Testing Ghoul
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Gain Damage Resistance based on your STR. Doubled when not wearing armor.
Your Bullet Storm stack limit is increased by 10.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
20% of the damage dealt to a limb is applied to all limbs on your target.
Gain 9% damage per 30 ammo spent. 10 max stacks.
Gain more VATS accuracy based on your PER.
Focus fire to gain +3% accuracy and damage per shot.
Reap twice as much when harvesting flora.
You deal 20% more damage per crippled limb your target has.
Your ranged weapons ignore 40% armor.
Your weapons have 2% increased damage per AP cost.
Armor provides 25% more protection. Double if wearing a matching set.
Gain more max HP per point in END.
You take 10% less damage from Ballistic attacks. (No Power Armor)
Take 45% less damage from explosions.
Gain Damage & Energy Resistance based on your CHA and number of teammates.
Gain more XP while on a team based on your CHA.
Each attack makes your target take increased damage.
Regenerate HP while on a team based on your CHA.
Gain 2 Charisma for each teammate, excluding yourself.
Energy weapon ammo weighs 90% less.
Stimpaks restore more HP based on your INT.
Increase energy damage based on your INT.
Guns break 50% slower.
Gain +10% damage per kill while on a Kill Streak (Max 10).
V.A.T.S. swaps targets on kill with +30% damage to your next target.
You do +10% ranged damage to close enemies.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
+1% reload speed per Onslaught stack, +3 max stacks.
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
Your ranged weapons do +6% weak spot damage.
V.A.T.S. criticals now do +100% damage.
The negative effects of your mutations are reduced by 75%.
Weak point damage is increased by 15%.
Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.
Gain a chance to Deflect ranged attacks based on LCK.
Critical Hits now only consume 55% of your critical meter.
Legendary perks
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+2 END and +2 END Perk Points. Perk Points cap at 15.
On kills, heal 4 HP and reduce how feral you are by 3%.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+2 END and +2 END Perk Points. Perk Points cap at 15.
On kills, heal 4 HP and reduce how feral you are by 3%.
Effects (12)
AG +4, Fall from heights more gradual, STR -4
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
Carry weight +20, +jump height, INT -4
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
+5% DMG per kill while on a Kill Streak. Max HP -50.
Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.
Teammates take 25% less damage. Player take 25% more damage.
Health Regeneration +300%. Chem Effects -55%.
-2 SPECIAL solo, +2 SPECIAL grouped
Damage and Energy Resistance +50, AP -50.
Consumables (6)
Crit Damage: +1 (30m)
Max AP: +12 (25s), Intelligence: +6 (90m)
Experience: +20% (1h), Max AP: +8 (25s)
AP Regen: +6 (30m)
Max AP: +12 (25s), Charisma: +3 (90m)
Max AP: +20 (30m)
Weapons
Armor Sets
Power Armor Sets
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