WIP - Ignore
test post, please ignore
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Your weapons weigh 75% less.
Ballistic weapon ammo weighs 90% less.
The weight of all junk items is reduced by 75%.
Gain Damage Resistance based on your STR. Doubled when not wearing armor.
20% of the damage dealt to a limb is applied to all limbs on your target.
You are 50% harder to stagger.
+75% ranged damage to crippled targets.
+50% ranged damage when attacking the torso.
Your ranged weapons ignore 40% armor.
You deal 20% more damage per crippled limb your target has.
Deal +10% damage for each impairment your target has.
Your weapons have 2% increased damage per AP cost.
You do +20% ranged damage to far enemies.
Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.
You will never mutate from rads and RadAway will never cure mutations.
Armor provides 25% more protection. Double if wearing a matching set.
Positive mutation effects are +25% stronger if teammates are mutated too.
Each attack makes your target take increased damage.
Gain Damage & Energy Resistance based on your CHA and number of teammates.
Gain 2 Charisma for each teammate, excluding yourself.
Gain more XP while on a team based on your CHA.
You can Fast Travel while over encumbered at an increased cost.
Gain 7 CHA when bartering at non-player vendors.
Regenerate HP while on a team based on your CHA.
Run 20% faster when part of a team.
Your explosives do +20% damage.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Chance to Evade attacks based on AGI. (No Power Armor)
Your silenced weapons do an additional 100% sneak attack damage.
You are 50% harder to detect while sneaking.
Your ranged attacks do an additional 50% sneak attack damage.
You do +20% ranged damage to close enemies.
The negative effects of your mutations are reduced by 75%.
Legendary perks
Ranged sneak damage increases damage to target by 20% for 10 seconds.
+2 PER and +2 PER Perk Points. Perk Points cap at 15.
+2 END and +2 END Perk Points. Perk Points cap at 15.
Ranged sneak damage increases damage to target by 20% for 10 seconds.
+2 PER and +2 PER Perk Points. Perk Points cap at 15.
+2 END and +2 END Perk Points. Perk Points cap at 15.
Effects (9)
+5% DMG per kill while on a Kill Streak. Max HP -50.
AG +4, Fall from heights more gradual, STR -4
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
Energy Resistance +100. Energy Damage -50%.
Health Regeneration +300%. Chem Effects -55%.
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
-2 SPECIAL solo, +2 SPECIAL grouped
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
10 sec
10 sec
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.