Chlos
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3 SPECIAL points
Each stack of Bullet Storm increases your bash damage by 5%.
Your Bullet Storm stack limit is increased by 10.
Gain 6% damage per 30 ammo spent. 10 max stacks.
Explosives weigh 90% less.
Gain more carry weight based on your STR.
Weapons spin up 60% faster.
+10% damage to crippled targets per projectile your weapon fires.
Focus fire to gain +1% accuracy and damage per shot.
You deal 20% more damage per crippled limb your target has.
Gain Energy Resistance based on your PER.
Your ranged weapons ignore 40% armor.
Gain 5% Deflect chance for 6 sec when firing a heavy gun.
Gain Limb Damage Reduction based on your END.
Take 45% less damage from explosions.
Expend a small amount of Glow per hit to deal 15% bonus damage to targets.
You will never mutate from rads and RadAway will never cure mutations.
Gain Damage & Energy Resistance based on your CHA and number of teammates.
Holding Large amounts of Glow provides greater Glow to nearby ghouls on your team.
Reduce your target's damage output by 30% for 2 seconds after you attack.
Each attack makes your target take increased damage.
While your Health is low, gain increased damage and AP regen.
Your explosives do +60% damage.
Increase Environment Glow intake by 10% on Armors, Double if wearing a matching set.
You can repair any weapon to 130% of normal maximum condition.
Gain +10% damage per kill while on a Kill Streak (Max 10).
You do +10% ranged damage to close enemies.
V.A.T.S. swaps targets on kill with +60% damage up to 2 targets.
Your running speed is increased by 20% when you have a ranged weapon equipped.
The power of Glow makes your AP regenerate 15% faster.
V.A.T.S. criticals now do +100% damage.
The negative effects of your mutations are reduced by 25%.
Critical Hits now only consume 85% of your critical meter.
Hits outside V.A.T.S. refill your Critical Meter at 10% contribution.
Gain a chance to Deflect ranged attacks based on LCK.
Legendary perks
On kills, heal 2 HP and reduce how feral you are by 2%.
+3 STR and +3 STR Perk Points. Perk Points cap at 15.
+1 END and +1 END Perk Points. Perk Points cap at 15.
+1 AGI and +1 AGI Perk Points. Perk Points cap at 15.
Enemies take 10% more damage when they attack you, if you're on a team.
On kills, heal 2 HP and reduce how feral you are by 2%.
+3 STR and +3 STR Perk Points. Perk Points cap at 15.
+1 END and +1 END Perk Points. Perk Points cap at 15.
+1 AGI and +1 AGI Perk Points. Perk Points cap at 15.
Enemies take 10% more damage when they attack you, if you're on a team.
Effects (9)
+5% DMG per kill while on a Kill Streak.
Critical Damage +60%, PER +4, STR -4
Chance to shock melee attackers. Small amount of damage done to player.
Health Regeneration +300%. Chem Effects -55%.
Carry weight +20, +jump height, INT -4
Poison aura scaling with your diseases.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.
Strength -1, DR -10
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Stats
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Weapons
Armor Sets
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Power Armor Sets
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