Driver
A transport driver accustomed to traversing space began worshipping the Serpent to find a sense of security during his journeys, a habit born of his frequent use of gravity jumps.
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More: Roleplay builds, Support builds
Let those other hothead pilots obsess over laser weapons and maneuverability. You're a space trucker, pure and simple. Pack the cargo, get it there fast, get paid, repeat. Life is simple and good.
Occasionally, if you have crew trained in a certain ship system, that system will automatically repair itself to full health whenever it is damaged below 50%. However, all crew cost twice as much to hire.
You grew up worshiping the Great Serpent. Grav jumping provides a temporary boost to health and oxygen, but health and oxygen are lowered if you don't continue jumping regularly - like an addiction. (Incompatible with Raised Enlightened and Raised Universal)
Skills
Increase total carrying capacity by 100 kilograms. Gain 50% resistance to stagger.
Physical damage is reduced by 5%.
Adds a Stealth Meter. You are 25% more difficult to detect when sneaking. Suppressed weapons do an additional 5% sneak attack damage.
Increase your maximum health by 20%.
You have 20% more oxygen available.
20% increased chance of success when persuading someone.
Buy for 10% less and sell for 15% more.
Occasionally, bribery won't cost any money.
Additional robots can be constructed at outposts.
Companions have 50 more health and 50kg more carrying capacity.
You can have up to eight active crew members.
Ballistic weapons range is increased by 30%.
Reload rifles 30% faster while you're standing still.
Reduced fuel cost of jump drives by 50%.
Sudden developments during research are twice as common. Resources required to craft items and complete research projects is reduced by 60%.
Construction of spacesuit, helmet, and pack mods occasionally doesn't cost resources.
You can research and craft master-level weapon mods.
You can detect unique inorganic resources on planet and moon surfaces, and gain a complete list of cargo on ships in space.
Outpost modules now cost 50% fewer resources to build.
Unlock the ability to pilot Class C ships.
You can attempt to hack Master-level locks, and 4 auto attempts can be banked.
Ballistic ship weapons do 50% more damage to individual systems.
You can now utilize boost packs.
Ship cargo holds have 50% more capacity.
Allows the installation of experimental ship modules.
Occasionally, repairing one block of a system will repair the entire system.
Your shields will occasionally resist 100% of all damage received.
Ship missile weapons do 10% more damage, and their Targeting mode cost is reduced by 20%.
Weapons
Each consecutive hit deals more damage.
+25% increase in attack speed.
Every fourth shot fires two projectiles at once.
Powers
Create an area of dense gravity that pulls in and crushes everything and everyone in around it.
Armor
+5 Carry Capacity
Consumables
Chems, aid, food and drinks. Their combined buffs are counted into your stats; Nutrition, Medicine and Alien DNA scale them.
Crafted items list the research their recipe needs.
Research Projects
Afflictions
Set it here to see what they really contribute.