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Level 300+
s7
p15
e5
c3
i6
a10
l10

Commando Vats Stealth End Game
Fallout 76
build
Published

Tried this build? Add a badge for what it does best, or agree with one that's already there.

lvl
300+
S
7
+5
3
Bullet Storm
lvl
30

Gain 9% damage per 30 ammo spent. 10 max stacks.

3
Easy Target
lvl
5

+75% ranged damage to crippled targets.

2
Lock and Load
lvl
37

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

2
Scattershot
lvl
18

20% of the damage dealt to a limb is applied to all limbs on your target.

2
Bandolier
lvl
22

Ballistic weapon ammo weighs 90% less.

P
15
3
Concentrated Fire
lvl
2

Focus fire to gain +3% accuracy and damage per shot.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

2
Awareness
lvl
20

Gain more VATS accuracy based on your PER.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

2
Ground Pounder
lvl
18

Your small guns reload 20% faster and have 20% more hip fire accuracy.

1
Skeet Shooter
lvl
10

Your small guns have 45% better accuracy and spread.

E
5
+5
2
LifeGiver
lvl
50

Gain more max HP per point in END.

2
Rejuvenated
lvl
12

Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.

1
Natural Resistance
lvl
10

Increased Elemental Resistances based on END while not diseased.

1
Thirst Quencher
lvl
6

Increased Max AP based on END while not diseased.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

3
Ironclad
lvl
30

Armor provides 25% more protection. Double if wearing a matching set.

C
3
2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

I
6
2
Good With Salt
lvl
9

Food in your inventory will spoil 90% slower.

2
Nerd Rage!
lvl
46

While your Health is low, gain increased damage and AP regen.

1
First Aid
lvl
2

Stimpaks restore more HP based on your INT.

1
Curator
lvl
19

The benefits of bobbleheads and magazines last twice as long.

A
10
+5
3
Covert Operative
lvl
27

Your ranged attacks do an additional 50% sneak attack damage.

3
Modern Renegade
lvl
18

Small guns gain +30% hip fire accuracy and +75% limb damage.

3
Enforcer
lvl
30

Your small guns gain a 15% stagger chance and +75% limb damage.

2
Adrenaline
lvl
49

Gain +10% damage per kill while on a Kill Streak (Max 10).

2
Mister Sandman
lvl
37

Your silenced weapons do an additional 100% sneak attack damage.

1
Escape Artist
lvl
35

Sneak to lose enemies, and running no longer affects stealth.

1
Gun Fu
lvl
50

V.A.T.S. swaps targets on kill with +30% damage to your next target.

L
10
+5
3
Better Criticals
lvl
47

V.A.T.S. criticals now do +100% damage.

3
Critical Savvy
lvl
44

Critical Hits now only consume 55% of your critical meter.

3
Quick Hands
lvl
40

Gain a 18% chance to instantly reload when your clip is empty.

2
Grim Reaper's Sprint
lvl
33

Any kill in V.A.T.S. restores Action Points, based on your LCK.

1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

1
Serendipity
lvl
5

While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)

1
Four Leaf Clover
lvl
29

Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.

1
Cap Collector
lvl
16

You find more bottle caps based on your LCK.

Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Legendary Endurance
lvl
50

+5 END and +5 END Perk Points. Perk Points cap at 15.

Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Follow Through
lvl
50

Ranged sneak damage increases damage to target by 40% for 10 seconds.

Taking One For The Team
lvl
50

Enemies take 40% more damage when they attack you, if you're on a team.

Effects (7)

Egg Head

INT +6, STR -3, END -3

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Marsupial

Carry weight +20, +jump height, INT -4

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

add effects
7 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Elder's Mark
submachine-gun
Furious
Rapid
V.A.T.S. Optimized
Bully's
lvl 45
86
Fire Rate
86
shots per
10 sec
Automatic
Ammo
100Ultracite .45
Range
0
92
183
100%50%
AP Cost
9 (2%) 53.1 shots before AP is depleted
17.325
1315
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Rapid
Speed: +25%
V.A.T.S. Optimized
AP Cost: -35%
Bully's
+25% Damage per Crippled Limb Your Target Has
+2% V.A.T.S. Critical Damage per Onslaught stack
Modifications
Prime Receiver
Damage to Scorched +65%
Short Light Barrel
Weight: +15%
Spread (hip-fire): -25%
Recoil Compensating Stock
Weight: +35%
Recoil: -15%
Spread (hip-fire): -25%
Large Drum
Ammo Capacity: +100%
Weight: +50%
Reload Speed: -35%
Sighted Transition: +35%
Suppressor
Silences weapon.
Glow Sights
Weight: +5%
AP Cost: -20%
Swap
The Fixer
Quad
Rapid
V.A.T.S. Optimized
Satiated
lvl 50
139
Fire Rate
41
shots per
10 sec
Semi-Auto
Ammo
100Ultracite .45
Range
0
149
297
100%50%
AP Cost
10 (2%) 47.8 shots before AP is depleted
12.525
1723.15
Legendary effects
Quad
Ammo Capacity: +300%
Rapid
Speed: +25%
V.A.T.S. Optimized
AP Cost: -35%
Satiated
Kills Restore Hunger and Thirst
Stealth in Shadows +0.15, Sneaking Speed +100%
Modifications
Prime Receiver
Damage to Scorched +65%
Aligned Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +10%
Sighted Transition: +6%
Aligned Stock
Weight: +15%
AP Cost: -10%
Large Magazine
Ammo Capacity: +100%
Weight: +50%
Reload Speed: -35%
Sighted Transition: +35%
Suppressor
Silences weapon.
Glow Front Sight Ring
Weight: +10%
AP Cost: -20%
Spread (hip-fire): -15%
Spread (sighted): -5%
Whistle in the Dark
assault-rifle
Nocturnal
Rapid
V.A.T.S. Optimized
Pin-Pointer's
lvl 50
118
Fire Rate
72
shots per
10 sec
Automatic
Ammo
50Ultracite 5.56
Range
0
118
237
100%50%
AP Cost
14 (3%) 34.1 shots before AP is depleted
20.64
1431.15
Legendary effects
Nocturnal
+50 Damage while Cloaked
Rapid
Speed: +25%
V.A.T.S. Optimized
AP Cost: -35%
Pin-Pointer's
Damage to Weak Point +20%
Your silenced weapons do an additional 50% sneak attack damage.
Grants Mister Sandman
Modifications
Prime Automatic Receiver
Damage to Scorched +65%
Aligned Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +10%
Sighted Transition: +6%
Aligned Stock
Weight: +15%
AP Cost: -10%
Drum Magazine
Ammo Capacity: +100%
Weight: +50%
Reload Speed: -35%
Sighted Transition: +35%
Suppressor
Silences weapon.
Reflex Sight (Dot)
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Nocturnal Ultra-Light Covert Scout Armor Chest Piece
Nocturnal
+4 PER and AGI while Cloaked
Agility
Agility +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Shadowed
Stealth in Shadows +0.05
Ultra-Light Build
Action Points +20
lvl 50
57
62
15
30
16
16
A
 
+2
High Capacity Backpack
High Capacity
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+120
Shielded Road Leathers
Standard Style
Endurance +2, Charisma +2, Agility +2
Shielded Lining
Improved Perception, Agility and Luck.
lvl 1
23
31
48
6
6
6
E
 
+2
C
 
+2
A
 
+2
Chameleon Ultra-Light Covert Scout Armor Left Arm
Chameleon
Become Invisible While Sneaking and Not Moving
Agility
Agility +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Shadowed
Stealth in Shadows +0.05
Ultra-Light Build
Action Points +10
lvl 40
23
25
7
13
7
7
A
 
+2
Chameleon Ultra-Light Covert Scout Armor Right Arm
Chameleon
Become Invisible While Sneaking and Not Moving
Agility
Agility +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Shadowed
Stealth in Shadows +0.05
Ultra-Light Build
Action Points +10
lvl 40
23
25
7
13
7
7
A
 
+2
Nocturnal Ultra-Light Covert Scout Armor Left Leg
Nocturnal
+4 PER and AGI while Cloaked
Agility
Agility +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Shadowed
Stealth in Shadows +0.05
Ultra-Light Build
Action Points +10
lvl 40
23
25
7
13
7
7
A
 
+2
Nocturnal Ultra-Light Covert Scout Armor Right Leg
Nocturnal
+4 PER and AGI while Cloaked
Agility
Agility +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Shadowed
Stealth in Shadows +0.05
Ultra-Light Build
Action Points +10
lvl 40
23
25
7
13
7
7
A
 
+2
Armor stats
Set:
Covert Scout Armor
full (5 / 5)
 
172
 
193
 
91
 
88
 
50
 
50
A
 
+12
E
 
+2
C
 
+2
Carry Weight
 
+120
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (399.286 / 399)
Rads: 0
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Events Team
+25% XP for Completing Events per teammate
Day
Addictions
0
Mutations
7
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
0 / 9
Bullet Storm
0 / 10
Character stats
5
23
13
8
13
35
18
S.
P.
E.
C.
I.
A.
L.
Carry Weight
320
AP
478
HP
399
XP
+39%
Resistances
172
193
91
119
81
81
0
Evasion Chance
0
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