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Level 300+
s15
p2
e15
c3
i6
a9
l6

Wizard Melee Build
Fallout 76
build
Published

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lvl
300+
S
15
+5
1 pt unused
3
Heavy Hitter
lvl
35

Melee weapons deal +25% power attack damage. (No Power Tools)

3
Incisor
lvl
34

Your Melee and Fists weapons ignore 75% of your target's armor.

2
Knee-Capper
lvl
15

Melee weapons deal +50% limb damage. (No Power Tools)

3
Slugger
lvl
2

Your melee weapons do +30% damage to crippled targets.

3
Martial Artist
lvl
16

Your melee weapons weigh 60% less, and you can swing them 30% faster.

P
2
+5
3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

2
Deal Sealer
lvl
15

Deal +10% damage for each impairment your target has.

E
15
3
Ironclad
lvl
30

Armor provides 25% more protection. Double if wearing a matching set.

2
Rejuvenated
lvl
12

Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.

2
LifeGiver
lvl
50

Gain more max HP per point in END.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

1
Natural Resistance
lvl
10

Increased Elemental Resistances based on END while not diseased.

1
Iron Stomach
lvl
4

Increased Damage and Energy Resistance based on END while not diseased.

2
Solar Powered
lvl
22

Gain +5 STR and END between the hours of 6:00 a.m. and 6:00 p.m.

1
Thirst Quencher
lvl
6

Increased Max AP based on END while not diseased.

1
Vaccinated
lvl
16

Increased Disease Resistance based on END.

1
Adamantium Skeleton
lvl
21

Gain Limb Damage Reduction based on your END.

C
3
2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

I
6
+5
2 pts unused
2
Field Surgeon
lvl
15

Stimpaks and RadAway heal 60% faster.

1
First Aid
lvl
2

Stimpaks restore more HP based on your INT.

2
Good With Salt
lvl
9

Food in your inventory will spoil 90% slower.

3
Demolition Expert
lvl
10

Your explosives do +60% damage.

1
Scrapper
lvl
13

Obtain more components when you scrap weapons and armor.

A
9
3
Gunslinger Master
lvl
35

Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.

2
Adrenaline
lvl
49

Gain +10% damage per kill while on a Kill Streak (Max 10).

3
Born Survivor
lvl
3

Falling below 40% health will automatically use a Stimpak, once every 20s.

1
Packin' Light
lvl
9

Your Action Points regenerate faster when not over encumbered.

L
6
1
Bloody Mess
lvl
42

Bleeding enemies you kill have a chance to explode based on your LCK.

3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

1
Cap Collector
lvl
16

You find more bottle caps based on your LCK.

Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Legendary Perception
lvl
50

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

Legendary Intelligence
lvl
50

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

Hack and Slash
lvl
50

Melee attacks deal 60% of their damage in a large area. (No Power Tools)

Collateral Damage
lvl
50

Enemies killed with a melee weapon have a 20% chance to explode.

Taking One For The Team
lvl
50

Enemies take 40% more damage when they attack you, if you're on a team.

Effects (6)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Egg Head

INT +6, STR -3, END -3

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Twisted Muscles

Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.

Carnivore

No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.

add effects
6 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Furious Burning Sheepsquatch Staff
Furious
Heavy Hitter's
Strength
Pounder's
lvl 50
6224
649.49
13621.608/7s
AP Cost
49 (17%) 6 shots before AP is depleted
13.2
446
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Heavy Hitter's
Power Attack Damage +40%
Strength
Strength +3
Pounder's
+10% Damage per Onslaught stack, +10 max stacks
Modifications
Burning Sheepsquatch Staff
Damage: -40%
Weight: +10%
Fire Damage: +36%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Overeater's BOS Deep Pocketed Combat Armor Chest Piece
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Strength
Strength +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Bruiser's
Melee Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Medium Armor
Weight: +40%
Physical Resistance: +30%
Energy Resistance: +30%
Radiation resistance: +30%
Poison resistance: +30%
Fire resistance: +30%
Cryo resistance: +30%
Brotherhood of Steel
Physical Resistance: +40%
Energy Resistance: +10%
Radiation resistance: +25%
Fire resistance: +10%
Cryo resistance: +10%
Poison resistance: +20%
Deep Pocketed
Carry Weight +20
lvl 50
71
52
14
24
36
22
S
 
+2
HP
 
+40
Carry Weight
 
+20
High Capacity Backpack
High Capacity
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+120
Protective Brotherhood Soldier Suit
Brotherhood Style
Strength +4, Endurance +3, Intelligence +3
Protective Lining
Improved Strength and Endurance.
lvl 50
144
68
29
29
29
29
S
 
+4
E
 
+3
I
 
+3
Overeater's BOS Deep Pocketed Combat Armor Left Arm
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Strength
Strength +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Bruiser's
Melee Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Medium Armor
Weight: +40%
Physical Resistance: +30%
Energy Resistance: +30%
Radiation resistance: +30%
Poison resistance: +30%
Fire resistance: +30%
Cryo resistance: +30%
Brotherhood of Steel
Physical Resistance: +40%
Energy Resistance: +10%
Radiation resistance: +25%
Fire resistance: +10%
Cryo resistance: +10%
Poison resistance: +20%
Deep Pocketed
Carry Weight +10
lvl 50
37
27
9
14
20
13
S
 
+2
HP
 
+40
Carry Weight
 
+10
Overeater's BOS Deep Pocketed Combat Armor Right Arm
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Strength
Strength +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Bruiser's
Melee Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Medium Armor
Weight: +40%
Physical Resistance: +30%
Energy Resistance: +30%
Radiation resistance: +30%
Poison resistance: +30%
Fire resistance: +30%
Cryo resistance: +30%
Brotherhood of Steel
Physical Resistance: +40%
Energy Resistance: +10%
Radiation resistance: +25%
Fire resistance: +10%
Cryo resistance: +10%
Poison resistance: +20%
Deep Pocketed
Carry Weight +10
lvl 50
37
27
9
14
20
13
S
 
+2
HP
 
+40
Carry Weight
 
+10
Overeater's BOS Deep Pocketed Combat Armor Left Leg
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Strength
Strength +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Bruiser's
Melee Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Medium Armor
Weight: +40%
Physical Resistance: +30%
Energy Resistance: +30%
Radiation resistance: +30%
Poison resistance: +30%
Fire resistance: +30%
Cryo resistance: +30%
Brotherhood of Steel
Physical Resistance: +40%
Energy Resistance: +10%
Radiation resistance: +25%
Fire resistance: +10%
Cryo resistance: +10%
Poison resistance: +20%
Deep Pocketed
Carry Weight +10
lvl 50
37
27
9
14
20
13
S
 
+2
HP
 
+40
Carry Weight
 
+10
Overeater's BOS Deep Pocketed Combat Armor Right Leg
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Strength
Strength +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Bruiser's
Melee Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Medium Armor
Weight: +40%
Physical Resistance: +30%
Energy Resistance: +30%
Radiation resistance: +30%
Poison resistance: +30%
Fire resistance: +30%
Cryo resistance: +30%
Brotherhood of Steel
Physical Resistance: +40%
Energy Resistance: +10%
Radiation resistance: +25%
Fire resistance: +10%
Cryo resistance: +10%
Poison resistance: +20%
Deep Pocketed
Carry Weight +10
lvl 50
37
27
9
14
20
13
S
 
+2
HP
 
+40
Carry Weight
 
+10
Armor stats
Set:
Combat Armor
full (5 / 5)
 
363
 
228
 
79
 
109
 
145
 
103
S
 
+14
E
 
+3
I
 
+3
HP
 
+200
Carry Weight
 
+180
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (761.5 / 762)
Rads: 0
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
6
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
19 / 19
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
42
10
26
6
28
12
9
S.
P.
E.
C.
I.
A.
L.
Carry Weight
565
AP
292
HP
762
XP
+84%
Resistances
450
315
79
159
195
153
62
Evasion Chance
0
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