Explosive ghoul
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More: AoE builds, Leveling builds, Tank builds
Your weapons weigh 75% less.
Explosives weigh 90% less.
+50% ranged damage to crippled targets.
Weights of all Chems (including Stimpaks) are reduced by 90%.
Your weapons have 2% increased damage per AP cost.
Your explosives detonate with twice the radius.
You deal 20% more damage per crippled limb your target has.
Your ranged weapons ignore 40% armor.
Gain more VATS accuracy based on your PER.
You will never mutate from rads and RadAway will never cure mutations.
Food and drink weights are reduced by 90%.
Take 45% less damage from explosions.
Gain Limb Damage Reduction based on your END.
Irradiated food and drink grant 300% more rads.
Gain 15% Deflect chance for 6 sec when firing a heavy gun.
Gain more max HP per point in END.
While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats.
Positive mutation effects are +25% stronger if teammates are mutated too.
Your explosives do +60% damage.
Guns break 50% slower.
Fusion Core duration is now doubled.
Your Power Armor breaks 40% slower and is cheaper to repair.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
+1% reload speed per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
Falling below 30% health will automatically use a Stimpak, once every 20s.
V.A.T.S. criticals now do +50% damage.
Heavy guns gain a 12% stagger chance and +75% limb damage.
Gain a chance to Deflect ranged attacks based on LCK.
The negative effects of your mutations are reduced by 75%.
Critical Hits now only consume 55% of your critical meter.
Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.
Bleeding enemies you kill have a chance to explode based on your LCK.
Legendary perks
On kills, heal 8 HP and reduce how feral you are by 5%.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
On kills, heal 8 HP and reduce how feral you are by 5%.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
Effects (9)
+5% DMG per kill while on a Kill Streak. Max HP -50.
AG +4, Fall from heights more gradual, STR -4
No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.
Health Regeneration +300%. Chem Effects -55%.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.