Carl
A homesteader drifting in space dreams of building a home that's entirely his own. He seeks a down-to-earth lifestyle, and very kind,but he's not shy about giving any enemy a strong upfront response.
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The discovery of the Settled System' many oxygen-rich planets and moons meant humans could live just about anywhere... if they had the know how. You did, and utilized it to great effect.
Skills
Increase total carrying capacity by 100 kilograms. Gain 50% resistance to stagger.
Increase your maximum health by 20%.
You have 20% more oxygen available.
Unlock the ability to combat slide. Take 15% less fall damage.
Reduced chance to gain afflictions from environmental damage sources.
50% increased chance of success when persuading someone.
You can craft specialty food and drinks, and research additional recipes at a Research Lab.
Reduces bribery cost by 25%.
You can force a target NPC up to 10 levels higher than you to stop fighting for a while.
Doubles the bonuses of Combat and Physical Crew Skills on Companions. Companions have a chance to pick themselves up from a downed state.
Additional cargo links can be placed at outposts.
Shotgun kills grant a small chance to stun additional targets with shotguns for a limited time.
Ballistic weapons range is increased by 30%.
Reload Ballistic weapons 30% faster.
Critical hits using a non-automatic ranged weapon without a scope do double damage and those with scopes knock down enemies on the next shot.
Occasionally harvest additional rarer resources from surface objects.
Adds another level of zoom to the hand scanner, and scan distance is increased to 50 meters.
You can detect uncommon inorganic resources on planet and moon surfaces, and more information about ships in space.
Construction of spacesuit, helmet, and pack mods occasionally doesn't cost resources.
You can research and craft master-level weapon mods.
Get more common organic resources from creatures and harvest from them without harming them, learn additional info about them from the scanner, and allows you to produce animal resources at your outposts.
Get more common and uncommon organic resources from plants, learn additional info about them from the scanner, and allows some plants to be cultivated at your outposts.
Outpost modules now cost 50% fewer resources to build.
You can build outposts on planets with extreme gravity. Increase the maximum number of Outposts you can build by 16.
Unlock the ability to pilot Class C ships.
You can now utilize boost packs.
You can attempt to hack Master-level locks, and 4 auto attempts can be banked.
Ship cargo holds have 20% more capacity.
Your ship has 40% increased shield capacity.
Allows the installation of experimental ship modules.
All ship systems repair 10% faster.
Ship boosts last longer and the cooldown is shorter.
Weapons
Deals double damage when gun bashing.
Volatile rounds that are designed to pack a bigger punch, but aren't as stable and can fail on occasion.
Small chance to knock down targets.
Powers
Regrows flora that has been harvested in a large area around you.
Become as strong as stone, rooting yourself in place and increasing your resistance to all damages greatly.
Armor
+10 Health
Consumables
Chems, aid, food and drinks. Their combined buffs are counted into your stats; Nutrition, Medicine and Alien DNA scale them.
Crafted items list the research their recipe needs.
Research Projects
Afflictions
Set it here to see what they really contribute.