Terrell
A quiet soldier who was abandoned by the country, so now he operates alone. He prefers realistic ballistic weapons and uses some tech to scan enemies, sneaks in silently, and takes out any potential threats. He tends to fight flexibly and retreat when needed.
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More: Roleplay builds, Solo builds
The Settled Systems is no stranger to warfare, and if there's one thing armed conflict relies on it's trained warriors with guns and guts. You had both. Simple, bloody work... and you were great at it.
You really need your alone time. Exerting yourself uses less oxygen when adventuring alone, but more when adventuring with other human companions. (Incompatible with Extrovert)
Skills
Increase your maximum health by 20%.
Sprinting and power attacks now use significantly less oxygen.
You are 100% more difficult to detect when sneaking. Suppressed weapons do an additional 20% sneak attack damage. Doors you interact with while in stealth no longer alert enemies.
Increased jump height. Run faster after combat sliding or mantling.
Physical damage is reduced by 5%.
Engaging stealth causes distant enemies to lose you. Ranged sneak attacks do 4x normal damage and your melee sneak attacks do 10x normal damage.
Increase total carrying capacity by 10 kilograms.
20% increased chance of success when persuading someone.
There's a chance you'll find extra ammo when searching containers.
You now have access to Bribery in speech challenges.
You can force a target NPC up to 10 levels higher than you to flee for a limited time.
You can force a target NPC up to 10 levels higher than you to stop fighting for a while.
Companions gain affinity 25% faster.
Do +40% weapon damage and gain 60 Damage Resistance for each Spacesuit and Helmet equipped when you don't have a companion or any crew.
Ballistic weapons range is increased by 30%.
Throwing grenades now shows a trajectory arc. Explosions have a 25% larger radius.
Reload rifles 30% faster while you're standing still.
Critical hits using a non-automatic ranged weapon without a scope do double damage and those with scopes knock down enemies on the next shot.
Scoped weapons do 50% more damage while using the scope.
10% chance to disarm targets hit when shooting without aiming. Marks up to four enemies within 100m that damage you.
Ranged critical hit kills increase your critical hit chance with all ranged weapons by 25% for 20 seconds.
Reload Ballistic weapons 30% faster.
Adds another level of zoom to the hand scanner, and scan distance is increased to 50 meters.
You can detect unique inorganic resources on planet and moon surfaces, and gain a complete list of cargo on ships in space.
You can research and craft master-level weapon mods.
You can craft improved spacesuit, helmet, and pack mods, and research additional mods at a Research Lab.
You can research experimental projects at a Research Lab.
Med Packs, Trauma Packs, and Emergency Kits restore 10% additional Health 10% faster.
You can create improved chems, and research additional chems at a Research Lab.
Doubles previous bonuses.
Unlock the ability to pilot Class C ships.
You can attempt to hack Master-level locks, and 4 auto attempts can be banked.
Time to lock onto enemy ships is reduced by 15%. Target-locked ships fire at you 25% slower.
Ballistic ship weapons do 50% more damage to individual systems.
Your ship's top speed is increased by 10%.
Your ship has 20% increased shield capacity.
Allows the installation of experimental ship modules.
All ship systems repair 10% faster.
While hovering, time slows down and the world moves 70% slower around you.
Weapons
Hold-breath time when aiming using a scoped weapon is increased.
+15% damage while aiming.
Break through even the strongest armor.
Magazine size is reduced to 1, damage is massively increased, health is massively reduced.
Powers
Manipulate gravity to propel yourself forward, and briefly increase any damage you inflict.
Warp the light around you, becoming nearly invisible for a duration.
Armor
Consumables (2)
+40% Damage for 120s
+50% Movement Speed for 120s
-50% Movement Noise for 120s
+25% Ranged Damage for 120s
+25% Weapon Accuracy for 120s
Research Projects
Afflictions
Set it here to see what they really contribute.