Professor Sheffield
A professor with a double life, secretly involved in illegal activities while still putting a lot of passion into his research projects. He’s skilled at using chemicals and medical boosters to enhance himself and upgrades his survival and attack abilities with spacesuits and weapon modules from the crafting station. He’s also interested in spaceship research and has a good way with words. Because of some firm professional ethics, he refuses to steal.
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More: Challenge builds, Consumable builds, Crafting builds, Roleplay builds
You've always enjoyed learning, but nothing could compare to the joy of teaching others. As humankind spread throughout the stars, there was never a lack of knowledge to obtain, and you gladly assisted.
You gain access to special United Colonies dialogue options, and better rewards from some missions given by the faction. However, crime bounty by other factions is greatly increased. (Incompatible with Freestar Collective Settler and Neon Street Rat)
Your parents are alive and well, and you can visit them at their home. But you will automatically send 2% of your credits home to them every week.
Skills
Increase your maximum health by 40%.
Sprinting and power attacks now use significantly less oxygen.
Adds a Stealth Meter. You are 25% more difficult to detect when sneaking. Suppressed weapons do an additional 5% sneak attack damage.
50% increased chance of success when persuading someone.
You can force target NPCs to permanently stop fighting (unless they're attacked again).
Doubles the bonuses of Combat and Physical Crew Skills on Companions. Companions have a chance to pick themselves up from a downed state.
You now have access to Bribery in speech challenges.
All previous bonuses are doubled.
Pistol kills grant +25% critical hit chance for 5 seconds.
Sudden developments during research are twice as common. Resources required to craft items and complete research projects is reduced by 60%.
Construction of spacesuit, helmet, and pack mods occasionally doesn't cost resources.
You can research and craft master-level weapon mods.
Crafting chems occasionally triples the amount created.
You can craft unique manufactured components at an Industrial Workbench. Outpost extractors are more efficient.
Ship reactors produce 5 extra units of power.
Adds another level of zoom to the hand scanner, and scan distance is increased to 50 meters.
Reduced fuel cost of jump drives by 50%.
Med Packs, Trauma Packs, and Emergency Kits restore 10% additional Health 10% faster.
You can detect uncommon inorganic resources on planet and moon surfaces, and more information about ships in space.
You can scan the moons of your current planet. You have a 10% chance to discover a trait when scanning.
Get more common and uncommon inorganic resources from surface objects.
You can now utilize boost packs.
Unlock the ability to pilot Class C ships.
You can attempt to hack Master-level locks, and 4 auto attempts can be banked.
While boosting, all enemies disengage the player and can only reacquire them as a target after the player stops boosting.
Your shields will occasionally resist 100% of all damage received.
Allows the installation of experimental ship modules.
All ship systems repair 10% faster.
Ship turret weapons recharge 40% faster and do 20% more damage to targeted sub-systems.
Energy ship weapons have 10% increased damage and cost 15% less to use in Targeting Mode.
Ship missile weapons do 10% more damage, and their Targeting mode cost is reduced by 20%.
Weapons
Deals double damage to targets with full health.
Deals +30% damage on the next attack after hitting a target's limbs.
Premium build materials make this weapon light as a feather.
Every time you reload, there is a 25% chance that your next magazine size will be tripled.
Powers
Look into the multiverse and visualize the future actions of actors, conversational and otherwise.
Channel the power to detect all life around you for a duration.
Armor
+5% Persuasion chance
Consumables (3)
+40% Ranged Damage for 180s
+25% Weapon Accuracy for 180s
+300 Damage Resistance for 180s
+30 O2 for 180s
+300 Damage Resistance for 180s
+20% Health for 120s
+200 Damage Resistance for 120s
Research Projects
Afflictions
Set it here to see what they really contribute.