DPS RAIL BUILD
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Your weapons weigh 75% less.
Ballistic weapon ammo weighs 90% less.
Gain Damage Resistance based on your STR. Doubled when not wearing armor.
Gain 9% damage per 30 ammo spent. 10 max stacks.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
Focus fire to gain +1% accuracy and damage per shot.
You do +20% ranged damage to far enemies.
Your small guns reload 30% faster and have 30% more hip fire accuracy.
Your weapons have 2% increased damage per AP cost.
Your ranged weapons ignore 40% armor.
Gain 50% of your bonus movement speed as reload speed.
+25% ranged damage when attacking the torso.
Irradiated food and drink grant 300% more rads.
Armor provides 25% more protection. Double if wearing a matching set.
Gain more max HP per point in END.
You will never mutate from rads and RadAway will never cure mutations.
You take 10% less damage from Ballistic attacks. (No Power Armor)
When on a team, you become feral 50% slower.
Positive mutation effects are +25% stronger if teammates are mutated too.
Each attack makes your target take increased damage.
Guns break 35% slower.
While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Chance to Evade attacks based on AGI. (No Power Armor)
You do +15% ranged damage to close enemies.
+1% reload speed per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
V.A.T.S. swaps targets on kill with +30% damage to your next target.
Your ranged weapons do +6% weak spot damage.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
When your Glow is high, gain a 10% evasion chance. (No Power Armor)
V.A.T.S. criticals now do +100% damage.
The negative effects of your mutations are reduced by 75%.
Critical Hits now only consume 55% of your critical meter.
Weak point damage is increased by 15%.
When your Glow is high, Gain 50% bonus Critical damage in V.A.T.S.
Gain a chance to Deflect ranged attacks based on LCK.
Legendary perks
On kills, heal 8 HP and reduce how feral you are by 5%.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
On kills, heal 8 HP and reduce how feral you are by 5%.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Effects
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.