HUMAN SNEAK VATS BUILD
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Your weapons weigh 75% less.
Ballistic weapon ammo weighs 90% less.
Gain more carry weight based on your STR.
Gain more VATS accuracy based on your PER.
Focus fire to gain +3% accuracy and damage per shot.
Your small guns reload 30% faster and have 30% more hip fire accuracy.
Your weapons have 2% increased damage per AP cost.
Your ranged weapons ignore 40% armor.
Gain improved control and hold your breath 75% longer while aiming scopes.
Your scoped weapons have 30% more range and accuracy when aiming.
Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores Health and hunger.
Gain Limb Damage Reduction based on your END.
Food and drink weights are reduced by 90%.
You gain complete immunity to chem addiction.
Any chems you take last 100% longer.
You will never mutate from rads and RadAway will never cure mutations.
Run 20% faster when part of a team.
Each attack makes your target take increased damage.
Food in your inventory will spoil 90% slower.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
+1% reload speed per Onslaught stack, +3 max stacks.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
V.A.T.S. swaps targets on kill with +90% damage up to 3 targets.
You are 75% harder to detect while sneaking.
Your silenced weapons do an additional 100% sneak attack damage.
V.A.T.S. criticals now do +100% damage.
The negative effects of your mutations are reduced by 75%.
Critical Hits now only consume 55% of your critical meter.
Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.
Any kill in V.A.T.S. restores Action Points, based on your LCK.
Hits outside V.A.T.S. refill your Critical Meter at 10% contribution.
Find more first aid Chems based on your LCK.
Legendary perks
Ranged sneak damage increases damage to target by 40% for 10 seconds.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
Generate 2 survival aiding chem every 20 minutes. Up to a max of 10.
Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.
Ranged sneak damage increases damage to target by 40% for 10 seconds.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
Generate 2 survival aiding chem every 20 minutes. Up to a max of 10.
Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.
Effects (8)
AG +4, Fall from heights more gradual, STR -4
Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.
Critical Damage +60%, PER +4, STR -4
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Poison aura scaling with your diseases.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Energy Resistance +100. Energy Damage -50%.
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
10 sec
10 sec
Armor Sets
Power Armor Sets
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