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Level 150+
s15
p5
e6
c5
i13
a6
l6

crafting
Fallout 76
test
build
Published

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lvl
150+
S
15
2
Strong Back
lvl
26

Gain more carry weight based on your STR.

2
Traveling Pharmacy
lvl
3

Weights of all Chems (including Stimpaks) are reduced by 90%.

1
Bear Arms
lvl
35

Each stack of Bullet Storm increases your bash damage by 5%.

2
Bullet Storm
lvl
30

Gain 6% damage per 30 ammo spent. 10 max stacks.

2
Tightly Wound
lvl
40

Weapons spin up 60% faster.

2
Bandolier
lvl
22

Ballistic weapon ammo weighs 90% less.

2
Pack Rat
lvl
7

The weight of all junk items is reduced by 75%.

1
Arms Keeper
lvl
28

Your weapons weigh 50% less.

1
Arms of Steel
lvl
70

Your arms allow you to handle ranged weapons better, increasing accuracy by 15%.

P
5
+3
1
Down Ranger
lvl
2

You do +10% ranged damage to far enemies.

1
Ground Pounder
lvl
18

Your small guns reload 10% faster and have 10% more hip fire accuracy.

3
Center Masochist
lvl
5

+75% ranged damage when attacking the torso.

2
Fast Fighter
lvl
20

Gain 50% of your bonus movement speed as reload speed.

1
Concentrated Fire
lvl
2

Focus fire to gain +1% accuracy and damage per shot.

E
6
2
Hardy
lvl
27

Take 30% less damage from explosions.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

3
Chem Diet
lvl
55

Chems are 75% more effective at reducing how feral you are.

C
5
2
Lone Wanderer
lvl
4

Gain Resistances and AP Regen based on your CHA while not on a team.

1
Hard Bargain
lvl
7

Gain 7 CHA when bartering at non-player vendors.

1
Travel Agent
lvl
26

You can Fast Travel while over encumbered at an increased cost.

1
Suppressor
lvl
40

Reduce your target's damage output by 10% for 2 seconds after you attack.

I
13
1
First Aid
lvl
2

Stimpaks restore more HP based on your INT.

2
Field Surgeon
lvl
15

Stimpaks and RadAway heal 60% faster.

3
Demolition Expert
lvl
10

Your explosives do +60% damage.

2
Batteries Included
lvl
28

Energy weapon ammo weighs 90% less.

2
White Knight
lvl
39

Your armor breaks 40% slower and is cheaper to repair.

3
Gunsmith
lvl
11

Guns break 50% slower.

A
6
+2
3
Marathoner
lvl
13

Sprinting consumes 40% fewer Action Points. (No Power Armor)

3
Born Survivor
lvl
3

Falling below 40% health will automatically use a Stimpak, once every 20s.

1
Sneak
lvl
20

You are 25% harder to detect while sneaking.

1
Goat Legs
lvl
32

Take no damage from falling.

L
6
1
Lucky Break
lvl
24

Slight chance your equipped armor will repair itself when struck.

1
Class Freak
lvl
46

The negative effects of your mutations are reduced by 25%.

3
Mysterious Savior
lvl
49

The Mysterious Savior will regularly appear to revive you when downed.

1
Wild West Hands
lvl
65

12% chance to instantly reload your entire magazine when empty.

Show leveling chart

Legendary perks

Become available at level 50.
Total Perk Coins cost:
550
(~153 level-ups)
Master Infiltrator
lvl
50

Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.

Legendary Agility
lvl
50

+2 AGI and +2 AGI Perk Points. Perk Points cap at 15.

Legendary Perception
lvl
50

+3 PER and +3 PER Perk Points. Perk Points cap at 15.

Survival Shortcut
lvl
50

Generate 1 survival aiding chem every 25 minutes. Up to a max of 6.

Effects (6)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak.

Grounded

Energy Resistance +100. Energy Damage -50%.

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Marsupial

Carry weight +20, +jump height, INT -4

Plague Walker

Poison aura scaling with your diseases.

Psycho Addiction

Strength -1, DR -10

+ effects
5 mutations, 1 addiction

Consumables

+ consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Stats

Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 100% (202.5 / 203)
Glow: 0
Feral meter: At 0%
+150% melee damage, -5 Endurance, -30 max HP, -20 max AP, -300% hip-fire and V.A.T.S. accuracy
No Team
Day
Addictions
1
Mutations
5
Kill Streak
0 / 10
Onslaught
0 / 9
Bullet Storm
10 / 10
Standing
Not Sprinting
Normal Attacks
Hip Fire
Caps: 16000 / 40000
Under
construction
14
10
5
5
15
8
9
S.
P.
E.
C.
I.
A.
L.
Derived stats
Carry Weight
293
AP
120
HP
203
XP
+45%
Resistances
169
441
130
72
162
58
0
Evasion Chance
0
Incoming Damage
x0.916

Weapons

Quad Tactical Dom Pedro Pistol
Quad
V.A.T.S. Enhanced
Strength
Grand Finale
broadsider
Two Shot
Elder's Mark
submachine-gun
Furious
Headhunter Scythe
pickaxe
Assassin's
Rapid
Quad Hardened Cold Shoulder
double-barrel-shotgun
Quad
lvl 50
350
Fire Rate
50
shots per
10 sec
Bolt Action
Ammo
24.50
Range
0
39
78
100%50%
AP Cost
25 (21%) 4.8 shots before AP is depleted
8.25
196.25
-6
-10%
Legendary effects
Quad
Ammo Capacity: +300%
V.A.T.S. Enhanced
Chance to Hit a Target in V.A.T.S. +50%
Strength
Strength +3
Modifications
.50 High Velocity Receiver
Changes ammo type to .50 Caliber
Stub Barrel
Range: -25%
Spread (hip-fire): -25%
Recoil: +10%
AP Cost: -10%
Sighted Transition: -15%
Precise Recoil Grip
Weight: +30%
Spread (hip-fire): -25%
Bash Damage: +25%
Hardened Six Magazine
Increased Durability
Explosive-Penetrating
Projectiles explode on impact
Reflex Sight
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Throwables
Throwing Knife
504
AP Cost20
Throwable

Armor Sets

 
179
 
341
 
130
 
72
 
162
 
58
E
 
+4
P
 
+2
I
 
+5
L
 
+3
Carry Weight
 
+15
Incoming Damage
 
x0.95
Set:
Civil Engineer Armor
full (5 / 5)
High Capacity Small Backpack
High Capacity
Small Backpack
lvl 1
0
0
0
0
0
0
Carry Weight
 
+15
Shielded Vault 76 Jumpsuit
Vault Style
Endurance +2, Intelligence +5, Luck +3
Shielded Lining
Weight: +40%
lvl 1
23
31
48
6
6
6
E
 
+2
I
 
+5
L
 
+3
Heavyweight Civil Engineer Armor Chest Piece
Heavyweight
Grants up to 10% Damage Reduction at Higher Encumberance
Standard
No Misc
lvl 50
52
102
26
22
52
16
Heavyweight Civil Engineer Armor Left Arm
Heavyweight
Grants up to 10% Damage Reduction at Higher Encumberance
Glutton
Hunger and Thirst Grow 10% Slower
Standard
No Misc
lvl 50
26
52
14
11
26
9
Regenerating Civil Engineer Armor Right Arm
Regenerating
Heal Rate +0.5
Endurance
Endurance +2
Sentinel's
5% Damage Reduction while standing still.
Standard
No Misc
lvl 50
26
52
14
11
26
9
E
 
+2
Heavyweight Civil Engineer Armor Left Leg
Heavyweight
Grants up to 10% Damage Reduction at Higher Encumberance
Perception
Perception +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Standard
No Misc
lvl 50
26
52
14
11
26
9
P
 
+2
Regenerating Civil Engineer Armor Right Leg
Regenerating
Heal Rate +0.5
Standard
No Misc
lvl 50
26
52
14
11
26
9

Power Armor Sets

 
1079
 
1079
 
705
 
53
 
74
 
74
S
 
+10
Set:
Excavator
full (6 / 6)
Medical Excavator Torso
Medic Pump
Automatically uses a Stimpak when Below 50% Health
lvl 25
264
264
180
13
19
19
Excavator Left Arm
No Misc Mod
lvl 25
163
163
105
8
11
11
Excavator Right Arm
No Misc Mod
lvl 25
163
163
105
8
11
11
Vented Excavator Left Leg
Cooling Vent
Power Armor Battery Drain Rate -0.05
lvl 25
163
163
105
8
11
11
Overdriven Excavator Right Leg
Overdrive Servos
Action Point Cost for Sprinting +25%, Sprinting Speed +10%
lvl 25
163
163
105
8
11
11
Targeting Excavator Helmet
Targeting HUD
Highlights Living Targets
lvl 25
163
163
105
8
11
11
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