Ki2169
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Gain Damage Resistance based on your STR. Doubled when not wearing armor.
Melee weapons deal +25% power attack damage. (No Power Tools)
Your Melee and Fists weapons ignore 75% of your target's armor.
20% of the damage dealt to a limb is applied to all limbs on your target.
Your melee weapons do +30% damage to crippled targets.
Expend a Moderate amount of Glow to deal 150% more damage with Power Attacks & Bashing.
Deal +10% damage for each impairment your target has.
Your weapons have 2% increased damage per AP cost.
You deal 20% more damage per crippled limb your target has.
Irradiated food and drink grant 300% more rads.
Armor provides 25% more protection. Double if wearing a matching set.
Gain more max HP per point in END.
Expend a small amount of Glow per hit to deal 20% bonus damage to targets.
You will never mutate from rads and RadAway will never cure mutations.
While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats.
Each attack makes your target take increased damage.
Positive mutation effects are +25% stronger if teammates are mutated too.
Energy weapon ammo weighs 90% less.
Increase cryo damage based on your INT.
Food in your inventory will spoil 90% slower.
While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.
Increase energy damage based on your INT.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
When your Glow is high, gain a 20% evasion chance. (No Power Armor)
+1% reload speed per Onslaught stack, +3 max stacks.
Your Action Points regenerate faster when not over encumbered.
Chance to Evade attacks based on AGI. (No Power Armor)
Weak point damage is increased by 15%.
The negative effects of your mutations are reduced by 75%.
Gain Resistances based on your LCK and amount of junk held.
Gain a chance to Deflect ranged attacks based on LCK.
Legendary perks
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
Effects (10)
+5% DMG per kill while on a Kill Streak.
AG +4, Fall from heights more gradual, STR -4
No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.
Critical Damage +60%, PER +4, STR -4
Energy Resistance +100. Energy Damage -50%.
Carry weight +20, +jump height, INT -4
Damage and Energy Resistance +50, AP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Punching attacks do 25% more damage + bleed damage, AGI -4.
Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.
Consumables (10)
Strength: +5 (30m)
Strength: +7.5 (1h)
Intelligence: +7.5 (30m)
Luck: +7.5 (30m)
Endurance: +7.5 (30m)
Physical Resistance: +37.5 (30m)
Agility: +7.5 (30m)
Damage: +213% (1h)
Damage: +100% (30m)
Energy Resistance: +87.5 (1h)
Stats
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construction
Weapons
10 sec