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Level 50+
s15
p5
e11
c3
i11
a9
l2

Melee Power Tool LVL 50
Fallout 76
build
Published

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lvl
50+
S
15
+1
3
Blocker
lvl
21

Block 25% more damage from your opponents' melee attacks.

3
Slugger
lvl
2

Your melee weapons do +30% damage to crippled targets.

3
Incisor
lvl
34

Your Melee and Fists weapons ignore 75% of your target's armor.

1
Natural Stance
lvl
15

While equipping a melee weapon, reduce Incoming Stagger by 25%.

2
Martial Artist
lvl
16

Your melee weapons weigh 40% less, and you can swing them 20% faster.

3
Wound Salter
lvl
2

+30% damage against bleeding targets.

P
5
3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

E
11
3
Hardy
lvl
27

Take 45% less damage from explosions.

2
LifeGiver
lvl
50

Gain more max HP per point in END.

2
Rejuvenated
lvl
12

Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

3
Ironclad
lvl
30

Armor provides 25% more protection. Double if wearing a matching set.

C
3
2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

I
11
2 pts unused
1
First Aid
lvl
2

Stimpaks restore more HP based on your INT.

2
Field Surgeon
lvl
15

Stimpaks and RadAway heal 60% faster.

2
Good With Salt
lvl
9

Food in your inventory will spoil 90% slower.

3
Makeshift Warrior
lvl
9

Melee weapons break 80% slower.

1
Scrapper
lvl
13

Obtain more components when you scrap weapons and armor.

A
9
2
Adrenaline
lvl
49

Gain +10% damage per kill while on a Kill Streak (Max 10).

3
Born Survivor
lvl
3

Falling below 40% health will automatically use a Stimpak, once every 20s.

1
Packin' Light
lvl
9

Your Action Points regenerate faster when not over encumbered.

3
Action Boy
lvl
2

Action Points regenerate 45% faster.

L
2
1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

1
Bloody Mess
lvl
42

Bleeding enemies you kill have a chance to explode based on your LCK.

Show leveling chart

Legendary perks

Total Perk Coins cost:
0
(~0 level-ups)
Legendary Strength
lvl
50

+1 STR and +1 STR Perk Points. Perk Points cap at 15.

Effects (8)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Empath

Teammates take 25% less damage. Player take 25% more damage.

Twisted Muscles

Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.

Carnivore

No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.

Talons

Punching attacks do 25% more damage + bleed damage, AGI -4.

add effects
8 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Furious Flaming Chainsaw
Furious
Heavy Hitter's
Strength
lvl 50
125
40.824
449.55/3s
AP Cost
12 (9%) 11.7 shots before AP is depleted
18.6
968.75
-8
-5%
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Heavy Hitter's
Power Attack Damage +40%
Strength
Strength +3
Modifications
Dual Bar
Weight: +25%
AP Cost: +25%
Damage: +50%
Flamer
Weight: +30%
AP Cost: +10%
Damage: -40%
Fire Damage: +36%
Swap
Furious Electrified Auto Axe
Furious
Heavy Hitter's
Strength
lvl 50
78
78
AP Cost
9 (6%) 15.6 shots before AP is depleted
13.2
937.5
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Heavy Hitter's
Power Attack Damage +40%
Strength
Strength +3
Modifications
Electrified
Damage: -40%
Weight: +10%
Energy Damage: +60%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

Excavator Helmet
No Misc Mod
lvl 25
163
163
105
8
11
11
Motion-Assisted Excavator Torso
Strength
Strength +2
Motion-Assist Servos
Strength +2
lvl 25
264
264
180
13
19
19
S
 
+4
Excavator Left Arm
Strength
Strength +2
No Misc Mod
lvl 25
163
163
105
8
11
11
S
 
+2
Excavator Right Arm
Strength
Strength +2
No Misc Mod
lvl 25
163
163
105
8
11
11
S
 
+2
Excavator Left Leg
Strength
Strength +2
No Misc Mod
lvl 25
163
163
105
8
11
11
S
 
+2
Excavator Right Leg
Strength
Strength +2
No Misc Mod
lvl 25
163
163
105
8
11
11
S
 
+2
Armor stats
Set:
Excavator
full (6 / 6)
 
1079
 
1079
 
705
 
53
 
74
 
74
S
 
+22
Power armor
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (425 / 425)
Rads: 0
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Events Team
+25% XP for Completing Events per teammate
Day
Addictions
0
Mutations
8
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
0 / 9
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
20
8
15
6
10
8
5
S.
P.
E.
C.
I.
A.
L.
Carry Weight
275
AP
140
HP
425
XP
+30%
Resistances
0
0
0
0
0
0
0
Evasion Chance
0
Incoming Damage
x1.25
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