Doubled when not wearing armor.

3
Bullet Storm
lvl
30

Gain 9% damage per 30 ammo spent. 10 max stacks.

3
Bringing the Big Guns
lvl
50

Your Bullet Storm stack limit is increased by 10.

1
Arms Keeper
lvl
28

Your weapons weigh 50% less.

P
15
3
Down Ranger
lvl
2

You do +20% ranged damage to far enemies.

3
Concentrated Fire
lvl
2

Focus fire to gain +3% accuracy and damage per shot.

2
Awareness
lvl
20

Gain more VATS accuracy based on your PER.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

E
4
+5
1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

2
Thru-hiker
lvl
7

Food and drink weights are reduced by 90%.

3
Ironclad
lvl
30

Armor provides 25% more protection. Double if wearing a matching set.

2
LifeGiver
lvl
50

Gain more max HP per point in END.

1
Iron Stomach
lvl
4

Increased Damage and Energy Resistance based on END while not diseased.

C
3
1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

I
4
+5
2
Science!
lvl
20

Increase energy damage based on your INT.

2
Good With Salt
lvl
9

Food in your inventory will spoil 90% slower.

2
Batteries Included
lvl
28

Energy weapon ammo weighs 90% less.

2
Stabilized
lvl
36

Big guns gain 30% accuracy. Double in Power Armor.

1
First Aid
lvl
2

Stimpaks restore more HP based on your INT.

A
10
+5
3
Guerrilla
lvl
5

You do +20% ranged damage to close enemies.

2
Guerrilla Expert
lvl
20

+1% reload speed per Onslaught stack, +3 max stacks.

3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

3
Gunslinger
lvl
2

Your ranged weapons do +12% weak spot damage.

2
Gunslinger Expert
lvl
15

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

1
Packin' Light
lvl
9

Your Action Points regenerate faster when not over encumbered.

1
Action Boy
lvl
2

Action Points regenerate 15% faster.

L
10
+5
3
Better Criticals
lvl
47

V.A.T.S. criticals now do +100% damage.

3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

3
Critical Savvy
lvl
44

Critical Hits now only consume 55% of your critical meter.

1
Junk Shield
lvl
10

Gain Resistances based on your LCK and amount of junk held.

3
One Gun Army
lvl
31

Heavy guns gain a 12% stagger chance and +75% limb damage.

1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

1
Four Leaf Clover
lvl
29

Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.

Show leveling chart

Legendary perks

Become available at level 50.
Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Legendary Endurance
lvl
50

+5 END and +5 END Perk Points. Perk Points cap at 15.

Legendary Intelligence
lvl
50

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Taking One For The Team
lvl
50

Enemies take 40% more damage when they attack you, if you're on a team.

Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Effects (14)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Electrically Charged

Chance to shock melee attackers. Small amount of damage done to player.

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Marsupial

Carry weight +20, +jump height, INT -4

Unstable Isotope

Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.

Plague Walker

Poison aura scaling with your diseases.

Chameleon

Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.

Empath

Teammates take 25% less damage. Player take 25% more damage.

+ effects
14 mutations, 0 addictions

Consumables

+ consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Stats

Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Power Armor
HP: 100% (423.929 / 424)
Rads: 0
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
14
Kill Streak
10 / 10
Onslaught
11 / 11
Bullet Storm
20 / 20
Standing
Not Sprinting
Normal Attacks
Hip Fire
Caps: 0 / 40000
Under
construction
26
23
12
6
20
33
18
S.
P.
E.
C.
I.
A.
L.
Derived stats
Carry Weight
405
AP
478
HP
424
XP
+60%
Resistances
2617
2776
1228
316
172
192
0
Evasion Chance
0
Incoming Damage
x1.25

Weapons

Pepper Shaker
Quad
Rapid
V.A.T.S. Optimized
Conductor's
lvl 50
195
Fire Rate
72
shots per
10 sec
Automatic
Ammo
200Plasma
Range
0
64
127
100%50%
AP Cost
9 (2%) 53.1 shots before AP is depleted
27
1762.5
Legendary effects
Quad
Ammo Capacity: +300%
Rapid
Speed: +25%
V.A.T.S. Optimized
AP Cost: -35%
Conductor's
Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
Modifications
Hex Barrel
Speed: +50%
Weight: +40%
Plasma Magazine
Changes ammo type to Plasma Cartridges.
No Muzzle
Standard Sights
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

 
392
 
194
 
138
 
35
 
35
 
35
P
 
+2
A
 
+3
L
 
+5
Carry Weight
 
+120
AP Regen
 
+25
AP
 
+100
Set:
Secret Service
full (5 / 5)
Backpack
High Capacity
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+120
Secret Service Underarmor
Raider Style
Perception +2, Agility +3, Luck +5
Shielded Lining
Improved Strength, Perception and Endurance.
lvl 1
23
31
48
6
6
6
P
 
+2
A
 
+3
L
 
+5
Secret Service Chest Piece
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Powered
Action Point Regen +5
Active
Max AP increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Weight: +30%
Physical Resistance: +65%
Ultra-Light Build
Weight: -80%
lvl 40
125
55
30
9
9
9
AP Regen
 
+5
AP
 
+20
Secret Service Left Arm
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Powered
Action Point Regen +5
Active
Max AP increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Weight: -80%
lvl 40
61
27
15
5
5
5
AP Regen
 
+5
AP
 
+20
Secret Service Right Arm
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Powered
Action Point Regen +5
Active
Max AP increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Weight: -80%
lvl 40
61
27
15
5
5
5
AP Regen
 
+5
AP
 
+20
Secret Service Left Leg
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Powered
Action Point Regen +5
Active
Max AP increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Weight: -80%
lvl 40
61
27
15
5
5
5
AP Regen
 
+5
AP
 
+20
Secret Service Right Leg
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Powered
Action Point Regen +5
Active
Max AP increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Weight: -80%
lvl 40
61
27
15
5
5
5
AP Regen
 
+5
AP
 
+20

Power Armor Sets

 
2417
 
2662
 
1228
 
316
 
172
 
192
A
 
+10
S
 
+10
AP
 
+100
Carry Weight
 
+100
Set:
Vulcan
full (6 / 6)
Vulcan Chest Piece
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Agility
Agility +2
Active
Max AP increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Kinetic Dynamo
Restore Action Points by 20% of Damage Taken
lvl 50
607
667
313
81
42
47
A
 
+2
AP
 
+20
Vulcan Left Arm
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Agility
Agility +2
Active
Max AP increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Gimbal Bracers
Scoped Accuracy +0.15, Hip-Fire Accuracy +0.15
lvl 50
362
399
183
47
26
29
A
 
+2
AP
 
+20
Vulcan Right Arm
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Agility
Agility +2
Active
Max AP increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Gimbal Bracers
Scoped Accuracy +0.15, Hip-Fire Accuracy +0.15
lvl 50
362
399
183
47
26
29
A
 
+2
AP
 
+20
Vulcan Left Leg
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Agility
Agility +2
Active
Max AP increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Calibrated Shocks
Carry Weight +50
lvl 50
362
399
183
47
26
29
A
 
+2
Carry Weight
 
+50
AP
 
+20
Vulcan Right Leg
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Agility
Agility +2
Active
Max AP increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Calibrated Shocks
Carry Weight +50
lvl 50
362
399
183
47
26
29
A
 
+2
Carry Weight
 
+50
AP
 
+20
Vulcan Helmet
V.A.T.S. Matrix Overlay
+10% V.A.T.S. Accuracy
lvl 50
362
399
183
47
26
29
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