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Level 300+
s9
p10
e10
c2
i6
a10
l9

worker
Fallout 76
build
Published

Useful build to maintain weapons and armours

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More: Crafting builds

lvl
300+
S
9
+5
1
Arms Keeper
lvl
28

Your weapons weigh 50% less.

2
Bandolier
lvl
22

Ballistic weapon ammo weighs 90% less.

2
Ordnance Express
lvl
31

Explosives weigh 90% less.

1
Pack Rat
lvl
7

The weight of all junk items is reduced by 50%.

2
Portable Power
lvl
24

+20% movement speed while wearing Power Armor.

2
Strong Back
lvl
26

Gain more carry weight based on your STR.

2
Sturdy Frame
lvl
13

You are 50% harder to stagger.

2
Traveling Pharmacy
lvl
3

Weights of all Chems (including Stimpaks) are reduced by 90%.

P
10
3
Concentrated Fire
lvl
2

Focus fire to gain +3% accuracy and damage per shot.

1
Green Thumb
lvl
4

Reap twice as much when harvesting flora.

3
Ground Pounder
lvl
18

Your small guns reload 30% faster and have 30% more hip fire accuracy.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

E
10
1
Adamantium Skeleton
lvl
21

Gain Limb Damage Reduction based on your END.

3
Hardy
lvl
27

Take 45% less damage from explosions.

1
Iron Stomach
lvl
4

Increased Damage and Energy Resistance based on END while not diseased.

1
Radicool
lvl
38

The greater your Rads, the greater your Strength (max +5 STR)!

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

1
Thirst Quencher
lvl
6

Increased Max AP based on END while not diseased.

2
Thru-hiker
lvl
7

Food and drink weights are reduced by 90%.

C
2
1
Hard Bargain
lvl
7

Gain 7 CHA when bartering at non-player vendors.

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

I
6
+5
1
Armorer
lvl
15

Your crafted armor has improved durability and costs fewer materials.

2
Batteries Included
lvl
28

Energy weapon ammo weighs 90% less.

1
Chemist
lvl
34

You get double the quantity when you craft chems!

3
Fix It Good
lvl
27

You can repair armor and Power Armor to 200% of normal maximum condition.

1
Scrapper
lvl
13

Obtain more components when you scrap weapons and armor.

3
Weapon Artisan
lvl
40

You can repair any weapon to 200% of normal maximum condition.

A
10
+5
3
Action Boy
lvl
2

Action Points regenerate 45% faster.

2
Ammosmith
lvl
34

Produce 80% more rounds when crafting ammunition.

3
Covert Operative
lvl
27

Your ranged attacks do an additional 50% sneak attack damage.

1
Goat Legs
lvl
32

Take no damage from falling.

1
Light Footed
lvl
29

While sneaking, you never trigger mines or floor-based traps.

2
Marathoner
lvl
13

Sprinting consumes 30% fewer Action Points. (No Power Armor)

2
Mister Sandman
lvl
37

Your silenced weapons do an additional 100% sneak attack damage.

1
Packin' Light
lvl
9

Your Action Points regenerate faster when not over encumbered.

L
9
+5
1
Cap Collector
lvl
16

You find more bottle caps based on your LCK.

3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

1
Four Leaf Clover
lvl
29

Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.

1
Junk Shield
lvl
10

Gain Resistances based on your LCK and amount of junk held.

1
Pharma Farma
lvl
2

Find more first aid Chems based on your LCK.

1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

1
Scrounger
lvl
3

Find more non-explosive ammo based on your LCK.

1
Serendipity
lvl
5

While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)

3
Super Duper
lvl
50

When you craft anything, there is a 30% chance you'll get double results!

1
WoodChucker
lvl
17

Collect twice as much when harvesting wood.

Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Master Infiltrator
lvl
50

Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Legendary Intelligence
lvl
50

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Ammo Factory
lvl
50

Produce 150% more rounds when crafting ammunition.

Effects

Effects
Add mutations and addictions to factor their effects into your stats.

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Weapon
The first weapon is readied, extras become swap-ins. No specific weapon in mind? Add just the weapon class.
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (335 / 335)
Rads: 0
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
No Team
Day
Addictions
0
Mutations
0
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
No Kill Streak effects in this build (Adrenaline perk, Adrenal / Fierce / Barbarian legendary mods).
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
15
10
11
2
11
15
14
S.
P.
E.
C.
I.
A.
L.
Carry Weight
265
AP
268
HP
335
XP
+33%
Resistances
49
49
0
0
0
0
0
Evasion Chance
0
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