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Level 300+
s10
p10
e6
c3
i9
a10
l8

MInigun Guss
Fallout 76
esplorazione
build
Published

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lvl
300+
S
10
+5
3
Bringing the Big Guns
lvl
50

Your Bullet Storm stack limit is increased by 10.

3
Easy Target
lvl
5

+75% ranged damage to crippled targets.

3
Bullet Storm
lvl
30

Gain 9% damage per 30 ammo spent. 10 max stacks.

2
Lock and Load
lvl
37

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

2
Tightly Wound
lvl
40

Weapons spin up 60% faster.

2
Scattershot
lvl
18

20% of the damage dealt to a limb is applied to all limbs on your target.

P
10
+5
2
Awareness
lvl
20

Gain more VATS accuracy based on your PER.

3
Concentrated Fire
lvl
2

Focus fire to gain +3% accuracy and damage per shot.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

3
Down Ranger
lvl
2

You do +20% ranged damage to far enemies.

2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

E
6
+5
2
LifeGiver
lvl
50

Gain more max HP per point in END.

3
Ironclad
lvl
30

Armor provides 25% more protection. Double if wearing a matching set.

1
Iron Stomach
lvl
4

Increased Damage and Energy Resistance based on END while not diseased.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

1
Thirst Quencher
lvl
6

Increased Max AP based on END while not diseased.

3
Hardy
lvl
27

Take 45% less damage from explosions.

C
3
1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

I
9
+5
2
Field Surgeon
lvl
15

Stimpaks and RadAway heal 60% faster.

2
Batteries Included
lvl
28

Energy weapon ammo weighs 90% less.

2
Cryologist
lvl
40

Increase cryo damage based on your INT.

3
Power User
lvl
50

Fusion Core duration is now doubled.

2
Science!
lvl
20

Increase energy damage based on your INT.

3
Demolition Expert
lvl
10

Your explosives do +60% damage.

A
10
+5
2
Enforcer
lvl
30

Your small guns gain a 10% stagger chance and +50% limb damage.

3
Gun Fu
lvl
50

V.A.T.S. swaps targets on kill with +90% damage up to 3 targets.

3
Gunslinger
lvl
2

Your ranged weapons do +12% weak spot damage.

2
Gunslinger Expert
lvl
15

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

2
Guerrilla Expert
lvl
20

+1% reload speed per Onslaught stack, +3 max stacks.

3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

L
8
+5
3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

3
Better Criticals
lvl
47

V.A.T.S. criticals now do +100% damage.

1
Four Leaf Clover
lvl
29

Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.

2
Grim Reaper's Sprint
lvl
33

Any kill in V.A.T.S. restores Action Points, based on your LCK.

1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

3
Critical Savvy
lvl
44

Critical Hits now only consume 55% of your critical meter.

Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Intelligence
lvl
50

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

Legendary Endurance
lvl
50

+5 END and +5 END Perk Points. Perk Points cap at 15.

Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Legendary Perception
lvl
50

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Effects (10)

Egg Head

INT +6, STR -3, END -3

Carnivore

No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Marsupial

Carry weight +20, +jump height, INT -4

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Twisted Muscles

Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

add effects
10 mutations, 0 addictions

Consumables (11)

Popcorn

Hunger & thirst -25% for 14m

Max AP: +4 (15s)

+0.2 HP/s
+7% 0.5
×1
Nuka Victory Candy

Celebrate America's strength!

Strength: +2 (10m), Max AP: +4 (15s)

+0.2 HP/s
+7% 0.25
×1
Canned Coffee

+12 AP regeneration for 25 seconds.

+25% +2 0.5
×1
Bubblegum

50% slower hunger & thirst for 10m

+0.3 HP/s
+1 0.25
×1
Nuka-Cola Cranberry

Experience: +2% (30m)

+4 HP/s
+15% +5 1
×1
Nuka-Grape

Max AP: +10 (5s), Remove 40 points of Radiation / second.

+15 HP/s
+15% 1
×1
Slice of Vault-Tec Gelatin Cake

Max AP: +8 (25s), Charisma: +2 (90m)

+4.8 HP/s
+20% +2 0.25
replaced
×1
Slice of Pumpkin Pie

Max AP: +12 (25s), Charisma: +3 (90m)

+3.6 HP/s
+20% +2 0.25
×1
Mud Cookie

Max AP: +12 (15s)

+1 HP/s
+10% +5 1
×1
Blackberry Honey Crisp

Max AP: +12 (25s), AP Regen: +5 (90m)

+3.6 HP/s
+20% +2 0.25
×1
Pemmican

Endurance: +7.5 (1h)

+4.5 HP/s
+50% 0.1
×1
Total effect
S
 
+2
E
 
+7.5
C
 
+4.35
AP
 
+74
XP
 
+2%
AP Regen
 
+5
Total weight 5.35
1 item fully replaced by later consumables

Weapons

Minty Breather
cryolator
Quad
V.A.T.S. Enhanced
Lucky Hit
Pin-Pointer's
lvl 45
1246
1725.696/12s
Fire Rate
10
shots per
10 sec
Semi-Auto
Ammo
240Cryo
Range
0
31
62
100%50%
AP Cost
18 (4%) 23.9 shots before AP is depleted
12.5
1631.25
+2
-7%
Legendary effects
Quad
Ammo Capacity: +300%
V.A.T.S. Enhanced
Chance to Hit a Target in V.A.T.S. +50%
Lucky Hit
Critical Charge: +15
Pin-Pointer's
Damage to Weak Point +20%
Attacks Restore Teammates Health
Modifications
Blasted Barrel
Shoots cryogenic capsules.
Recoil Compensating Stock
Weight: +20%
Recoil: -15%
Swift Magazine
+15% Reload Speed
Hypothermic Muzzle
Speed: -20%
Glow Sights
Weight: +5%
AP Cost: -20%
Swap
Furious Tesla Dynamo Gauss Minigun
Furious
Explosive
V.A.T.S. Optimized
Polished
lvl 50
336
80
Fire Rate
118
shots per
10 sec
Automatic
Ammo
6002mm EC
Range
0
95
189
100%50%
AP Cost
11 (3%) 39.1 shots before AP is depleted
21.6
1785
-10
-5%
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Explosive
Projectiles Explode for +20% Weapon Damage
V.A.T.S. Optimized
AP Cost: -35%
Polished
Damage Increases up to +60 as Weapon Durability Increases Above 100%
Modifications
Gunner Sights
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Tesla Coil Dynamo
Ammo Capacity: +20%
Damage: -25%
Weight: +10%
Reload Speed: -15%
Energy Damage: +44%
AP Cost: +10%
Penta Barrel
Speed: +30%
Range: -25%
Spread (hip-fire): +15%
Spread (sighted): +20%
Sighted Transition: +15%
Damage: +10%
No Muzzle
Two Shot Direct Current Tesla Cannon
Two Shot
V.A.T.S. Enhanced
Intelligence
Polished
lvl 50
2217
Fire Rate
7
shots per
10 sec
Semi-Auto
Ammo
120Cell
Range
0
189
378
100%50%
AP Cost
25 (6%) 17.2 shots before AP is depleted
32.24
1233
-11
-17%
Legendary effects
Two Shot
Spread (hip-fire): +50%
Recoil: +25%
Damage: +75%
V.A.T.S. Enhanced
Chance to Hit a Target in V.A.T.S. +50%
Intelligence
Intelligence +3
Polished
Damage Increases up to +60 as Weapon Durability Increases Above 100%
Modifications
Wave Oscillator Triple-Resonant
attack-delay-sec: +40%
Weight: +40%
Spread (hip-fire): +30%
Reload Speed: -10%
Edison Series II
attack-delay-sec: +30%
Weight: +38%
Spread (hip-fire): +40%
Recoil: +36%
Range: +50%
AP Cost: +20%
Sighted Transition: +6%
Huge Ampacity
Ammo Capacity: +100%
Weight: +30%
Reload Speed: -10%
AP Cost: +10%
Sighted Transition: +3%
Direct Current Muzzle
Reduces Target's Energy Resistance by 0.2% for 6 sec
Recon Scope
Tracks Targets
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

Sensing T-60 Helmet
Sensor Array
Perception +2
lvl 50
345
283
362
26
29
22
P
 
+2
Overeater's Assembled T-60 Torso
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Endurance
Endurance +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Rejuvenator's
Gain Health and Action Point Regeneration as You Fill Your Hunger and Thirst Meters.
Core Assembly
Action Point Regen +6
lvl 50
554
460
607
42
47
37
E
 
+2
AP Regen
 
+6
HP
 
+40
Overeater's Optimized T-60 Left Arm
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Endurance
Endurance +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Rejuvenator's
Gain Health and Action Point Regeneration as You Fill Your Hunger and Thirst Meters.
Optimized Bracers
Power Attack Action Points -0.25
lvl 50
345
283
362
26
29
22
E
 
+2
HP
 
+40
Overeater's Optimized T-60 Right Arm
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Endurance
Endurance +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Rejuvenator's
Gain Health and Action Point Regeneration as You Fill Your Hunger and Thirst Meters.
Optimized Bracers
Power Attack Action Points -0.25
lvl 50
345
283
362
26
29
22
E
 
+2
HP
 
+40
Overeater's Calibrated T-60 Left Leg
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Endurance
Endurance +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Rejuvenator's
Gain Health and Action Point Regeneration as You Fill Your Hunger and Thirst Meters.
Calibrated Shocks
Carry Weight +50
lvl 50
345
283
362
26
29
22
E
 
+2
Carry Weight
 
+50
HP
 
+40
Overeater's Calibrated T-60 Right Leg
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Endurance
Endurance +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Rejuvenator's
Gain Health and Action Point Regeneration as You Fill Your Hunger and Thirst Meters.
Calibrated Shocks
Carry Weight +50
lvl 50
345
283
362
26
29
22
E
 
+2
Carry Weight
 
+50
HP
 
+40
Armor stats
Set:
T-60
full (6 / 6)
 
2279
 
1875
 
2417
 
172
 
192
 
147
P
 
+2
E
 
+10
S
 
+10
AP Regen
 
+6
HP
 
+200
Carry Weight
 
+100
Power armor
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Power Armor
HP: 100% (810.833 / 811)
Rads: 21
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
10
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
10 / 10
Onslaught
20 / 20
Bullet Storm
20 / 20
Character stats
29
25
32
10
28
18
16
S.
P.
E.
C.
I.
A.
L.
Carry Weight
420
AP
430
HP
811
AP Regen
+11
XP
+86%
Resistances
2439
2035
2417
172
192
147
0
Evasion Chance
0
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