Carl
A homesteader drifting in space dreams of building a home that's entirely his own. He seeks a down-to-earth lifestyle, and very kind,but he's not shy about giving any enemy a strong upfront response.
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The discovery of the Settled System' many oxygen-rich planets and moons meant humans could live just about anywhere... if they had the know how. You did, and utilized it to great effect.
You are deeply connected to the feelings of others. Performing actions your companion likes will result in a temporary increase in combat effectiveness. But, performing actions they don't like will have the precise opposite effect.
Skills
Increase total carrying capacity by 100 kilograms. Gain 50% resistance to stagger.
Increase your maximum health by 40%.
Sprinting and power attacks now use significantly less oxygen.
Food and drink are 10% more effective.
Reduced chance to gain afflictions from environmental damage sources.
Moderately increased chance to recover from injuries naturally.
Unlock the ability to combat slide. Take 15% less fall damage.
Physical damage is reduced by 10%.
You can craft specialty food and drinks, and research additional recipes at a Research Lab.
10% increased chance of success when persuading someone.
Tracked resources will get highlighted when using the hand scanner.
You can force a target NPC at or below your level to stop fighting for a while.
You can force a target NPC at or below your level to flee for a limited time.
You now have access to Bribery in speech challenges.
Doubles the bonuses of Combat and Physical Crew Skills on Companions. Companions have a chance to pick themselves up from a downed state.
Outpost extractors produce twice as fast.
You can have up to four active crew members.
Pistols do 10% more damage.
Shotgun kills grant a small chance to stun additional targets with shotguns for a limited time.
Ballistic weapons range is increased by 30%.
Critical hits using a non-automatic ranged weapon without a scope do double damage and those with scopes knock down enemies on the next shot.
10% chance to disarm targets hit when shooting without aiming. Marks up to four enemies within 100m that damage you.
Enemy armor is decreased by 25% for 6 seconds after a critical hit.
Reload Ballistic weapons 30% faster.
Occasionally harvest additional rarer resources from surface objects.
Adds another level of zoom to the hand scanner, and scan distance is increased to 50 meters.
Med Packs, Trauma Packs, and Emergency Kits restore 10% additional Health 10% faster.
Occasionally harvest additional rarer resources from plants, and learn information about them more quickly using the scanner.
You can detect unique inorganic resources on planet and moon surfaces, and gain a complete list of cargo on ships in space.
Get more common organic resources from creatures and harvest from them without harming them, learn additional info about them from the scanner, and allows you to produce animal resources at your outposts.
You can craft improved weapon mods at a Weapon Workbench, and research additional weapon mods at a Research Lab.
You can craft improved spacesuit, helmet, and pack mods, and research additional mods at a Research Lab.
Outpost modules now cost 50% fewer resources to build.
You can scan the moons of your current planet. You have a 10% chance to discover a trait when scanning.
You can build outposts on planets with extreme gravity. Increase the maximum number of Outposts you can build by 16.
You can craft unique manufactured components at an Industrial Workbench. Outpost extractors are more efficient.
Unlock the ability to pilot Class C ships.
You can now utilize boost packs.
You can attempt to hack Master-level locks, and 4 auto attempts can be banked.
While boosting, all enemies disengage the player and can only reacquire them as a target after the player stops boosting.
Ship cargo holds have 10% more capacity.
Your shields will occasionally resist 100% of all damage received.
Allows the installation of experimental ship modules.
All ship systems repair 10% faster.
Weapons
Deals double damage when gun bashing.
Volatile rounds that are designed to pack a bigger punch, but aren't as stable and can fail on occasion.
Small chance to knock down targets.
Killing enemies grants health.
Powers
Regrows flora that has been harvested in a large area around you.
Become as strong as stone, rooting yourself in place and increasing your resistance to all damages greatly.
Armor
+10 Health
Consumables
Chems, aid, food and drinks. Their combined buffs are counted into your stats; Nutrition, Medicine and Alien DNA scale them.
Crafted items list the research their recipe needs.
Research Projects
Afflictions
Set it here to see what they really contribute.