Dog Shit
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3 SPECIAL points
Gain more carry weight based on your STR.
Weights of all Chems (including Stimpaks) are reduced by 90%.
Ballistic weapon ammo weighs 90% less.
Your weapons weigh 75% less.
You do +10% ranged damage to far enemies.
Your small guns reload 20% faster and have 20% more hip fire accuracy.
+75% ranged damage when attacking the torso.
Your attacks ignore 25% armor of any insect.
Rad Resistance is reduced by 50. (Up to 0)
You no longer take Rad damage from swimming and can breathe underwater.
Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores Health and hunger.
Expend a small amount of Glow per hit to deal 15% bonus damage to targets.
Chems are 50% more effective at reducing how feral you are.
Gain Resistances and AP Regen based on your CHA while not on a team.
Gain 7 CHA when bartering at non-player vendors.
You can Fast Travel while over encumbered at an increased cost.
Each attack makes your target take increased damage.
Obtain more components when you scrap weapons and armor.
Guns break 50% slower.
Crafting workshop items now costs 50% fewer materials.
Energy Weapons expend a small amount of Glow per attack for +20% Damage.
The power of Glow makes your AP regenerate 45% faster.
Action Points regenerate 45% faster.
Your Action Points regenerate faster when not over encumbered.
V.A.T.S. criticals now do +75% damage.
Find more non-explosive ammo based on your LCK.
Chance your weapon will greatly repair itself when hitting an enemy.
Chance your equipped armor will greatly repair itself when struck.
A Mysterious Savior will more frequently appear to revive you when downed.
Gain 4 HP per second while in combat.
24% chance to instantly reload your entire magazine when empty.
Legendary perks
+3 INT and +3 INT Perk Points. Perk Points cap at 15.
Auto-unlock skill 2 terminals and locks.+3 Lockpick and Hacking skills.
Enemies killed with a ranged weapon have a 16% chance to explode.
+3 INT and +3 INT Perk Points. Perk Points cap at 15.
Auto-unlock skill 2 terminals and locks.+3 Lockpick and Hacking skills.
Enemies killed with a ranged weapon have a 16% chance to explode.
Effects
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.