Unyielding
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Your Bullet Storm stack limit is increased by 10.
Gain 9% damage per 30 ammo spent. 10 max stacks.
You are 50% harder to stagger.
Weapons spin up 60% faster.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
Gain more VATS accuracy based on your PER.
Focus fire to gain +3% accuracy and damage per shot.
You do +20% ranged damage to far enemies.
Your weapons have 2% increased damage per AP cost.
Your ranged weapons ignore 20% armor.
Gain Limb Damage Reduction based on your END.
Gain 15% Deflect chance for 6 sec when firing a heavy gun.
You gain complete immunity to chem addiction.
Increased Damage and Energy Resistance based on END while not diseased.
Increased Elemental Resistances based on END while not diseased.
You will never mutate from rads and RadAway will never cure mutations.
Increased Max AP based on END while not diseased.
Gain more max HP per point in END.
Armor provides 15% more protection. Double if wearing a matching set.
Positive mutation effects are +25% stronger if teammates are mutated too.
Each attack makes your target take increased damage.
Energy weapon ammo weighs 90% less.
Your explosives do +60% damage.
Stimpaks and RadAway heal 60% faster.
Stimpaks restore more HP based on your INT.
Food in your inventory will spoil 90% slower.
While your Health is low, gain increased damage and AP regen.
Increase energy damage based on your INT.
Falling below 20% health will automatically use a Stimpak, once every 20s.
Chance to Evade attacks based on AGI. (No Power Armor)
+1% reload speed per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
Your ranged weapons do +12% weak spot damage.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
V.A.T.S. criticals now do +100% damage.
The negative effects of your mutations are reduced by 75%.
Critical Hits now only consume 55% of your critical meter.
Gain Resistances based on your LCK and amount of junk held.
Gain a chance to Deflect ranged attacks based on LCK.
While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)
Heavy guns gain a 12% stagger chance and +75% limb damage.
Legendary perks
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
Effects (10)
+5% DMG per kill while on a Kill Streak. Max HP -50.
AG +4, Fall from heights more gradual, STR -4
Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Damage and Energy Resistance +50, AP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.