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Level 300+
s6
p10
e9
c4
i2
a15
l10

HUMAN SNEAK VATS BUILD
Fallout 76
JILL DORY
build
Published · Updated

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lvl
300+
S
6
2
Arms Keeper
lvl
28

Your weapons weigh 75% less.

2
Bandolier
lvl
22

Ballistic weapon ammo weighs 90% less.

2
Strong Back
lvl
26

Gain more carry weight based on your STR.

P
10
+5
2
Awareness
lvl
20

Gain more VATS accuracy based on your PER.

3
Concentrated Fire
lvl
2

Focus fire to gain +3% accuracy and damage per shot.

3
Ground Pounder
lvl
18

Your small guns reload 30% faster and have 30% more hip fire accuracy.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

1
Sniper
lvl
28

Gain improved control and hold your breath 75% longer while aiming scopes.

1
Long Shot
lvl
37

Your scoped weapons have 30% more range and accuracy when aiming.

E
9
1
Cannibal
lvl
15

Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores Health and hunger.

1
Adamantium Skeleton
lvl
21

Gain Limb Damage Reduction based on your END.

2
Thru-hiker
lvl
7

Food and drink weights are reduced by 90%.

2
Chem Resistant
lvl
43

You gain complete immunity to chem addiction.

2
Chem Fiend
lvl
23

Any chems you take last 100% longer.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

C
4
2
Squad Maneuvers
lvl
37

Run 20% faster when part of a team.

2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

I
2
2
Good With Salt
lvl
9

Food in your inventory will spoil 90% slower.

A
15
+5
3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

2
Guerrilla Expert
lvl
20

+1% reload speed per Onslaught stack, +3 max stacks.

2
Gunslinger Expert
lvl
15

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

3
Gun Fu
lvl
50

V.A.T.S. swaps targets on kill with +90% damage up to 3 targets.

3
Sneak
lvl
20

You are 75% harder to detect while sneaking.

2
Mister Sandman
lvl
37

Your silenced weapons do an additional 100% sneak attack damage.

L
10
+5
3
Better Criticals
lvl
47

V.A.T.S. criticals now do +100% damage.

3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

3
Critical Savvy
lvl
44

Critical Hits now only consume 55% of your critical meter.

1
Four Leaf Clover
lvl
29

Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.

2
Grim Reaper's Sprint
lvl
33

Any kill in V.A.T.S. restores Action Points, based on your LCK.

2
Psychopath
lvl
20

Hits outside V.A.T.S. refill your Critical Meter at 10% contribution.

1
Pharma Farma
lvl
2

Find more first aid Chems based on your LCK.

Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Follow Through
lvl
50

Ranged sneak damage increases damage to target by 40% for 10 seconds.

Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Legendary Perception
lvl
50

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

Survival Shortcut
lvl
50

Generate 2 survival aiding chem every 20 minutes. Up to a max of 10.

Master Infiltrator
lvl
50

Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.

Effects (8)

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Chameleon

Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Plague Walker

Poison aura scaling with your diseases.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Grounded

Energy Resistance +100. Energy Damage -50%.

add effects
8 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Elder's Mark
submachine-gun
Furious
Rapid
V.A.T.S. Optimized
Conductor's
lvl 45
144
Fire Rate
94
shots per
10 sec
Automatic
Ammo
75.45
Range
0
73
147
100%50%
AP Cost
11 (2%) 40.9 shots before AP is depleted
16.625
1305
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Rapid
Speed: +25%
V.A.T.S. Optimized
AP Cost: -35%
Conductor's
Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
+2% V.A.T.S. Critical Damage per Onslaught stack
Modifications
Hardened Receiver
Weight: +25%
Recoil: +20%
AP Cost: +10%
Damage: +25%
Short Light Barrel
Weight: +15%
Spread (hip-fire): -25%
Short Stock
Bash Damage: +20%
Weight: +25%
Recoil: -15%
Sighted Transition: +10%
Large Quick Eject Drum
Ammo Capacity: +50%
Weight: +50%
Sighted Transition: +20%
Suppressor
Silences weapon.
Reflex Sight (Dot)
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Swap
Western Spirit
lever-action-rifle
Furious
Vital
V.A.T.S. Optimized
Conductor's
lvl 45
364
Fire Rate
5
shots per
10 sec
Bolt Action
Ammo
6.45
Range
0
142
285
100%50%
AP Cost
22 (5%) 20.5 shots before AP is depleted
12.33
1759.05
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Vital
Critical Damage Multiplier: +0.5
V.A.T.S. Optimized
AP Cost: -35%
Conductor's
Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
Grants Gunslinger Master
Modifications
Vicious Receiver
Weight: +30%
AP Cost: +20%
Critical Damage Multiplier: +0.5
Spread (hip-fire): -25%
Aligned Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +10%
Sighted Transition: +6%
Aligned Stock
Weight: +15%
AP Cost: -10%
Suppressor
Silences weapon.
Long Scope
Weight: +15%
Spread (sighted): -24%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Chameleon Ultra-Light Covert Scout Armor Chest Piece
Chameleon
Become Invisible While Sneaking and Not Moving
Agility
Agility +2
Secret Agent's
Reduce Detection Chance +25%, Less Noise While Sneaking +25%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Shadowed
Stealth in Shadows +0.05
Ultra-Light Build
Action Points +20
lvl 40
45
49
12
24
13
13
A
 
+2
High Capacity Backpack
High Capacity
Standard Backpack
lvl 1
0
0
0
0
0
0
Carry Weight
 
+20
Shielded Urban Operative Underarmor
Raider Style
Perception +2, Agility +3, Luck +5
Shielded Lining
Improved Strength and Perception
lvl 1
23
31
48
6
6
6
P
 
+2
A
 
+3
L
 
+5
Chameleon Ultra-Light Covert Scout Armor Left Arm
Chameleon
Become Invisible While Sneaking and Not Moving
Agility
Agility +2
Secret Agent's
Reduce Detection Chance +25%, Less Noise While Sneaking +25%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Shadowed
Stealth in Shadows +0.05
Ultra-Light Build
Action Points +10
lvl 40
23
25
7
13
7
7
A
 
+2
Chameleon Ultra-Light Covert Scout Armor Right Arm
Chameleon
Become Invisible While Sneaking and Not Moving
Agility
Agility +2
Secret Agent's
Reduce Detection Chance +25%, Less Noise While Sneaking +25%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Shadowed
Stealth in Shadows +0.05
Ultra-Light Build
Action Points +10
lvl 40
23
25
7
13
7
7
A
 
+2
Chameleon Ultra-Light Covert Scout Armor Left Leg
Chameleon
Become Invisible While Sneaking and Not Moving
Agility
Agility +2
Secret Agent's
Reduce Detection Chance +25%, Less Noise While Sneaking +25%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Shadowed
Stealth in Shadows +0.05
Ultra-Light Build
Action Points +10
lvl 40
23
25
7
13
7
7
A
 
+2
Chameleon Ultra-Light Covert Scout Armor Right Leg
Chameleon
Become Invisible While Sneaking and Not Moving
Agility
Agility +2
Secret Agent's
Reduce Detection Chance +25%, Less Noise While Sneaking +25%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Shadowed
Stealth in Shadows +0.05
Ultra-Light Build
Action Points +10
lvl 40
23
25
7
13
7
7
A
 
+2
Armor stats
Set:
Covert Scout Armor
full (5 / 5)
 
160
 
180
 
88
 
82
 
47
 
47
A
 
+13
P
 
+2
L
 
+5
Carry Weight
 
+20
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (340 / 340)
Rads: 0
Caps: 40000 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
8
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
No Kill Streak effects in this build (Adrenaline perk, Adrenal / Fierce / Barbarian legendary mods).
Onslaught
20 / 20
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
7
23
12
6
4
39
22
S.
P.
E.
C.
I.
A.
L.
Carry Weight
248
AP
450
HP
340
XP
+12%
Resistances
160
280
88
82
47
47
0
Evasion Chance
0
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