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Level 300+
s9
p9
e6
c3
i10
a10
l9

Unyielding all rounder
Fallout 76
build
Published

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lvl
300+
S
9
+5
2
Arms Keeper
lvl
28

Your weapons weigh 75% less.

1
Bandolier
lvl
22

Ballistic weapon ammo weighs 45% less.

3
Easy Target
lvl
5

+75% ranged damage to crippled targets.

2
Scattershot
lvl
18

20% of the damage dealt to a limb is applied to all limbs on your target.

3
Shotgun Champ
lvl
40

+10% damage to crippled targets per projectile your weapon fires.

1
Traveling Pharmacy
lvl
3

Weights of all Chems (including Stimpaks) are reduced by 45%.

2
Strong Back
lvl
26

Gain more carry weight based on your STR.

P
9
+5
2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

2
Awareness
lvl
20

Gain more VATS accuracy based on your PER.

1
Concentrated Fire
lvl
2

Focus fire to gain +1% accuracy and damage per shot.

2
Deal Sealer
lvl
15

Deal +10% damage for each impairment your target has.

2
Grenadier
lvl
35

Your explosives detonate with twice the radius.

E
6
+5
3
Ironclad
lvl
30

Armor provides 25% more protection. Double if wearing a matching set.

2
LifeGiver
lvl
50

Gain more max HP per point in END.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

2
Thru-hiker
lvl
7

Food and drink weights are reduced by 90%.

1
Thirst Quencher
lvl
6

Increased Max AP based on END while not diseased.

1
Radicool
lvl
38

The greater your Rads, the greater your Strength (max +5 STR)!

1
Iron Stomach
lvl
4

Increased Damage and Energy Resistance based on END while not diseased.

C
3
2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

I
10
+5
2
Batteries Included
lvl
28

Energy weapon ammo weighs 90% less.

2
Cryologist
lvl
40

Increase cryo damage based on your INT.

3
Demolition Expert
lvl
10

Your explosives do +60% damage.

2
Good With Salt
lvl
9

Food in your inventory will spoil 90% slower.

2
Nerd Rage!
lvl
46

While your Health is low, gain increased damage and AP regen.

2
Science!
lvl
20

Increase energy damage based on your INT.

2
Pyro-Technician
lvl
30

Increase fire damage based on your INT.

A
10
+5
1
Evasive
lvl
17

Chance to Evade attacks based on AGI. (No Power Armor)

3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

3
Gunslinger
lvl
2

Your ranged weapons do +12% weak spot damage.

2
Gunslinger Expert
lvl
15

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

3
Guerrilla
lvl
5

You do +20% ranged damage to close enemies.

3
Action Boy
lvl
2

Action Points regenerate 45% faster.

L
9
+5
3
Better Criticals
lvl
47

V.A.T.S. criticals now do +100% damage.

3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

3
Critical Savvy
lvl
44

Critical Hits now only consume 55% of your critical meter.

1
Junk Shield
lvl
10

Gain Resistances based on your LCK and amount of junk held.

1
Serendipity
lvl
5

While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)

3
One Gun Army
lvl
31

Heavy guns gain a 12% stagger chance and +75% limb damage.

Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Legendary Perception
lvl
50

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Legendary Intelligence
lvl
50

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Legendary Endurance
lvl
50

+5 END and +5 END Perk Points. Perk Points cap at 15.

Effects (10)

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Chameleon

Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

add effects
10 mutations, 0 addictions

Consumables (17)

Canned Brain Bombs

Max AP: +12 (25s), Intelligence: +7.5 (90m)

+9 HP/s
+63% 0.15
×1
Canned Glowing Fungus Puree

Energy Resistance: +87.5 (1h)

+6 HP/s
+50% +15% 0.15
replaced
×1
Carnival Pie

Max Health: +100 (1h)

+4.5 HP/s
+50% 0.1
×1
Cranberry Relish

Experience: +25% (1h), Max AP: +8 (25s)

+6 HP/s
+50% 0.1
×1
Firecap Tasty Souffle

Energy Resistance: +87.5 (1h)

+6 HP/s
+50% 0.1
×1
Smoked Mirelurk Fillets

Breathe Underwater. (90m)

0.1
×1
Seared Venison With Berries

0.1
×1
Company Tea

AP Regen: +25 (1h), Disease resistance: +20 (1h)

+42% 0.05
×1
Infused Soot Flower Tea

Max AP: +50 (1h)

+6.3 HP/s
+25% 0.05
×1
Steeped Ash Rose Tea

Charisma: +5 (1h)

+6.3 HP/s
+25% 0.05
×1
Steeped Fern Flower Tea

Strength: +5 (1h)

+6.3 HP/s
+25% 0.05
×1
Steeped Gourd Blossom Tea

Endurance: +5 (1h)

+6.3 HP/s
+25% 0.05
×1
Steeped Melon Blossom Chai

Agility: +5 (1h)

+6.3 HP/s
+25% 0.05
×1
Steeped Thistle Tea

Crit Damage: +1.25 (1h)

+6.3 HP/s
+25% 0.05
×1
Perfect Bubblegum

No hunger & thirst for 60m

+100% +100% +1 0.01
×1
Guns and Bullets 7

+10% Unscoped Weapon Dmg. (30m)

0.01
×1
Glowing Bobblehead: Small Guns

+20% BALLISTIC DMG (1h)

0.01
×1
Total effect
S
 
+5
E
 
+5
C
 
+5
I
 
+7.5
A
 
+5
AP
 
+70
HP
 
+100
XP
 
+25%
AP Regen
 
+25
 
+87.5
 
+20
Damage
 
+10%
Crit Damage
 
+1.25
Total weight 1.18
1 item fully replaced by later consumables

Weapons

Ticket to Revenge
railway
Quad
Explosive
V.A.T.S. Optimized
Pin-Pointer's
lvl 50
509
Fire Rate
23
shots per
10 sec
Semi-Auto
Ammo
58Ultracite Spike
Range
0
108
216
100%50%
AP Cost
34 (5%) 18.9 shots before AP is depleted
17.82
1105.2
Legendary effects
Quad
Ammo Capacity: +300%
Explosive
Projectiles Explode for +20% Weapon Damage
V.A.T.S. Optimized
AP Cost: -35%
Pin-Pointer's
Damage to Weak Point +20%
+3% Armor Penetration per Onslaught stack
Modifications
Prime Shotgun Receiver
Damage to Scorched +65%
Long Barrel
Range: +50%
Weight: +18%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +20%
Sighted Transition: +6%
Recoil Compensating Stock
Weight: +20%
Recoil: -15%
No Muzzle
Reflex Sight
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Swap
Red Terror
light-machine-gun
Furious
Vital
V.A.T.S. Optimized
Conductor's
lvl 50
95
42.3
122.4/3s
Fire Rate
122
shots per
10 sec
Automatic
Ammo
200.308
Range
0
82
164
100%50%
AP Cost
6 (1%) 107.2 shots before AP is depleted
15.6
1852.5
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Vital
Critical Damage Multiplier: +0.5
V.A.T.S. Optimized
AP Cost: -35%
Conductor's
Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
Fire Damage
Modifications
Standard .308 Receiver
Changes ammo type to .308 Caliber.
Stub Barrel
Range: -25%
Spread (hip-fire): -25%
Recoil: -15%
AP Cost: -10%
Sighted Transition: -15%
Stabilized Stock
Weight: +15%
Spread (hip-fire): -25%
Spread (sighted): +15%
Large Magazine
Ammo Capacity: +100%
Weight: +50%
Reload Speed: -35%
Sighted Transition: +35%
Muzzle Brake
Range: -12%
Weight: +10%
Recoil: -15%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Life Saving Jet Pack Brotherhood Recon Chest Piece
Life Saving
Automatically Revive Yourself with a Stimpak. Cooldown 5 minutes, reduced by 60 seconds per additional Life Saving mod
Endurance
Endurance +2
Sentinel's
5% Damage Reduction while standing still.
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Hardened
Improved Damage Resistance. Superior Radiation Resistance and Energy Resistance.
Jetpack
Max AP: -1
Weight: +20%
lvl 50
136
48
25
18
43
25
E
 
+2
AP
 
-1
Grocer's Backpack
Grocer's
-90% Food and Drink Weight
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+60
Shielded Enclave Secret Operative Underarmor
Vault Style
Endurance +2, Intelligence +5, Luck +3
Shielded Lining
Improved Strength and Perception
lvl 50
68
95
144
19
19
19
E
 
+2
I
 
+5
L
 
+3
Unyielding Deep Pocketed Brotherhood Recon Left Arm
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Endurance
Endurance +2
Sentinel's
5% Damage Reduction while standing still.
Tanky's
+200 Damage Resist for 10s When Standing Still (20s Cooldown) (up to +1000 on Full Stack)
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Deep Pocketed
Carry Weight +10
lvl 50
66
25
13
10
22
13
L
 
+3
A
 
+3
I
 
+3
S
 
+3
P
 
+3
C
 
+3
E
 
+2
Carry Weight
 
+10
Unyielding Deep Pocketed Brotherhood Recon Right Arm
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Endurance
Endurance +2
Sentinel's
5% Damage Reduction while standing still.
Tanky's
+200 Damage Resist for 10s When Standing Still (20s Cooldown) (up to +1000 on Full Stack)
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Deep Pocketed
Carry Weight +10
lvl 50
66
25
13
10
22
13
L
 
+3
A
 
+3
I
 
+3
S
 
+3
P
 
+3
C
 
+3
E
 
+2
Carry Weight
 
+10
Unyielding Deep Pocketed Brotherhood Recon Left Leg
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Endurance
Endurance +2
Sentinel's
5% Damage Reduction while standing still.
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Deep Pocketed
Carry Weight +10
lvl 50
66
25
13
10
22
13
L
 
+3
A
 
+3
I
 
+3
S
 
+3
P
 
+3
C
 
+3
E
 
+2
Carry Weight
 
+10
Unyielding Deep Pocketed Brotherhood Recon Right Leg
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Endurance
Endurance +2
Sentinel's
5% Damage Reduction while standing still.
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Deep Pocketed
Carry Weight +10
lvl 50
66
25
13
10
22
13
L
 
+3
A
 
+3
I
 
+3
S
 
+3
P
 
+3
C
 
+3
E
 
+2
Carry Weight
 
+10
Armor stats
Set:
Brotherhood Recon
full (5 / 5)
 
468
 
243
 
221
 
77
 
150
 
96
E
 
+12
I
 
+17
L
 
+15
A
 
+12
S
 
+12
P
 
+12
C
 
+12
AP
 
-1
Carry Weight
 
+100
Incoming Damage
 
x0.77
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 20% (143.33339999999998 / 717)
Rads: 799
Caps: 32000 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
10
Standing
Not Sprinting
Normal Attacks
Aiming
Kill Streak
No Kill Streak effects in this build (Adrenaline perk, Adrenal / Fierce / Barbarian legendary mods).
Onslaught
12 / 17
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
37
34
31
23
51
40
32
S.
P.
E.
C.
I.
A.
L.
Carry Weight
530
AP
643
HP
717
XP
+178%
AP Regen
+25
Resistances
627
490
221
77
150
96
20
Evasion Chance
0.357
Incoming Damage
x0.77
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