Daily Driver
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Gain 9% damage per 30 ammo spent. 10 max stacks.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
Your Bullet Storm stack limit is increased by 10.
Your weapons weigh 75% less.
20% of the damage dealt to a limb is applied to all limbs on your target.
+50% ranged damage to crippled targets.
Gain more VATS accuracy based on your PER.
Your weapons have 2% increased damage per AP cost.
Your ranged weapons ignore 40% armor.
Your small guns reload 30% faster and have 30% more hip fire accuracy.
Your small guns have 45% better accuracy and spread.
Focus fire to gain +1% accuracy and damage per shot.
Reap twice as much when harvesting flora.
You deal 20% more damage per crippled limb your target has.
Take 45% less damage from explosions.
Increased Damage and Energy Resistance based on END while not diseased.
Armor provides 20% more protection. Double if wearing a matching set.
Increased Elemental Resistances based on END while not diseased.
You will never mutate from rads and RadAway will never cure mutations.
You gain increased benefits from being Well Fed or Hydrated.
Positive mutation effects are +25% stronger if teammates are mutated too.
Each attack makes your target take increased damage.
Energy weapon ammo weighs 90% less.
Guns break 50% slower.
Increase energy damage based on your INT.
Stimpaks and RadAway heal 60% faster.
Your explosives do +60% damage.
Food in your inventory will spoil 90% slower.
Stimpaks restore more HP based on your INT.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Action Points regenerate 15% faster.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
+1% reload speed per Onslaught stack, +3 max stacks.
Your Action Points regenerate faster when not over encumbered.
V.A.T.S. swaps targets on kill with +30% damage to your next target.
Your ranged weapons do +12% weak spot damage.
V.A.T.S. criticals now do +100% damage.
The negative effects of your mutations are reduced by 75%.
Critical Hits now only consume 55% of your critical meter.
Gain Resistances based on your LCK and amount of junk held.
Gain a 18% chance to instantly reload when your clip is empty.
Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.
Gain a chance to Deflect ranged attacks based on LCK.
Legendary perks
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Effects (6)
+5% DMG per kill while on a Kill Streak. Max HP -50.
-2 SPECIAL solo, +2 SPECIAL grouped
No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.
Critical Damage +60%, PER +4, STR -4
Carry weight +20, +jump height, INT -4
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
10 sec
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.