EN06 ASSAULTRON HEAD
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Weights of all Chems (including Stimpaks) are reduced by 45%.
Gain Damage Resistance based on your STR. Doubled when not wearing armor.
Gain 9% damage per 30 ammo spent. 10 max stacks.
+75% ranged damage to crippled targets.
When your Glow is high, makes you immune to staggering attacks.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
Your weapons weigh 50% less.
Ballistic weapon ammo weighs 45% less.
Your weapons have 2% increased damage per AP cost.
+75% ranged damage when attacking the torso.
Gain more VATS accuracy based on your PER.
You deal 20% more damage per crippled limb your target has.
Your ranged weapons ignore 40% armor.
Focus fire to gain +3% accuracy and damage per shot.
Armor provides 25% more protection. Double if wearing a matching set.
Gain more max HP per point in END.
Irradiated food and drink grant 300% more rads.
Any chems you take last 100% longer.
You will never mutate from rads and RadAway will never cure mutations.
Positive mutation effects are +25% stronger if teammates are mutated too.
Each attack makes your target take increased damage.
Energy weapon ammo weighs 45% less.
Increase energy damage based on your INT.
While you have Glow, gain 5% bonus damage for 10 seconds upon getting hit.
Guns break 35% slower.
+1% reload speed per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
Your small guns gain a 15% stagger chance and +75% limb damage.
Small guns gain +30% hip fire accuracy and +75% limb damage.
Your silenced weapons do an additional 100% sneak attack damage.
V.A.T.S. criticals now do +100% damage.
Gain a chance to Deflect ranged attacks based on LCK.
The negative effects of your mutations are reduced by 75%.
Critical Hits now only consume 55% of your critical meter.
Weak point damage is increased by 15%.
When your Glow is high, Gain 50% bonus Critical damage in V.A.T.S.
Legendary perks
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
Ranged sneak damage increases damage to target by 40% for 10 seconds.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
Ranged sneak damage increases damage to target by 40% for 10 seconds.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Effects
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
Armor Sets
Power Armor Sets
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