Skip to content
Lvl 50
13 / 13
8 / 10
9 / 12
9 / 15
1 / 9

Sneak Mage
Skyrim
Everything Mage
build
Published

Tried this build? Add a badge for what it does best, or agree with one that's already there.

More: Endgame builds, Mind Control builds, Minion builds, Solo builds, Stealth builds

lvl 50
Based on spent perk points
You get 38965 XP from skills
You need 34300 XP to level up
Race
Altmer
+10
Illusion
+5
Conjuration, Destruction, Restoration, Alteration, and Enchanting
Unlocks: Highborn, Highborn
Standing Stones
The Lord Stone

Those under the sign of The Lord are more resistant to both Magicka and physical damage.

Attributes
health
250
stamina
190
magica
350
Set skill levels with the arrows; open a constellation to pick perks.
Smithing
0 xp
0
1
5
Heavy Armor
0 xp
0
1
5
Block
0 xp
0
1
5
Two-handed
0 xp
0
1
5
One-handed
0 xp
0
1
5
Archery
0 xp
0
1
5
Light Armor
0 xp
0
1
5
Sneak
4930 xp
1
0
0
15
Stealth (1/5)
20
Stealth (2/5)
40
Stealth (3/5)
60
Stealth (4/5)
80
Stealth (5/5)
Lockpicking
0 xp
0
1
5
Pickpocket
0 xp
0
1
5
Speech
0 xp
0
1
5
Alchemy
0 xp
0
1
5
Illusion
4725 xp
1
0
0
15
Novice Illusion
20
Animage ,
Illusion Dual Casting
25
Apprentice Illusion
30
Hypnotic Gaze
40
Kindred Mage
50
Adept Illusion ,
Quiet Casting ,
Aspect of Terror
70
Rage
75
Expert Illusion
90
Master of the Mind
100
Master Illusion
Conjuration
4840 xp
1
0
0
15
Novice Conjuration
20
Conjuration Dual Casting
25
Apprentice Conjuration
40
Necromancy
50
Adept Conjuration
70
Dark Souls
75
Expert Conjuration
100
Master Conjuration ,
Twin Souls
Destruction
0 xp
0
2
0
Restoration
4840 xp
1
0
0
15
Novice Restoration
20
Restoration Dual Casting ,
Regeneration
25
Apprentice Restoration
30
Recovery (1/2)
50
Adept Restoration
60
Recovery (2/2)
75
Expert Restoration
90
Avoid Death
100
Master Restoration
Alteration
19630 xp
3
1
0
0
15
Novice Alteration
20
Alteration Dual Casting
25
Apprentice Alteration
30
Mage Armor (1/3) ,
Magic Resistance (1/3)
50
Adept Alteration ,
Mage Armor (2/3) ,
Magic Resistance (2/3)
70
Mage Armor (3/3) ,
Magic Resistance (3/3)
75
Expert Alteration
100
Master Alteration
Enchanting
0 xp
0
2
0

Condition

Werewolf
Human
Vampire 1
Vampire 2
Vampire 3
Vampire 4
Mortal: no vampire blood, no beast blood. Pick a condition above to plan lycanthropy or the four stages of vampirism. Switching is safe: every tree keeps its perks, and only the active condition feeds the character sheet.

Powers

Altmer
Highborn
constant

High Elves are born with 50 extra Magicka.

Highborn
power · 1/day

Regenerate Magicka faster for 60 seconds.

The Lord Stone
The Lord Stone
constant

Increases Armor Rating by 50 points and increases Magic Resistance by 25%.

Selected
Dragonborn Force
constant

Your Unrelenting Force shout does more damage and using all three words may disintegrate enemies.

Black Book: Epistolary Acumen
db
Lover's Insight
constant

Do 10% more damage to and get 10% better prices from people of the opposite sex.

Black Book: The Winds of Change
db
Seeker of Sorcery
constant

All spells cost 10% less Magicka. Enchantments are 10% more powerful.

Black Book: The Sallow Regent
db
Secret of Arcana
power · 1/day

Spells cost no Magicka for 30 seconds.

Black Book: Filament and Filigree
db
Mora's Grasp
power · 1/day

Targets are frozen between Oblivion and Tamriel for 30 seconds, and immune to all damage.

Black Book: The Hidden Twilight
db
Bardic Knowledge
power

Summons a spectral drum that plays for 300 seconds, improving Stamina Regen for you and nearby allies.

Black Book: Untold Legends
db
Add Power

Loadout

right hand
Storm Thrall
master conjuration

Summons a Storm Atronach permanently.

1200
Harmony
master illusion

Creatures and people up to level 25 nearby won't fight for 60 seconds.

1052
Invisibility
expert illusion

Caster is invisible for 30 seconds. Activating an object or attacking will break the spell.

334
Dragonhide
master alteration

Caster ignores 80% of all physical damage for 30 seconds.

837
Guardian Circle
master restoration

Undead up to level 35 entering the circle will flee. Caster heals 20 Health per second inside it.

716
left hand
Storm Thrall
master conjuration

Summons a Storm Atronach permanently.

1200
Harmony
master illusion

Creatures and people up to level 25 nearby won't fight for 60 seconds.

1052
Invisibility
expert illusion

Caster is invisible for 30 seconds. Activating an object or attacking will break the spell.

334
Dragonhide
master alteration

Caster ignores 80% of all physical damage for 30 seconds.

837
Guardian Circle
master restoration

Undead up to level 35 entering the circle will flee. Caster heals 20 Health per second inside it.

716
Mage's Circlet
Jewelry

Increases your Magicka by 70 points.

320
2
Gloves
Clothing
add enchantment
1
0.5
13
Arch-Mage's Robes (Hooded)
Clothing

All spells cost 15% less to cast, increases Magicka by 50 points, and Magicka regenerates 100% faster.

100
1
83
Arch-Mage's Boots
Clothing

Increases Shock Resistance by 40%.

25
1
24
add backpack
Enchanted Ring
Jewelry

Increases your Health by 20 points.

5
0.25
The Gauldur Amulet
Jewelry

Increases your Health, Magicka, and Stamina by 30 points.

1000
1
Stats reflect your skills and perks. Press the anvil to improve an item at your Smithing level.

Shouts

Unrelenting Force

Your Voice is raw power, pushing aside anything - or anyone - who stands in your path.

Recovery: 45s
Add Shout
Survival Mode
Survival Mode halves your base carry weight, makes warmth matter, and adds hunger, cold and fatigue. Set the state you plan to fight in — the character sheet calculates with it.
Survival Mode
Hunger
Satisfied
You are not hungry.
Cold
Comfortable
You are comfortably warm.
Fatigue
Refreshed
You feel refreshed.
Character stats
Health
300
Stamina
220
Magicka
550
Carry
345
Armor
50
−6%
Magic
55%
Shock
40%
Warmth
120
Share