Rifleman Free-aim Mid Game
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+75% ranged damage to crippled targets.
Ballistic weapon ammo weighs 90% less.
Your weapons have 2% increased damage per AP cost.
You deal 20% more damage per crippled limb your target has.
Your ranged weapons ignore 40% armor.
Your small guns have 45% better accuracy and spread.
Your scoped weapons have 30% more range and accuracy when aiming.
Your scoped weapons have 50% more range when aiming.
Deal +25% weak spot damage while aiming a scoped weapon.
+25% ranged damage when attacking the torso.
Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.
Gain more max HP per point in END.
Increased Max AP based on END while not diseased.
You will never mutate from rads and RadAway will never cure mutations.
Increased Damage and Energy Resistance based on END while not diseased.
Increased Elemental Resistances based on END while not diseased.
Armor provides 25% more protection. Double if wearing a matching set.
Gain Limb Damage Reduction based on your END.
Each attack makes your target take increased damage.
Positive mutation effects are +25% stronger if teammates are mutated too.
Automatically revive downed teammates once every 3 minutes and grant them increased healing for 1 minute.
Gain more XP while on a team based on your CHA.
Energy weapon ammo weighs 90% less.
Food in your inventory will spoil 90% slower.
While your Health is low, gain increased damage and AP regen.
Stimpaks restore more HP based on your INT.
The benefits of bobbleheads and magazines last twice as long.
Obtain more components when you scrap weapons and armor.
Increase energy damage based on your INT.
Stimpaks and RadAway heal 60% faster.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
+1% reload speed per Onslaught stack, +3 max stacks.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Your small guns gain a 10% stagger chance and +50% limb damage.
Sneak to lose enemies, and running no longer affects stealth.
The negative effects of your mutations are reduced by 75%.
Gain a chance to Deflect ranged attacks based on LCK.
Gain a 18% chance to instantly reload when your clip is empty.
You find more bottle caps based on your LCK.
Legendary perks
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Ranged sneak damage increases damage to target by 40% for 10 seconds.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Ranged sneak damage increases damage to target by 40% for 10 seconds.
Enemies take 40% more damage when they attack you, if you're on a team.
Effects (6)
+5% DMG per kill while on a Kill Streak. Max HP -50.
AG +4, Fall from heights more gradual, STR -4
INT +6, STR -3, END -3
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
10 sec
10 sec
10 sec
10 sec
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.