Bloodied Quad Ultracite Laser Build
Pretty decent build for most day-to-day stuff.
Tried this build? Add a badge for what it does best, or agree with one that's already there.
Ballistic weapon ammo weighs 90% less.
Your weapons weigh 75% less.
Your Bullet Storm stack limit is increased by 10.
Gain 9% damage per 30 ammo spent. 10 max stacks.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
Gain more VATS accuracy based on your PER.
Your weapons have 2% increased damage per AP cost.
You deal 20% more damage per crippled limb your target has.
Your small guns reload 30% faster and have 30% more hip fire accuracy.
Your ranged weapons ignore 40% armor.
Your explosives detonate with twice the radius.
Your small guns have 45% better accuracy and spread.
You will never mutate from rads and RadAway will never cure mutations.
Armor provides 20% more protection. Double if wearing a matching set.
Increased Max AP based on END while not diseased.
Take 45% less damage from explosions.
Positive mutation effects are +25% stronger if teammates are mutated too.
Run 20% faster when part of a team.
Energy weapon ammo weighs 90% less.
While your Health is low, gain increased damage and AP regen.
Increase energy damage based on your INT.
Your explosives do +60% damage.
Food in your inventory will spoil 90% slower.
Obtain more components when you scrap weapons and armor.
Stimpaks restore more HP based on your INT.
Stimpaks and RadAway heal 60% faster.
+1% reload speed per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
Small guns gain +10% hip fire accuracy and +25% limb damage.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
Your Action Points regenerate faster when not over encumbered.
Your small guns gain a 15% stagger chance and +75% limb damage.
V.A.T.S. swaps targets on kill with +30% damage to your next target.
Gain +10% damage per kill while on a Kill Streak (Max 10).
V.A.T.S. criticals now do +100% damage.
Gain a chance to Deflect ranged attacks based on LCK.
The negative effects of your mutations are reduced by 75%.
Any kill in V.A.T.S. restores Action Points, based on your LCK.
Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.
Critical Hits now only consume 55% of your critical meter.
Gain Resistances based on your LCK and amount of junk held.
Legendary perks
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
Effects (7)
Carry weight +20, +jump height, INT -4
-2 SPECIAL solo, +2 SPECIAL grouped
+5% DMG per kill while on a Kill Streak. Max HP -50.
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
AG +4, Fall from heights more gradual, STR -4
Consumables (2)
Max AP: +12 (25s), Charisma: +3 (90m)
AP Regen: +10 (1h), Disease resistance: +20 (1h)
Weapons
10 sec
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.