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Level 300+
s2
p15
e7
c6
i13
a10
l3

Rifleman Free Aim End Game
Fallout 76
build
Published

Tried this build? Add a badge for what it does best, or agree with one that's already there.

lvl
300+
S
2
+5
3
Easy Target
lvl
5

+75% ranged damage to crippled targets.

2
Scattershot
lvl
18

20% of the damage dealt to a limb is applied to all limbs on your target.

2
Bandolier
lvl
22

Ballistic weapon ammo weighs 90% less.

P
15
3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

1
Skeet Shooter
lvl
10

Your small guns have 45% better accuracy and spread.

1
Long Shot
lvl
37

Your scoped weapons have 30% more range and accuracy when aiming.

2
Scoped-up
lvl
15

Your scoped weapons have 50% more range when aiming.

3
Smart Shot
lvl
35

Deal +25% weak spot damage while aiming a scoped weapon.

1
Center Masochist
lvl
5

+25% ranged damage when attacking the torso.

E
7
+5
2
Rejuvenated
lvl
12

Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.

2
LifeGiver
lvl
50

Gain more max HP per point in END.

1
Thirst Quencher
lvl
6

Increased Max AP based on END while not diseased.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

1
Iron Stomach
lvl
4

Increased Damage and Energy Resistance based on END while not diseased.

1
Natural Resistance
lvl
10

Increased Elemental Resistances based on END while not diseased.

3
Ironclad
lvl
30

Armor provides 25% more protection. Double if wearing a matching set.

1
Adamantium Skeleton
lvl
21

Gain Limb Damage Reduction based on your END.

C
6
2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

2
E.M.T.
lvl
9

Automatically revive downed teammates once every 3 minutes and grant them increased healing for 1 minute.

1
Inspirational
lvl
2

Gain more XP while on a team based on your CHA.

I
13
2
Batteries Included
lvl
28

Energy weapon ammo weighs 90% less.

2
Good With Salt
lvl
9

Food in your inventory will spoil 90% slower.

2
Nerd Rage!
lvl
46

While your Health is low, gain increased damage and AP regen.

1
First Aid
lvl
2

Stimpaks restore more HP based on your INT.

1
Curator
lvl
19

The benefits of bobbleheads and magazines last twice as long.

1
Scrapper
lvl
13

Obtain more components when you scrap weapons and armor.

2
Science!
lvl
20

Increase energy damage based on your INT.

2
Field Surgeon
lvl
15

Stimpaks and RadAway heal 60% faster.

A
10
+5
3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

3
Gunslinger Master
lvl
35

Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.

2
Gunslinger Expert
lvl
15

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

2
Guerrilla Expert
lvl
20

+1% reload speed per Onslaught stack, +3 max stacks.

2
Adrenaline
lvl
49

Gain +10% damage per kill while on a Kill Streak (Max 10).

2
Enforcer
lvl
30

Your small guns gain a 10% stagger chance and +50% limb damage.

1
Escape Artist
lvl
35

Sneak to lose enemies, and running no longer affects stealth.

L
3
+5
3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

3
Quick Hands
lvl
40

Gain a 18% chance to instantly reload when your clip is empty.

1
Cap Collector
lvl
16

You find more bottle caps based on your LCK.

Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Legendary Endurance
lvl
50

+5 END and +5 END Perk Points. Perk Points cap at 15.

Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Follow Through
lvl
50

Ranged sneak damage increases damage to target by 40% for 10 seconds.

Taking One For The Team
lvl
50

Enemies take 40% more damage when they attack you, if you're on a team.

Effects (8)

Egg Head

INT +6, STR -3, END -3

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Marsupial

Carry weight +20, +jump height, INT -4

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

add effects
8 mutations, 0 addictions

Consumables (13)

Ballistic Bock

Improves ballistic weapon DMG 15%, but increases the condition cost 15% for 5 minutes.

Luck: +2 (5m)

+15% 1
replaced
×1
High Voltage Hefe

Improves energy weapon DMG 15%, but increases the condition cost 15% for 5 minutes.

Luck: +2 (5m)

+15% 1
replaced
×1
Hoppy Hunter IPA

Improves Scope Aiming, Decreases V.A.T.S. Accuracy and +10% DMG to Animals for 3 minutes.

Luck: +3 (3m)

+15% 1
×1
Lucky-Leaf Tea

+1 LCK per teammate (1h), Luck: +1 (1h)

+42% 0.5
×1
Company Tea

AP Regen: +25 (1h), Disease resistance: +20 (1h)

+42% 0.5
×1
Pumpkin Pie

Max Health: +100 (1h)

+4.5 HP/s
+50% 1
×1
Irradiated Sunset Sarsaparilla

+5% BALLISTIC DMG (5m)

+4 HP/s
+15% +10 1
replaced
×1
Star Size Sunset Sarsaparilla

+10% BALLISTIC DMG (10m)

+20 HP/s
+15% 1
×1
Bobblehead: Small Guns

+20% BALLISTIC DMG (2h)

0.01
replaced
×1
Glowing Bobblehead: Small Guns

+20% BALLISTIC DMG (2h)

0.01
×1
Astoundingly Awesome Tales 10

+35% Scoped Gun Damage (1h)

0.01
×1
Psychobuff

+25% Damage (3m), Strength: +3 (3m), Endurance: +3 (3m), Max HP +65 (3m)

-3% -3% 0.25
replaced
×1
Calmex

Perception: +3 (5m), Agility: +3 (5m)

-3% 0.25
×1
Total effect
P
 
+3
A
 
+3
L
 
+9
AP Regen
 
+25
HP
 
+100
 
+20
Total weight 7.53
5 items fully replaced by later consumables

Weapons

Scope

are your choice but recommend staying away from any glow sights as that will decrease your damage

Flatliner
gauss-rifle
Furious
Hitman's
Lightweight
Satiated
lvl 45
160
Fire Rate
60
shots per
10 sec
Semi-Auto
Ammo
15Ultracite 2mm EC
Range
0
226
451
100%50%
AP Cost
44 (11%) 9.5 shots before AP is depleted
15.72
2548
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Hitman's
+25% Damage While Aiming
Lightweight
Satiated
Kills Restore Hunger and Thirst
Fully Charged Shots Deal 100% More Damage
Modifications
True Shielded Barrel
Range: +75%
Weight: +39%
Spread (hip-fire): +30%
Recoil: +24%
AP Cost: +30%
Sighted Transition: +9%
Spread (sighted): -15%
True Stock
Weight: +15%
Spread (sighted): -15%
Prime Capacitors
Damage to Scorched +65%
Suppressor
Silences weapon.
Standard Sights
Swap
Longshot
hunting-rifle
Furious
Hitman's
Swift
Pin-Pointer's
lvl 50
500
Fire Rate
3
shots per
10 sec
Bolt Action
Ammo
8Ultracite .308
Range
0
184
367
100%50%
AP Cost
42 (10%) 9.9 shots before AP is depleted
14.13
525.2
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Hitman's
+25% Damage While Aiming
Swift
Reload Speed: +15%
Pin-Pointer's
Damage to Weak Point +20%
+30% Damage to Far Targets While Aiming
Modifications
Prime Receiver
Damage to Scorched +65%
True Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +20%
Sighted Transition: +6%
Spread (sighted): -15%
True Stock
Weight: +15%
Spread (sighted): -15%
Stinging Magazine
Armor Penetration +25%
Suppressor
Silences weapon.
Standard Sights
Sole Survivor
lever-action-rifle
Furious
Hitman's
Nimble
Pin-Pointer's
lvl 45
237
Fire Rate
5
shots per
10 sec
Bolt Action
Ammo
6.45
Range
0
142
285
100%50%
AP Cost
36 (9%) 11.6 shots before AP is depleted
10.53
1691.55
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Hitman's
+25% Damage While Aiming
Nimble
+100% Faster Movement Speed While Aiming
Pin-Pointer's
Damage to Weak Point +20%
+3% Weak Spot Damage per Kill while on a Kill Streak (Max 10)
Modifications
Calibrated Receiver
Weight: +15%
AP Cost: +20%
Critical Damage Multiplier: +0.5
True Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +20%
Sighted Transition: +6%
Spread (sighted): -15%
True Stock
Weight: +15%
Spread (sighted): -15%
Suppressor
Silences weapon.
Standard Sights
V63-OLGA
laser
Furious
Hitman's
Intelligence
Pin-Pointer's
lvl 45
86
Fire Rate
24
shots per
10 sec
Semi-Auto
Ammo
10Cell
Range
0
119
237
100%50%
AP Cost
33 (8%) 12.6 shots before AP is depleted
7.92
791.4
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Hitman's
+25% Damage While Aiming
Intelligence
Intelligence +3
Pin-Pointer's
Damage to Weak Point +20%
Projectiles Gain +63% Chance to Refract Towards a Nearby Target
Modifications
Vicious Capacitor
Weight: +30%
AP Cost: +20%
Critical Damage Multiplier: +0.5
Spread (hip-fire): -25%
True Sniper Barrel
Range: +75%
Weight: +69%
Spread (hip-fire): +130%
Recoil: +24%
AP Cost: +85%
Sighted Transition: +24%
Speed: -40%
Ammo Capacity: -50%
Spread (sighted): -35%
Energy Damage: +35%
Precise Stock
Weight: +55%
Spread (hip-fire): -25%
Bash Damage: +45%
Recoil: -15%
Sighted Transition: +10%
Beam Focuser
Range: -12%
Weight: +10%
Recoil: -15%
Standard Sights
Western Spirit
lever-action-rifle
Furious
Hitman's
Lightweight
Pin-Pointer's
lvl 45
237
Fire Rate
5
shots per
10 sec
Bolt Action
Ammo
6.45
Range
0
158
316
100%50%
AP Cost
31 (7%) 13.5 shots before AP is depleted
11.28
1691.55
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Hitman's
+25% Damage While Aiming
Lightweight
Pin-Pointer's
Damage to Weak Point +20%
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
Grants Gunslinger Master
Modifications
Vicious Receiver
Weight: +30%
AP Cost: +20%
Critical Damage Multiplier: +0.5
Spread (hip-fire): -25%
Aligned Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +10%
Sighted Transition: +6%
Aligned Stock
Weight: +15%
AP Cost: -10%
Compensator
Range: -6%
Weight: +10%
Standard Sights
Whistle in the Dark
assault-rifle
Furious
Hitman's
Lightweight
Pin-Pointer's
lvl 50
197
Fire Rate
25
shots per
10 sec
Semi-Auto
Ammo
20Ultracite 5.56
Range
0
134
268
100%50%
AP Cost
26 (6%) 16 shots before AP is depleted
17.24
1373.4
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Hitman's
+25% Damage While Aiming
Lightweight
Pin-Pointer's
Damage to Weak Point +20%
Your silenced weapons do an additional 50% sneak attack damage.
Grants Mister Sandman
Modifications
Prime Receiver
Damage to Scorched +65%
True Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +20%
Sighted Transition: +6%
Spread (sighted): -15%
True Stock
Weight: +15%
Spread (sighted): -15%
Piercing Magazine
Armor Penetration +25%
Suppressor
Silences weapon.
Standard Sights
Mind Over Matter
plasma
Furious
Hitman's
Intelligence
Pin-Pointer's
lvl 45
71
86
Fire Rate
13
shots per
10 sec
Semi-Auto
Ammo
9Ultracite Plasma
Range
0
101
203
100%50%
AP Cost
27 (6%) 15.4 shots before AP is depleted
6.012
1045.5
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Hitman's
+25% Damage While Aiming
Intelligence
Intelligence +3
Pin-Pointer's
Damage to Weak Point +20%
Gain +1 INT per kill while on a Kill Streak (Max 10)
Modifications
Prime Capacitor
Damage to Scorched +65%
True Sniper Barrel
Speed: -50%
Range: +110%
Ammo Capacity: -50%
Damage: +35%
Weight: +0.25, +15%
Spread (hip-fire): +35%
Spread (sighted): -35%
Energy Damage: +35%
AP Cost: +55%
Sighted Transition: +10%
True Stock
Bash Damage: +20%
Weight: +40%
Recoil: -15%
Sighted Transition: +10%
Spread (sighted): -15%
Standard Sights
The Fact Finder
44
Furious
Hitman's
Lightweight
Pin-Pointer's
lvl 45
283
Fire Rate
5
shots per
10 sec
Bolt Action
Ammo
6Ultracite .44
Range
0
119
237
100%50%
AP Cost
27 (6%) 15.4 shots before AP is depleted
7.12
483.2
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Hitman's
+25% Damage While Aiming
Lightweight
Pin-Pointer's
Damage to Weak Point +20%
+15% Weak Point Damage while Aiming
Modifications
Prime Receiver
Damage to Scorched +65%
True Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +20%
Sighted Transition: +6%
Spread (sighted): -15%
True Grip
Weight: +15%
Spread (sighted): -15%
Standard Sights
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Ranger's Deep Pocketed Brotherhood Recon Chest Piece
Intelligence
Intelligence +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Hardened
Improved Damage Resistance. Superior Radiation Resistance and Energy Resistance.
Deep Pocketed
Carry Weight +20
lvl 40
108
39
21
15
35
21
I
 
+2
Carry Weight
 
+20
High Capacity Backpack
High Capacity
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+120
Shielded Secret Service Underarmor
Vault Style
Endurance +2, Intelligence +5, Luck +3
Shielded Lining
Improved Strength, Perception and Endurance.
lvl 50
68
95
144
19
19
19
E
 
+2
I
 
+5
L
 
+3
Ranger's Deep Pocketed Brotherhood Recon Left Arm
Intelligence
Intelligence +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Deep Pocketed
Carry Weight +10
lvl 40
53
21
10
8
17
10
I
 
+2
Carry Weight
 
+10
Ranger's Deep Pocketed Brotherhood Recon Right Arm
Intelligence
Intelligence +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Deep Pocketed
Carry Weight +10
lvl 40
53
21
10
8
17
10
I
 
+2
Carry Weight
 
+10
Ranger's Deep Pocketed Brotherhood Recon Left Leg
Endurance
Endurance +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Deep Pocketed
Carry Weight +10
lvl 50
66
25
13
10
22
13
E
 
+2
Carry Weight
 
+10
Ranger's Deep Pocketed Brotherhood Recon Right Leg
Endurance
Endurance +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Deep Pocketed
Carry Weight +10
lvl 40
53
21
10
8
17
10
E
 
+2
Carry Weight
 
+10
Armor stats
Set:
Brotherhood Recon
full (5 / 5)
 
401
 
222
 
208
 
68
 
127
 
83
E
 
+6
I
 
+11
L
 
+3
Carry Weight
 
+180
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (616.5 / 617)
Rads: -10
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Events Team
+25% XP for Completing Events per teammate
Day
Addictions
0
Mutations
8
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
0 / 30
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
8
26
21
9
34
26
23
S.
P.
E.
C.
I.
A.
L.
Carry Weight
395
AP
417
HP
617
AP Regen
+25
XP
+115%
Resistances
476
297
208
111
170
126
20
Evasion Chance
0
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