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Level 100+
s6
p12
e10
c3
i9
a8
l8

Ghoul test
Fallout 76
build
Published

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lvl
100+
S
6
2
Brick Wall
lvl
100

When your Glow is high, makes you immune to staggering attacks.

3
Easy Target
lvl
5

+75% ranged damage to crippled targets.

1
Traveling Pharmacy
lvl
3

Weights of all Chems (including Stimpaks) are reduced by 45%.

P
12
1
Concentrated Fire
lvl
2

Focus fire to gain +1% accuracy and damage per shot.

1
Center Masochist
lvl
5

+25% ranged damage when attacking the torso.

1
Eye of the Hunter
lvl
85

Your vision grants you +20% accuracy in V.A.T.S. from a slightly longer distance.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

2
Breathe It In
lvl
60

Rad Resistance is reduced by 100. (Up to 0)

E
10
+1
1
Chem Diet
lvl
55

Chems are 25% more effective at reducing how feral you are.

2
Chem Fiend
lvl
23

Any chems you take last 100% longer.

3
Ironclad
lvl
30

Armor provides 25% more protection. Double if wearing a matching set.

2
LifeGiver
lvl
50

Gain more max HP per point in END.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

1
Radiation Power
lvl
50

Expend a small amount of Glow per hit to deal 10% bonus damage to targets.

1
Thick Skin
lvl
60

You take 4% less damage from Ballistic attacks. (No Power Armor)

C
3
1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

I
9
+1
2
Batteries Included
lvl
28

Energy weapon ammo weighs 90% less.

1
Mad Scientist
lvl
60

Energy Weapons expend a small amount of Glow per attack for +10% Damage.

2
Pyro-Technician
lvl
30

Increase fire damage based on your INT.

1
Rad Specialist
lvl
70

Increase Environment Glow intake by 10% on Armors, Double if wearing a matching set.

2
Science!
lvl
20

Increase energy damage based on your INT.

1
Science Monster
lvl
100

While you have Glow, gain 5% bonus damage for 10 seconds upon getting hit.

1
Good With Salt
lvl
9

Food in your inventory will spoil 45% slower.

A
8
+1
2
Guerrilla Expert
lvl
20

+1% reload speed per Onslaught stack, +3 max stacks.

3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

1
Gun Fu
lvl
50

V.A.T.S. swaps targets on kill with +30% damage to your next target.

2
Gunslinger Expert
lvl
15

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

1
Hyper Reflexes
lvl
100

When your Glow is high, gain a 10% evasion chance. (No Power Armor)

L
8
1
Better Criticals
lvl
47

V.A.T.S. criticals now do +50% damage.

3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

1
Critical Savvy
lvl
44

Critical Hits now only consume 85% of your critical meter.

1
Glowing Criticals
lvl
100

When your Glow is high, Gain 20% bonus Critical damage in V.A.T.S.

1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

1
Battle-Genes
lvl
80

Gain 2 HP per second while in combat.

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Legendary perks

Become available at level 50.
Total Perk Coins cost:
0
(~0 level-ups)
Legendary Agility
lvl
50

+1 AGI and +1 AGI Perk Points. Perk Points cap at 15.

Legendary Endurance
lvl
50

+1 END and +1 END Perk Points. Perk Points cap at 15.

Legendary Intelligence
lvl
50

+1 INT and +1 INT Perk Points. Perk Points cap at 15.

Effects

+ effects
Add mutations and addictions to factor their effects into your stats.

Stats

Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 100% (457.143 / 457)
Glow: 0
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
No Team
Day
Addictions
0
Mutations
0
Kill Streak
No Kill Streak effects in this build (Adrenaline perk, Adrenal / Fierce / Barbarian legendary mods).
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Standing
Not Sprinting
Normal Attacks
Hip Fire
Caps: 0 / 40000
Under
construction
9
12
14
3
10
9
8
S.
P.
E.
C.
I.
A.
L.
Derived stats
Carry Weight
195
AP
150
HP
457
XP
+30%
Resistances
0
0
0
0
0
0
0
Evasion Chance
0

Weapons

Weapon
Add up to 5 weapons with mods and legendary effects. No specific weapon in mind? Add just the weapon class.
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
An armor set is armor pieces, a backpack, and an underarmor, plus their mods and legendary effects.
Build several sets and switch between them to compare stats.

Power Armor Sets

Armor set
A power armor set with mods and legendary effects.
Build several and switch between them to compare stats.
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