Skip to content
Lvl 91
9
8
36
27

Professor Sheffield
Starfield
Mad scientist
build
Published · Updated

A professor with a double life, secretly involved in illegal activities while still putting a lot of passion into his research projects. He’s skilled at using chemicals and medical boosters to enhance himself and upgrades his survival and attack abilities with spacesuits and weapon modules from the crafting station. He’s also interested in spaceship research and has a good way with words. Because of some firm professional ethics, he refuses to steal.

Tried this build? Add a badge for what it does best, or agree with one that's already there.

More: Challenge builds, Consumable builds, Crafting builds, Roleplay builds

Lvl 91
Background
Professor
1
Astrodynamics
1
Geology
1
Research Methods

You've always enjoyed learning, but nothing could compare to the joy of teaching others. As humankind spread throughout the stars, there was never a lack of knowledge to obtain, and you gladly assisted.

Traits
United Colonies Native

You gain access to special United Colonies dialogue options, and better rewards from some missions given by the faction. However, crime bounty by other factions is greatly increased. (Incompatible with Freestar Collective Settler and Neon Street Rat)

Kid Stuff

Your parents are alive and well, and you can visit them at their home. But you will automatically send 2% of your credits home to them every week.

add trait

Skills

physical
4
1
4
4
Wellness

Increase your maximum health by 40%.

4
Fitness

Sprinting and power attacks now use significantly less oxygen.

1
Stealth

Adds a Stealth Meter. You are 25% more difficult to detect when sneaking. Suppressed weapons do an additional 5% sneak attack damage.

add physical skills
combat
4
4
4
Demolitions

All previous bonuses are doubled.

4
Pistol Certification

Pistol kills grant +25% critical hit chance for 5 seconds.

add combat skills
science
4
1
1
4
4
1
4
4
1
4
4
4
4
Research Methods

Sudden developments during research are twice as common. Resources required to craft items and complete research projects is reduced by 60%.

4
Spacesuit Design

Construction of spacesuit, helmet, and pack mods occasionally doesn't cost resources.

4
Weapon Engineering

You can research and craft master-level weapon mods.

4
Chemistry

Crafting chems occasionally triples the amount created.

4
Special Projects

You can craft unique manufactured components at an Industrial Workbench. Outpost extractors are more efficient.

4
Aneutronic Fusion

Ship reactors produce 5 extra units of power.

4
Surveying

Adds another level of zoom to the hand scanner, and scan distance is increased to 50 meters.

4
Astrodynamics

Reduced fuel cost of jump drives by 50%.

1
Medicine

Med Packs, Trauma Packs, and Emergency Kits restore 10% additional Health 10% faster.

1
Scanning

You can detect uncommon inorganic resources on planet and moon surfaces, and more information about ships in space.

1
Astrophysics

You can scan the moons of your current planet. You have a 10% chance to discover a trait when scanning.

1
Geology

Get more common and uncommon inorganic resources from surface objects.

add science skills
tech
1
4
3
1
4
4
1
4
1
4
1
Boost Pack Training

You can now utilize boost packs.

4
Piloting

Unlock the ability to pilot Class C ships.

3
Security

You can attempt to hack Master-level locks, and 4 auto attempts can be banked.

4
Engine Systems

While boosting, all enemies disengage the player and can only reacquire them as a target after the player stops boosting.

4
Shield Systems

Your shields will occasionally resist 100% of all damage received.

4
Starship Design

Allows the installation of experimental ship modules.

1
Starship Engineering

All ship systems repair 10% faster.

4
Automated Weapon Systems

Ship turret weapons recharge 40% faster and do 20% more damage to targeted sub-systems.

1
Energy Weapon Systems

Energy ship weapons have 10% increased damage and cost 15% less to use in Targeting Mode.

1
Missile Weapon Systems

Ship missile weapons do 10% more damage, and their Targeting mode cost is reduced by 20%.

add tech skills

Weapons

Pistol
quality
Instigating

Deals double damage to targets with full health.

 
+50%
Crippling

Deals +30% damage on the next attack after hitting a target's limbs.

 
+60%
Titanium Build

Premium build materials make this weapon light as a feather.

 
-95%
 
+80%
Kismet

Every time you reload, there is a 25% chance that your next magazine size will be tripled.

 
+150%
Weapon
Throwables
Frag Grenade
Explosive · Grenade
101
0.2
350
Blast Radius12m
Throwable

Powers

Precognition

Look into the multiverse and visualize the future actions of actors, conversational and otherwise.

Cost35
Magnitude100
Area15
Duration20s
Sense Star Stuff

Channel the power to detect all life around you for a duration.

Cost15
Magnitude100
Area50
Duration10s
add power

Armor

apparel
Neocity Corpwear
+20
+5
+10
Thermal
10
Airborne
15
Corrosive
0
Radiation
0

+5% Persuasion chance

525
1.2
suit
helmet
backpack
Armor stats
0
0
0
Thermal
10
Airborne
15
Corrosive
0
Radiation
0

Consumables (3)

BattleUp
Chem

+40% Ranged Damage for 180s

+25% Weapon Accuracy for 180s

+300 Damage Resistance for 180s

0.1 450
×1
Boudicca
Aid

+30 O2 for 180s

+300 Damage Resistance for 180s

0.1 560
×1
Medical Treatment 2
Heart+
Aid

+20% Health for 120s

+200 Damage Resistance for 120s

0.1 450
×1
Total effect
HP
 
+20%
O2
 
+30
 
+300
Spread
 
-25%
Total mass 0.3
Research is missing for 1 crafted item. You can still find or buy it.

Research Projects

Projects unlock craftable mods, recipes, and outpost modules.
Weaponry
Barrel Mods 1
Barrel Mods 2
Muzzle Mods 1
Muzzle Mods 2
Muzzle Mods 3
Magazine and Battery Mods 1
Magazine and Battery Mods 2
Magazine and Battery Mods 3
Optic and Laser Mods 1
Optic and Laser Mods 2
Optic and Laser Mods 3
Grip and Stock Mods 1
Grip and Stock Mods 2
Grip and Stock Mods 3
Receiver Mods 1
Receiver Mods 2
Internal Mods 1
Internal Mods 2
Internal Mods 3
Handle Mods 1
Handle Mods 2
Blade Mods 1
Blade Mods 2
Ammunition 1
Ammunition 2
Ammunition 3
Equipment
Helmet Mods 1
Helmet Mods 2
Helmet Mods 3
Spacesuit Mods 1
Spacesuit Mods 2
Spacesuit Mods 3
Pack Mods 1
Pack Mods 2
Pack Mods 3
Pharmacology
Medical Treatment 1
Medical Treatment 2
Medical Treatment 3
Medical Treatment 4
Performance Enhancement 1
Performance Enhancement 2
Performance Enhancement 3
Performance Enhancement 4
Innovative Synthesis 1
Innovative Synthesis 2
Innovative Synthesis 3
Food And Drink
Old Earth Cuisine 1
Old Earth Cuisine 2
Old Earth Cuisine 3
Old Earth Cuisine 4
Beverage Development 1
Beverage Development 2
Beverage Development 3
Beverage Development 4
Mixology 1
Mixology 2
Mixology 3
Mixology 4
Exotic Recipes 1
Exotic Recipes 2
Exotic Recipes 3
Exotic Recipes 4
Outpost Development
Power Generation 1
Power Generation 2
Power Generation 3
Power Generation 4
Resource Extraction 1
Resource Extraction 2
Manufacturing 1
Manufacturing 2
Manufacturing 3
Outpost Defense 1
Outpost Defense 2
Robots 1
Robots 2
Domestication 1
Domestication 2
Horticulture 1
Horticulture 2
Decoration 1
Decoration 2
Decoration 3

Afflictions

Affliction
Add injuries and infections to factor their symptoms into your stats.
Character state switchboard
Some skills, traits and legendary effects depend on your character's state.
Set it here to see what they really contribute.
HP: 100% (184 / 184)
Consecutive hits
0
Surface
Alone
Any
Standing
Standing
Hip fire
Out of combat
Gameplay options
Sustenance
Off
Environmental damage
Standard
Carry capacity
Standard
Ammo weight
Weightless
Hunger
Not fed
None
Thirst
Not hydrated
None
Character stats
HP
184
O2
176
Cargo
140
Movement Speed
100%
Resistances
300
0
0
Thermal
10
Airborne
15
Corrosive
0
Radiation
0
Incoming Damage
x1
Health Regen
0
O2 Recovery
105%
CO2 Recovery
105%
O2 Use
x1
Sneak Attack Bonus
0%
Sprint O2 Drain
x0.5
Power Attack O2
x0.5
Hold Breath O2
x1
Share