crafting
Tried this build? Add a badge for what it does best, or agree with one that's already there.
Gain more carry weight based on your STR.
Weights of all Chems (including Stimpaks) are reduced by 90%.
Each stack of Bullet Storm increases your bash damage by 5%.
Gain 6% damage per 30 ammo spent. 10 max stacks.
Weapons spin up 60% faster.
Ballistic weapon ammo weighs 90% less.
The weight of all junk items is reduced by 75%.
Your weapons weigh 50% less.
Your arms allow you to handle ranged weapons better, increasing accuracy by 15%.
You do +10% ranged damage to far enemies.
Your small guns reload 10% faster and have 10% more hip fire accuracy.
+75% ranged damage when attacking the torso.
Gain 50% of your bonus movement speed as reload speed.
Focus fire to gain +1% accuracy and damage per shot.
Take 30% less damage from explosions.
You will never mutate from rads and RadAway will never cure mutations.
Chems are 75% more effective at reducing how feral you are.
Gain Resistances and AP Regen based on your CHA while not on a team.
Gain 7 CHA when bartering at non-player vendors.
You can Fast Travel while over encumbered at an increased cost.
Reduce your target's damage output by 10% for 2 seconds after you attack.
Stimpaks restore more HP based on your INT.
Stimpaks and RadAway heal 60% faster.
Your explosives do +60% damage.
Energy weapon ammo weighs 90% less.
Your armor breaks 40% slower and is cheaper to repair.
Guns break 50% slower.
Sprinting consumes 40% fewer Action Points. (No Power Armor)
Falling below 40% health will automatically use a Stimpak, once every 20s.
You are 25% harder to detect while sneaking.
Take no damage from falling.
Slight chance your equipped armor will repair itself when struck.
The negative effects of your mutations are reduced by 25%.
The Mysterious Savior will regularly appear to revive you when downed.
12% chance to instantly reload your entire magazine when empty.
Legendary perks
Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.
+2 AGI and +2 AGI Perk Points. Perk Points cap at 15.
+3 PER and +3 PER Perk Points. Perk Points cap at 15.
Generate 1 survival aiding chem every 25 minutes. Up to a max of 6.
Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.
+2 AGI and +2 AGI Perk Points. Perk Points cap at 15.
+3 PER and +3 PER Perk Points. Perk Points cap at 15.
Generate 1 survival aiding chem every 25 minutes. Up to a max of 6.
Effects (6)
+5% DMG per kill while on a Kill Streak.
Energy Resistance +100. Energy Damage -50%.
Health Regeneration +300%. Chem Effects -55%.
Carry weight +20, +jump height, INT -4
Poison aura scaling with your diseases.
Strength -1, DR -10
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Stats
Set it here to see what they really contribute.
construction
Weapons
10 sec