Ghoul test
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When your Glow is high, makes you immune to staggering attacks.
+75% ranged damage to crippled targets.
Weights of all Chems (including Stimpaks) are reduced by 45%.
Focus fire to gain +1% accuracy and damage per shot.
+25% ranged damage when attacking the torso.
Your vision grants you +20% accuracy in V.A.T.S. from a slightly longer distance.
Your weapons have 2% increased damage per AP cost.
Your ranged weapons ignore 40% armor.
You deal 20% more damage per crippled limb your target has.
Rad Resistance is reduced by 100. (Up to 0)
Chems are 25% more effective at reducing how feral you are.
Any chems you take last 100% longer.
Armor provides 25% more protection. Double if wearing a matching set.
Gain more max HP per point in END.
You will never mutate from rads and RadAway will never cure mutations.
Expend a small amount of Glow per hit to deal 10% bonus damage to targets.
You take 4% less damage from Ballistic attacks. (No Power Armor)
Positive mutation effects are +25% stronger if teammates are mutated too.
Each attack makes your target take increased damage.
Energy weapon ammo weighs 90% less.
Energy Weapons expend a small amount of Glow per attack for +10% Damage.
Increase fire damage based on your INT.
Increase Environment Glow intake by 10% on Armors, Double if wearing a matching set.
Increase energy damage based on your INT.
While you have Glow, gain 5% bonus damage for 10 seconds upon getting hit.
Food in your inventory will spoil 45% slower.
+1% reload speed per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
V.A.T.S. swaps targets on kill with +30% damage to your next target.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
When your Glow is high, gain a 10% evasion chance. (No Power Armor)
V.A.T.S. criticals now do +50% damage.
The negative effects of your mutations are reduced by 75%.
Critical Hits now only consume 85% of your critical meter.
When your Glow is high, Gain 20% bonus Critical damage in V.A.T.S.
Gain a chance to Deflect ranged attacks based on LCK.
Gain 2 HP per second while in combat.
Legendary perks
+1 AGI and +1 AGI Perk Points. Perk Points cap at 15.
+1 END and +1 END Perk Points. Perk Points cap at 15.
+1 INT and +1 INT Perk Points. Perk Points cap at 15.
+1 AGI and +1 AGI Perk Points. Perk Points cap at 15.
+1 END and +1 END Perk Points. Perk Points cap at 15.
+1 INT and +1 INT Perk Points. Perk Points cap at 15.
Effects
Stats
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construction
Weapons
Armor Sets
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Power Armor Sets
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