Heavy Gun
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Your Bullet Storm stack limit is increased by 10.
Gain 9% damage per 30 ammo spent. 10 max stacks.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
Weapons spin up 60% faster.
+75% ranged damage to crippled targets.
20% of the damage dealt to a limb is applied to all limbs on your target.
Gain more VATS accuracy based on your PER.
+75% ranged damage when attacking the torso.
Focus fire to gain +3% accuracy and damage per shot.
Deal +10% damage for each impairment your target has.
Your ranged weapons ignore 40% armor.
You deal 20% more damage per crippled limb your target has.
Gain Limb Damage Reduction based on your END.
Gain 15% Deflect chance for 6 sec when firing a heavy gun.
You will never mutate from rads and RadAway will never cure mutations.
Armor provides 25% more protection. Double if wearing a matching set.
Positive mutation effects are +25% stronger if teammates are mutated too.
Each attack makes your target take increased damage.
Energy weapon ammo weighs 90% less.
Stimpaks and RadAway heal 60% faster.
Stimpaks restore more HP based on your INT.
Food in your inventory will spoil 90% slower.
Fusion Core duration is now doubled.
Big guns gain 30% accuracy. Double in Power Armor.
Increase energy damage based on your INT.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
Your ranged weapons do +6% weak spot damage.
+1% reload speed per Onslaught stack, +3 max stacks.
You do +20% ranged damage to close enemies.
Action Points regenerate 15% faster.
Legendary perks
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
Effects (7)
AG +4, Fall from heights more gradual, STR -4
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Consumables (6)
Crit Damage: +1 (30m)
Max AP: +12 (25s), Intelligence: +6 (90m)
+30% All Crit Damage (3m), +15% Damage (3m)
Experience: +10% (1h), Damage: +20% (1h)
AP Regen: +20 (1h), Disease resistance: +20 (1h)
+100% Ballistic Gun Crit Damage (30m)
Weapons
10 sec
Armor Sets
Power Armor Sets
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