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Level 225
s.
p.
e.
c.
i.
a.
l.

Sole
Fallout 4
Sniper
build
Published

Tried this build? Add a badge for what it does best, or agree with one that's already there.

lvl
225
40 lvl-ups to
SPECIAL points
Perk Chart
S.
10
Iron Fist
Punching attacks now do double damage. Criticals in V.A.T.S. will paralyze your opponent.
9
18
31
46
Big Leagues
You now do double damage with a melee weapon, and gain a chance to cripple your opponent, or grand slam their head clean off!
7
15
27
42
Armorer
You gain access to Rank 4 armor mods.
13
25
39
Blacksmith
You gain access to Rank 3 melee weapon mods.
16
29
Heavy Gunner
Thanks to practice and conditioning, heavy guns do 20% more damage.
11
21
35
47
Strong Back
When overencumbered, running costs 50% less action points.
10
20
30
40
Steady Aim
Hip-fire damage is improved when firing any gun.
28
49
Basher
Gun bashing does double damage and has an increased chance to cripple your opponent. It may also inflict a Critical Hit.
5
14
26
Rooted
While standing still, you may automatically disarm enemies that use melee weapons against you.
22
43
Pain Train
Sprinting into enemies while wearing Power Armor now causes massive damage and knocks them down. Impact landing near enemies inflicts even more damage.
24
50
P.
11
Pickpocket
Your quick hands and sticky fingers make picking pockets 25% easier.
6
17
30
Rifleman
Attacks with non-automatic rifles now do double damage and ignore 30% of a target's armor. They also have a slightly higher chance of crippling a limb.
9
18
31
46
Awareness
Knowing their weaknesses lets you attack more efficiently. 5% increase to hit chance and damage dealt to VATS targets.
14
Locksmith
Your bobby pins never break during lockpicking.
7
18
41
Demolition Expert
The bigger the boom, the better! Your explosives do 25% more damage, and you can craft explosives at any Chemistry Station.
10
22
34
Night Person
You have 30 extra health between the hours of 6:00 p.m. and 6:00 a.m.
25
37
Refractor
You must be part mirror! Instantly gain +10 Energy Resistance.
11
21
35
42
Sniper
Non-automatic, scoped rifles gain +25% accuracy to head shots in V.A.T.S.
13
26
Penetrator
In V.A.T.S. when you target an enemy's body parts that are blocked by cover, there is no decrease in accuracy.
28
Concentrated Fire
In V.A.T.S. every attack on the same body part gains +20% accuracy and does 20% more damage.
26
50
E.
11
Toughness
You now have +50 Damage Resistance.
9
18
31
46
Lead Belly
Your digestive tract has adjusted to the weirdness of the Wasteland! Take less radiation from eating or drinking.
6
17
Lifegiver
You instantly gain another +20 maximum Health, and slowly regenerate lost Health.
8
20
Chem Resistant
All the rush without the hassle! You're 50% less likely to get addicted when consuming chems.
22
Aquaboy / Aquagirl
You become totally undetectable while submerged.
21
Rad Resistant
Exposure to the Wasteland has made you more resilient, instantly granting +10 Radiation Resistance.
13
26
35
Adamantium Skeleton
Your limb damage is completely eliminated.
13
26
Cannibal
Feast on mortal flesh to heal your wounds! Eating human corpses restores Health.
19
38
Ghoulish
Rad damage will now begin to slowly heal, restoring health in the process.
24
48
50
Solar Powered
Sunlight regenerates your lost Health.
27
50
C.
10
Cap Collector
You can now invest a total of 500 caps to raise a store's buying capacity.
20
41
Lady Killer / Black Widow
You're charming... and dangerous. Men/Women suffer +5% damage in combat, and are easier to persuade in dialogue.
7
22
Lone Wanderer
When adventuring without a companion, you have 25 more action points.
17
40
50
Attack Dog
Your faithful canine companion can hold an enemy, giving you a greater chance to hit them in V.A.T.S.
9
25
31
Animal Friend
When you successfully pacify an animal, you can give it specific commands.
12
28
Local Leader
You can build stores and workstations at workshop settlements.
14
Party Boy/Girl
Your Luck is increased by 3 while you're under the influence of alcohol.
15
37
Inspirational
Because you lead by example, your companion does more damage in combat, and cannot hurt you.
19
43
Wasteland Whisperer
When you successfully pacify a Wasteland creature, you can give it specific commands.
21
49
Intimidation
When you successfully pacify someone, you can give them specific commands.
23
50
I.
11
V.A.N.S.
Gain +2 to Perception.
36
Medic
Stimpaks and RadAway restore all lost health and radiation, and work much more quickly.
18
30
49
Gun Nut
You gain access to Rank 4 gun mods.
13
25
39
Hacker
When hacking, you never get locked out of a terminal when things go wrong.
9
21
33
Scrapper
You get more from salvaging.
23
40
Science!
You gain access to Rank 4 high-tech mods.
17
28
41
Chemist
Any chems you take last 50% longer. Far out.
16
32
45
Robotics Expert
When you successfully hack a robot, you can give it specific commands.
19
44
Nuclear Physicist
Fusion Cores can be ejected from Power Armor like devastating grenades and Fusion Cores last twice as long.
14
26
Nerd Rage!
Genius. Is. ANGRY! When your Health drops below 20%, time slows and you gain +20 Damage Resistance and do 20% more damage while the effect lasts.
31
50
A.
11
Gunslinger
Non-automatic pistols now do double damage. Their attacks have a much better chance to disarm opponents, and may even cripple a limb.
7
15
27
42
Commando
Your automatic weapons now do double damage and have a greater chance to stagger opponents.
11
21
35
49
Sneak
Engaging stealth causes distant enemies to lose you.
5
12
23
38
Mister Sandman
Your silenced weapons now do 50% more sneak attack damage.
17
30
Action Boy/Girl
Your Action Points now regenerate 75% faster.
18
38
Moving Target
Sprinting costs 50% fewer Action Points.
24
44
Ninja
Your ranged sneak attacks now do 3.5x normal damage, and melee sneak attacks do 10x normal damage.
16
33
Quick Hands
Quick and efficient. You gain 10 additional Action Points.
28
40
Blitz
V.A.T.S. melee distance is increased even more, and the farther the Blitz distance, the greater the damage.
29
Gun Fu
In V.A.T.S. you instantly do a Critical Hit against your fourth target and beyond.
26
50
L.
12
Fortune Finder
You find even more bottle caps in containers.
5
25
40
Scrounger
There is a chance to gain ammo when firing the last round in your clip.
7
24
37
Bloody Mess
+5% bonus damage means enemies will sometimes explode into a gory red paste. Watch out for flying eyeballs!
9
31
47
Mysterious Stranger
Who is he? Why does he help? Who cares! The Mysterious Stranger will appear occasionally in V.A.T.S. to lend a hand, with deadly efficiency...
22
41
49
Idiot Savant
You're not stupid! Just... different. Randomly receive 3x XP from any action, and the lower your Intelligence, the greater the chance.
11
34
Better Criticals
Your criticals now do 2.5x as much extra damage.
15
40
Critical Banker
You can now save 4 Critical Hits, to be used in V.A.T.S. when you need them the most.
17
43
50
Grim Reaper's Sprint
Any kill in V.A.T.S. now has a 35% chance to restore all Action Points and refill your Critical meter.
19
46
Four Leaf Clover
Each hit in V.A.T.S. now has an excellent chance of filling your Critical meter.
13
32
48
Ricochet
When an enemy's shot ricochets back and kills them, there is a chance your Critical meter gets filled.
29
50

Companions

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Bobbleheads

Strength

+1 Strength.

Perception

+1 Perception.

Endurance

+1 Endurance.

Charisma

+1 Charisma.

Intelligence

+1 Intelligence.

Agility

+1 Agility.

Luck

+1 Luck.

Barter

Prices are 5% better

Lock picking

Lockpicking is easier.

Medicine

Stimpaks do 10% more healing.

Repair

Fusion cores last 10% longer.

Science

Get one extra guess when hacking terminals.

Sneak

10% harder to detect.

Speech

All vendors have 100 more caps.

Big guns

Plus 25% critical damage with heavy weapons.

Energy weapons

Plus 25% critical damage with energy weapons.

Explosives

Plus 15% damage with explosives.

Melee

Plus 25% critical damage with Melee Weapons.

Small Guns

Plus 25% critical damage with ballistic guns.

Unarmed

Plus 25% critical damage with unarmed attacks.

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Magazines

Covert Operations

You are more difficult to detect while sneaking.

Junktown Vendor

Get better prices when buying from vendors.

Massachusetts Surgery

Inflict +18% limb damage.

Tumblers Today

Gain a bonus to lockpicking.

Unstoppable

Gain a +5% chance of avoiding all damage from an attack.

Astoundingly Awesome 6

Do +5% damage against Mirelurks.

Astoundingly Awesome 14

Do +5% damage against Super Mutants.

Astoundingly Awesome 7

Do +5% damage at night.

Astoundingly Awesome 1

Regenerate 1 point of health per minute.

Astoundingly Awesome 8

Gain +5 Action Points.

Astoundingly Awesome 3

Take 5% less damage from robots.

Astoundingly Awesome 2

Do +5% damage with scoped weapons.

Astoundingly Awesome 13

Do +5% damage against Ghouls.

RCW Conversion Schematics

You can craft ammo conversion mods for Laser RCW.

Wasteland Survival 1

Heal 50% more from fruits and vegetables.

Wasteland Survival 2

Take 5% less damage from insects.

Wasteland Survival 3

Heal +50% from irradiated packaged food and drink.

Wasteland Survival 4

Access new decoration items in workshop settlements.

Wasteland Survival 5

Diamond City is now permanently marked on your map.

Wasteland Survival 6

+10% discount from food and drink vendors.

Wasteland Survival 7

Swim +25% faster.

Wasteland Survival 8

Take 5% less damage from melee attacks.

Wasteland Survival 9

Collect extra meat from animal kills.

Islander's Almanac 1

You take 5% less damage from Mirelurk melee attacks.

Islander's Almanac 2

You have a 5% higher VATS chance against animals you are in combat with.

Islander's Almanac 3

You've unlocked POI map markers across the island.

Islander's Almanac 4

You receive 10% less damage from Radiation based attacks.

Islander's Almanac 5

You've unlocked Sludge based recipes.

SCAV! 1

Increases speech challenge success chance.

SCAV! 2

+25% Combat Knife and Switchblade damage.

SCAV! 3

+10% hand to hand weapon damage.

SCAV! 5

+1 Strength & +1 Endurance if you have <= 10,000 caps. +2 Strength & +2 Endurance if you have <= 1,000 caps. +3 Strength & +3 Endurance if you have <= 100 caps.

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Quests

Far Harbor Survivalist

Gain +5 to all resistances.

Ace Operator

Your stealth is increased while in shadows and you deal more damage with silenced weapons.

Chosen Disciple

Kills made by your melee weapons will restore some of your Action Points.

Wasteland Warlord

You rule the wastes! Your outposts can construct all Raider structures!

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Consumables

Consumables

Chems, food, and drinks. Their combined buffs are counted into your stats; Medic, Chemist, and Party Boy scale them.

With Survival mode on, cards also show hunger, thirst, and disease risk, and food only works while you are Fed.

Weapons

Deliverer
97
Fire Rate
67
shots per
10 sec
Semi-Auto
Ammo
1610mm Round
Range
0
49
80
100%50%
AP Cost
10
Reload Time
2.3s
953
5.9
Legendary
VATS Enhanced

Improved VATS hit chance, 25% less Action Point cost.

Modifications
Calibrated Powerful Receiver
Superior damage. Better critical shot damage and accuracy.
Gun Nut (3)
Short Barrel
Improved hip-fire accuracy. Inferior range and sighted accuracy.
Large Quick Eject Mag
Superior ammo capacity. Improved reload speed.
Gun Nut (3)
Sharpshooter's Grip
Better recoil and hip-fire accuracy.
Gun Nut (2)
Glow Sights
Improved focus and better sighted accuracy.
Suppressor
Silences weapon. Exceptional per-shot recoil. Improved recoil control. Poor range.
Swap
Never Ending Hardened Piercing Automatic Combat Shotgun
155
Fire Rate
23
shots per
10 sec
Semi-Auto
Range
0
27
42
100%10%
AP Cost
55
Reload Time
3.2s
481
20.5
Legendary
Never Ending

Unlimited ammo capacity.

Modifications
Hardened Piercing Auto Receiver
Improved rate of fire and armor penetration. Reduced range.
Gun Nut (3)
Long Ported and Shielded Barrel
Superior recoil and range. Narrow spread.
Gun Nut (3)
Full Stock
Better recoil.
Gun Nut (2)
Quick Eject Drum Mag
Exceptional ammo capacity. Improved reload speed.
Gun Nut (3)
Glow Sights
Improved focus and better sighted accuracy.
Large Bayonet
Superior bash. Inferior range.
Hunting Rifle
144
Fire Rate
19
shots per
10 sec
Bolt Action
Ammo
10.308 Round
Range
0
116
185
100%50%
AP Cost
50
Reload Time
4s
342
18.3
Legendary
Deadeye

Time slows down for a moment while aiming.

Modifications
Calibrated Powerful Receiver
Superior damage. Better critical shot damage and accuracy.
Gun Nut (2)
Long Ported Barrel
Superior recoil, range and sighted accuracy. Poor hip-fire accuracy.
Gun Nut (2)
Marksman's Stock
Superior recoil. Better aim with scopes.
Gun Nut (2)
Large Quick Eject Mag
Superior ammo capacity. Improved reload speed.
Gun Nut (3)
Long Scope
Superior magnification and sighted accuracy.
Gun Nut (2)
Suppressor
Suppresses sound from firing. Exceptional per-shot recoil. Improved recoil control. Poor range.
Gun Nut (3)
Weapon
Throwables
Caltrops
7
AP Cost5
Blast Radius0.7m
25
0.5
fh
Molotov Cocktail
64
AP Cost50
Blast Radius7.1m
20
0.5
Fragmentation Grenade
189
AP Cost20
Blast Radius7.1m
50
0.5
Throwable

Armor Sets

Combined
2
5
7
40
10.75
hat
Sack Hood
2
5
0.75
eyewear
covered by Sack Hood
mask
covered by Sack Hood
clothing
Drifter Outfit
5
7
35
10
torso
covered by Drifter Outfit
left arm
covered by Drifter Outfit
right arm
covered by Drifter Outfit
left leg
covered by Drifter Outfit
right leg
covered by Drifter Outfit
backpack
Swap
Combined
41
38
510
33.75
hat
Polished Assaultron Helmet
Polished Metal
15
9
60
6.75
au
eyewear
covered by Assaultron Helmet
mask
covered by Assaultron Helmet
clothing
Chameleon Cage Armor
Chameleon
Enemies have a harder time detecting you, while you're sneaking and not moving.
26
29
450
27
torso
covered by Cage Armor
left arm
covered by Cage Armor
right arm
covered by Cage Armor
left leg
covered by Cage Armor
right leg
covered by Cage Armor
backpack
Combined
2
15
38
5
hat
Assault Gas Mask
1
15
25
3
eyewear
covered by Assault Gas Mask
mask
covered by Assault Gas Mask
clothing
Leather Coat
1
13
2
torso
covered by Leather Coat
left arm
covered by Leather Coat
right arm
covered by Leather Coat
left leg
covered by Leather Coat
right leg
covered by Leather Coat
backpack
Combined
81
79
5
1566
29.325
P
 
+2
A
 
+1
Carry Weight
 
+40
AP Regen
 
+5
hat
VATS Enhanced Shadowed Combat Armor Helmet
VATS Enhanced
10% reduction in Action Point costs in VATS.
Shadowed Combat Armor
13
13
200
5
eyewear
Powered Wraparound Goggles
Powered
Increases Action Point refresh speed.
2
2
P
 
+1
AP Regen
 
+5
20
0.1
mask
Gunner's Green Bandana
1
0.1
clothing
BOS Officer Uniform
1
5
5
20
2
torso
Auto Stim Shadowed Combat Armor Chest Piece
Auto Stim
Automatically use a Stimpak when hit while health is 25% or less, once every 60 seconds.
Light Armor
Shadowed Combat Armor
Deep Pocketed
19
17
Carry Weight
 
+20
424
9.625
left arm
Chameleon Shadowed Combat Armor Left Arm
Chameleon
Enemies have a harder time detecting you, while you're sneaking and not moving.
Light Armor
Shadowed Combat Armor
Deep Pocketed
12
12
Carry Weight
 
+10
212
2.75
right arm
Cunning Shadowed Combat Armor Right Arm
Cunning
+1 Agility and Perception.
Light Armor
Shadowed Combat Armor
Deep Pocketed
12
12
A
 
+1
P
 
+1
Carry Weight
 
+10
212
2.75
left leg
Incendiary Shadowed Combat Armor Left Leg
Incendiary
30% chance to ignite melee attackers, once every 20 seconds.
Light Armor
Shadowed Combat Armor
Muffled
11
9
238.5
2.5
right leg
Cryogenic Shadowed Combat Armor Right Leg
Cryogenic
10% chance to freeze melee attackers, once every 20 seconds.
Light Armor
Shadowed Combat Armor
Muffled
11
9
238.5
4.5
backpack
Armor set

Power Armor Sets

Combined
1220
790
1050
1525
101.2
S
 
+1
power helmet
Targeting X-01 Helmet
X-01 Helmet Armor
Targeting HUD
220
140
150
175
13.2
power torso
Coiled X-01 Torso
X-01 Torso Armor
Tesla Coils
320
210
300
350
22
power left arm
Tesla Bracers X-01 Left Arm
X-01 Left Arm Armor
Tesla Bracers
170
110
150
250
16.5
power right arm
Knuckles X-01 Right Arm
X-01 Right Arm Armor
Rusty Knuckles
170
110
150
250
16.5
power left leg
Optimized X-01 Left Leg
X-01 Left Leg Armor
Optimized Servos
170
110
150
250
16.5
power right leg
Kinetic X-01 Right Leg
X-01 Right Leg Armor
Kinetic Servos
170
110
150
250
16.5
Power armor

Effects

Effects
Add addictions and diseases to factor their penalties into your stats.
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Set it here to see what they really contribute.
On foot
HP: 100% (2221 / 2221)
Rads: 0
Day
Alone
Standing
Standing
Hip fire
Outside
Survival
Hunger
Fed
None
Thirst
Hydrated
None
Sleep
Rested
None
Adrenaline
Rank 0
None
Character stats
12
13
13
10
11
11
12
S.
P.
E.
C.
I.
A.
L.
Carry Weight
470
HP
2221
AP
210
AP Regen
+4.5
XP
+33%
Settlement Size
20
VATS Accuracy
+52%
Crit Meter per Hit
+23%
Resistances
110
62
7
+5
Incoming Damage
x0.7
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