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Level 200+
s15
p7
e7
c8
i7
a7
l8

Chlos
Fallout 76
build
by Nuhuh
Published

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Not enough
3 SPECIAL points
lvl
200+
S
15
+3
1
Bear Arms
lvl
35

Each stack of Bullet Storm increases your bash damage by 5%.

3
Bringing the Big Guns
lvl
50

Your Bullet Storm stack limit is increased by 10.

2
Bullet Storm
lvl
30

Gain 6% damage per 30 ammo spent. 10 max stacks.

2
Ordnance Express
lvl
31

Explosives weigh 90% less.

2
Strong Back
lvl
26

Gain more carry weight based on your STR.

2
Tightly Wound
lvl
40

Weapons spin up 60% faster.

3
Shotgun Champ
lvl
40

+10% damage to crippled targets per projectile your weapon fires.

P
7
1
Concentrated Fire
lvl
2

Focus fire to gain +1% accuracy and damage per shot.

2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

2
Refractor
lvl
32

Gain Energy Resistance based on your PER.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

E
7
+1
1
Bullet Shield
lvl
39

Gain 5% Deflect chance for 6 sec when firing a heavy gun.

1
Adamantium Skeleton
lvl
21

Gain Limb Damage Reduction based on your END.

3
Hardy
lvl
27

Take 45% less damage from explosions.

2
Radiation Power
lvl
50

Expend a small amount of Glow per hit to deal 15% bonus damage to targets.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

C
8
1
Bodyguards
lvl
5

Gain Damage & Energy Resistance based on your CHA and number of teammates.

2
Glowing One
lvl
50

Holding Large amounts of Glow provides greater Glow to nearby ghouls on your team.

3
Suppressor
lvl
40

Reduce your target's damage output by 30% for 2 seconds after you attack.

2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

I
7
2
Nerd Rage!
lvl
46

While your Health is low, gain increased damage and AP regen.

3
Demolition Expert
lvl
10

Your explosives do +60% damage.

1
Rad Specialist
lvl
70

Increase Environment Glow intake by 10% on Armors, Double if wearing a matching set.

1
Weapon Artisan
lvl
40

You can repair any weapon to 130% of normal maximum condition.

A
7
+1
2
Adrenaline
lvl
49

Gain +10% damage per kill while on a Kill Streak (Max 10).

1
Guerrilla
lvl
5

You do +10% ranged damage to close enemies.

2
Gun Fu
lvl
50

V.A.T.S. swaps targets on kill with +60% damage up to 2 targets.

2
Gun Runner
lvl
4

Your running speed is increased by 20% when you have a ranged weapon equipped.

1
Action Ghoul
lvl
50

The power of Glow makes your AP regenerate 15% faster.

L
8
3
Better Criticals
lvl
47

V.A.T.S. criticals now do +100% damage.

1
Class Freak
lvl
46

The negative effects of your mutations are reduced by 25%.

1
Critical Savvy
lvl
44

Critical Hits now only consume 85% of your critical meter.

2
Psychopath
lvl
20

Hits outside V.A.T.S. refill your Critical Meter at 10% contribution.

1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

Show leveling chart

Legendary perks

Become available at level 50.
Total Perk Coins cost:
150
(~42 level-ups)
Action Diet
lvl
50

On kills, heal 2 HP and reduce how feral you are by 2%.

Legendary Strength
lvl
50

+3 STR and +3 STR Perk Points. Perk Points cap at 15.

Legendary Endurance
lvl
50

+1 END and +1 END Perk Points. Perk Points cap at 15.

Legendary Agility
lvl
50

+1 AGI and +1 AGI Perk Points. Perk Points cap at 15.

Taking One For The Team
lvl
50

Enemies take 10% more damage when they attack you, if you're on a team.

Effects (9)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Electrically Charged

Chance to shock melee attackers. Small amount of damage done to player.

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Marsupial

Carry weight +20, +jump height, INT -4

Plague Walker

Poison aura scaling with your diseases.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Twisted Muscles

Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.

Psycho Addiction

Strength -1, DR -10

+ effects
8 mutations, 1 addiction

Consumables

+ consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Stats

Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 100% (292.5 / 293)
Glow: 0
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
No Team
Day
Addictions
1
Mutations
8
Kill Streak
0 / 10
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
0 / 20
Standing
Not Sprinting
Normal Attacks
Hip Fire
Caps: 0 / 40000
Under
construction
17
11
11
8
4
8
8
S.
P.
E.
C.
I.
A.
L.
Derived stats
Carry Weight
298
AP
140
HP
293
XP
+12%
Resistances
0
49
0
0
0
0
0
Evasion Chance
0

Weapons

Weapon
Add up to 5 weapons with mods and legendary effects. No specific weapon in mind? Add just the weapon class.
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
An armor set is armor pieces, a backpack, and an underarmor, plus their mods and legendary effects.
Build several sets and switch between them to compare stats.

Power Armor Sets

Armor set
A power armor set with mods and legendary effects.
Build several and switch between them to compare stats.
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