MInigun Guss
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Your Bullet Storm stack limit is increased by 10.
+75% ranged damage to crippled targets.
Gain 9% damage per 30 ammo spent. 10 max stacks.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
Weapons spin up 60% faster.
20% of the damage dealt to a limb is applied to all limbs on your target.
Gain more VATS accuracy based on your PER.
Focus fire to gain +3% accuracy and damage per shot.
Your weapons have 2% increased damage per AP cost.
You do +20% ranged damage to far enemies.
You deal 20% more damage per crippled limb your target has.
Your ranged weapons ignore 40% armor.
Gain more max HP per point in END.
Armor provides 25% more protection. Double if wearing a matching set.
Increased Damage and Energy Resistance based on END while not diseased.
You will never mutate from rads and RadAway will never cure mutations.
Increased Max AP based on END while not diseased.
Take 45% less damage from explosions.
Positive mutation effects are +25% stronger if teammates are mutated too.
Each attack makes your target take increased damage.
Stimpaks and RadAway heal 60% faster.
Energy weapon ammo weighs 90% less.
Increase cryo damage based on your INT.
Fusion Core duration is now doubled.
Increase energy damage based on your INT.
Your explosives do +60% damage.
Your small guns gain a 10% stagger chance and +50% limb damage.
V.A.T.S. swaps targets on kill with +90% damage up to 3 targets.
Your ranged weapons do +12% weak spot damage.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
+1% reload speed per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
The negative effects of your mutations are reduced by 75%.
V.A.T.S. criticals now do +100% damage.
Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.
Any kill in V.A.T.S. restores Action Points, based on your LCK.
Gain a chance to Deflect ranged attacks based on LCK.
Critical Hits now only consume 55% of your critical meter.
Legendary perks
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
Effects (10)
INT +6, STR -3, END -3
No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.
Critical Damage +60%, PER +4, STR -4
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Carry weight +20, +jump height, INT -4
-2 SPECIAL solo, +2 SPECIAL grouped
Health Regeneration +300%. Chem Effects -55%.
Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.
Damage and Energy Resistance +50, AP -50.
+5% DMG per kill while on a Kill Streak. Max HP -50.
Consumables (11)
Hunger & thirst -25% for 14m
Max AP: +4 (15s)
Celebrate America's strength!
Strength: +2 (10m), Max AP: +4 (15s)
+12 AP regeneration for 25 seconds.
50% slower hunger & thirst for 10m
Experience: +2% (30m)
Max AP: +10 (5s), Remove 40 points of Radiation / second.
Max AP: +8 (25s), Charisma: +2 (90m)
Max AP: +12 (25s), Charisma: +3 (90m)
Max AP: +12 (15s)
Max AP: +12 (25s), AP Regen: +5 (90m)
Endurance: +7.5 (1h)
Weapons
10 sec
10 sec
10 sec
Armor Sets
Power Armor Sets
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