worker
Useful build to maintain weapons and armours
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More: Crafting builds
Your weapons weigh 50% less.
Ballistic weapon ammo weighs 90% less.
Explosives weigh 90% less.
The weight of all junk items is reduced by 50%.
+20% movement speed while wearing Power Armor.
Gain more carry weight based on your STR.
You are 50% harder to stagger.
Weights of all Chems (including Stimpaks) are reduced by 90%.
Focus fire to gain +3% accuracy and damage per shot.
Reap twice as much when harvesting flora.
Your small guns reload 30% faster and have 30% more hip fire accuracy.
Your weapons have 2% increased damage per AP cost.
Gain Limb Damage Reduction based on your END.
Take 45% less damage from explosions.
Increased Damage and Energy Resistance based on END while not diseased.
The greater your Rads, the greater your Strength (max +5 STR)!
You will never mutate from rads and RadAway will never cure mutations.
Increased Max AP based on END while not diseased.
Food and drink weights are reduced by 90%.
Gain 7 CHA when bartering at non-player vendors.
Positive mutation effects are +25% stronger if teammates are mutated too.
Your crafted armor has improved durability and costs fewer materials.
Energy weapon ammo weighs 90% less.
You get double the quantity when you craft chems!
You can repair armor and Power Armor to 200% of normal maximum condition.
Obtain more components when you scrap weapons and armor.
You can repair any weapon to 200% of normal maximum condition.
Action Points regenerate 45% faster.
Produce 80% more rounds when crafting ammunition.
Your ranged attacks do an additional 50% sneak attack damage.
Take no damage from falling.
While sneaking, you never trigger mines or floor-based traps.
Sprinting consumes 30% fewer Action Points. (No Power Armor)
Your silenced weapons do an additional 100% sneak attack damage.
Your Action Points regenerate faster when not over encumbered.
You find more bottle caps based on your LCK.
The negative effects of your mutations are reduced by 75%.
Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.
Gain Resistances based on your LCK and amount of junk held.
Find more first aid Chems based on your LCK.
Gain a chance to Deflect ranged attacks based on LCK.
Find more non-explosive ammo based on your LCK.
While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)
When you craft anything, there is a 30% chance you'll get double results!
Collect twice as much when harvesting wood.
Legendary perks
Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Produce 150% more rounds when crafting ammunition.
Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Produce 150% more rounds when crafting ammunition.
Effects
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.