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Level 300+
s10
p10
e12
c3
i3
a8
l10

Gruesome Dweller
Fallout 76
build
Published · Updated

Legendary Perk Card Guide

  • Loadout 1: Main/Daily Driver (What Rads?- Maxed)
  • Loadout 2: Forgaging/Crafting (Ammo Factory- Maxed)
  • Loadout 3: Raid (Taking One For Team- Maxed)

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lvl
300+
S
10
+5
2
Arms Keeper
lvl
28

Your weapons weigh 75% less.

3
Bullet Storm
lvl
30

Gain 9% damage per 30 ammo spent. 10 max stacks.

2
Strong Back
lvl
26

Gain more carry weight based on your STR.

3
Bringing the Big Guns
lvl
50

Your Bullet Storm stack limit is increased by 10.

2
Lock and Load
lvl
37

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

2
Bandolier
lvl
22

Ballistic weapon ammo weighs 90% less.

1
Easy Target
lvl
5

+25% ranged damage to crippled targets.

P
8
+5
3
Concentrated Fire
lvl
2

Focus fire to gain +3% accuracy and damage per shot.

3
Ground Pounder
lvl
18

Your small guns reload 30% faster and have 30% more hip fire accuracy.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

E
9
3
Bullet Shield
lvl
39

Gain 15% Deflect chance for 6 sec when firing a heavy gun.

2
Rejuvenated
lvl
12

Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

3
Ironclad
lvl
30

Armor provides 25% more protection. Double if wearing a matching set.

C
4
1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

1
Travel Agent
lvl
26

You can Fast Travel while over encumbered at an increased cost.

I
5
+5
2
Batteries Included
lvl
28

Energy weapon ammo weighs 90% less.

2
Good With Salt
lvl
9

Food in your inventory will spoil 90% slower.

2
Pyro-Technician
lvl
30

Increase fire damage based on your INT.

2
Science!
lvl
20

Increase energy damage based on your INT.

2
Demolition Expert
lvl
10

Your explosives do +40% damage.

A
10
+5
2
Adrenaline
lvl
49

Gain +10% damage per kill while on a Kill Streak (Max 10).

1
Goat Legs
lvl
32

Take no damage from falling.

2
Gunslinger Expert
lvl
15

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

3
Guerrilla
lvl
5

You do +20% ranged damage to close enemies.

1
Gun Fu
lvl
50

V.A.T.S. swaps targets on kill with +30% damage to your next target.

3
Action Boy
lvl
2

Action Points regenerate 45% faster.

L
10
+5
3
Better Criticals
lvl
47

V.A.T.S. criticals now do +100% damage.

3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

3
Critical Savvy
lvl
44

Critical Hits now only consume 55% of your critical meter.

2
Psychopath
lvl
20

Hits outside V.A.T.S. refill your Critical Meter at 10% contribution.

1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

2
Grim Reaper's Sprint
lvl
33

Any kill in V.A.T.S. restores Action Points, based on your LCK.

1
One Gun Army
lvl
31

Heavy guns gain a 4% stagger chance and +25% limb damage.

Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Taking One For The Team
lvl
50

Enemies take 40% more damage when they attack you, if you're on a team.

Legendary Perception
lvl
50

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Legendary Intelligence
lvl
50

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Effects (14)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Carnivore

No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.

Chameleon

Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Electrically Charged

Chance to shock melee attackers. Small amount of damage done to player.

Grounded

Energy Resistance +100. Energy Damage -50%.

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Plague Walker

Poison aura scaling with your diseases.

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Unstable Isotope

Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.

add effects
14 mutations, 0 addictions

Consumables (22)

Cooked Softshell Meat

Max AP: +50 (30m)

+4.5 HP/s
+38% 0.5
×25
Deathclaw Egg Omelette

Health Regen: +0.313 (30m)

+4.5 HP/s
+38% 0.25
×25
Deathclaw Steak

Strength: +5 (30m)

+6 HP/s
+50% 1.5
×25
Mirelurk Jerky

Physical Resistance: +37.5 (1h)

+6 HP/s
+50% 1
×25
Mothman Egg Omelette

Charisma: +5 (30m)

+4.5 HP/s
+38% 0.25
×25
Radscorpion Steak

Fire resistance: +187.5 (30m)

+6 HP/s
+50% 1.5
×25
Smoked Mirelurk Fillets

Breathe Underwater. (90m), Carry Weight: +75 (90m)

+25 HP/s
+63% 1
×25
Wolf Ribs

Perception: +5 (30m)

+4.5 HP/s
+38% 1
×25
Nuka-Grape

Max AP: +10 (5s), Remove 40 points of Radiation / second.

+15 HP/s
+15% 1
×10
Company Tea

AP Regen: +10 (1h), Disease resistance: +20 (1h)

+42% +2 0.5
×25
Bubblegum

50% slower hunger & thirst for 10m

+0.3 HP/s
+1 0.25
×5
Popcorn

Hunger & thirst -25% for 14m

Max AP: +4 (15s)

+0.2 HP/s
+7% 0.5
×50
Stimpak: Super

1.5
×100
Berry Mentats

Intelligence: +2.25 (5m)

-3% 0.25
×25
Lucky-Leaf Tea

+1 LCK per teammate (1h), Luck: +1 (1h)

+42% +2 0.5
×1
Sweet Mutfruit Tea

+50% All Crit Damage (1h)

+2.5 HP/s
+25% +1 0.5
×15
Black-Eyed Susan's Soothin'

Experience: +5% (1h), +10% Damage (1h)

+1 HP/s
+15% +2 0.5
×15
Canned Tasty Squirrel Stew

Experience: +25% (1h)

+6 HP/s
+50% +15% 3
×15
Canned Coffee

+12 AP regeneration for 25 seconds.

+25% +2 0.5
×50
High Voltage Hefe

Improves energy weapon DMG 15%, but increases the condition cost 15% for 5 minutes.

Luck: +2 (5m)

+15% 1
replaced
×50
Ballistic Bock

Improves ballistic weapon DMG 15%, but increases the condition cost 15% for 5 minutes.

Luck: +2 (5m)

+15% 1
×50
Nuka-Orange

Max AP: +10 (5s), Radiation resistance: +50 (8m)

+15 HP/s
+15% 1
×10
Total effect
S
 
+5
P
 
+5
C
 
+5
I
 
+2.25
L
 
+6
AP
 
+86
Carry Weight
 
+75
AP Regen
 
+10
XP
 
+25%
 
+37.5
 
+187.5
 
+20
 
+50
Damage
 
+10%
Health Regen
 
+0.313
Crit Damage
 
+0.5
Total weight 575.5
1 item fully replaced by later consumables

Weapons

Elder's Mark
submachine-gun
Furious
Rapid
V.A.T.S. Optimized
Pin-Pointer's
lvl 45
443
Fire Rate
86
shots per
10 sec
Automatic
Ammo
100Ultracite .45
Range
0
104
209
100%50%
AP Cost
9 (2%) 40.3 shots before AP is depleted
17.15
1295
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Rapid
Speed: +25%
V.A.T.S. Optimized
AP Cost: -35%
Pin-Pointer's
Damage to Weak Point +20%
+2% V.A.T.S. Critical Damage per Onslaught stack
Modifications
Prime Receiver
Damage to Scorched +65%
Short Light Barrel
Weight: +15%
Spread (hip-fire): -25%
Recoil Compensating Stock
Weight: +35%
Recoil: -15%
Spread (hip-fire): -25%
Large Drum
Ammo Capacity: +100%
Weight: +50%
Reload Speed: -35%
Sighted Transition: +35%
Compensator
Range: -6%
Weight: +10%
Glow Sights
Weight: +5%
AP Cost: -20%
Swap
Red Terror
light-machine-gun
Furious
Rapid
Swift
Conductor's
lvl 50
274
84.431
282.484/3s
Fire Rate
141
shots per
10 sec
Automatic
Ammo
200Ultracite .308
Range
0
118
235
100%50%
AP Cost
11 (3%) 33 shots before AP is depleted
16
1837.5
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Rapid
Speed: +25%
Swift
Reload Speed: +15%
Conductor's
Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
Fire Damage
Modifications
Prime .308 Receiver
Damage to Scorched +65%
Stub Barrel
Range: -25%
Spread (hip-fire): -25%
Recoil: -15%
AP Cost: -10%
Sighted Transition: -15%
Standard Stock
Large Magazine
Ammo Capacity: +100%
Weight: +50%
Reload Speed: -35%
Sighted Transition: +35%
No Muzzle
Quad Scattered Ultracite Laser Rifle
Quad
Rapid
Lucky Hit
Conductor's
lvl 50
228
Fire Rate
30
shots per
10 sec
Semi-Auto
Ammo
63Cell
Range
0
106
213
100%50%
AP Cost
40 (11%) 9.1 shots before AP is depleted
8.07
1971
Legendary effects
Quad
Ammo Capacity: +300%
Rapid
Speed: +25%
Lucky Hit
Critical Charge: +15
Conductor's
Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
Modifications
Snappy Capacitor
Speed: +25%
Weight: +30%
AP Cost: +20%
Critical Damage Multiplier: +0.5
Aligned Sniper Barrel
Range: +75%
Weight: +69%
Spread (hip-fire): +130%
Recoil: +24%
AP Cost: +75%
Sighted Transition: +24%
Speed: -40%
Ammo Capacity: -50%
Spread (sighted): -20%
Energy Damage: +35%
Aligned Stock
Bash Damage: +20%
Weight: +40%
Recoil: -15%
Sighted Transition: +10%
AP Cost: -10%
Beam Splitter
Fires 4 additional beams with each shot.
Reflex Sight (Circle)
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Salt of the Earth
double-barrel-shotgun
Quad
Explosive
Swift
Conductor's
lvl 45
1958
Fire Rate
15
shots per
10 sec
Semi-Auto
Ammo
8Ultracite Shell
Range
0
53
107
100%50%
AP Cost
53 (15%) 6.8 shots before AP is depleted
12.48
1278
Legendary effects
Quad
Ammo Capacity: +300%
Explosive
Projectiles Explode for +20% Weapon Damage
Swift
Reload Speed: +15%
Conductor's
Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
Fires Both Barrels at Once
Modifications
Prime Receiver
Damage to Scorched +65%
Aligned Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +10%
Sighted Transition: +6%
Stabilized Stock
Weight: +15%
Spread (hip-fire): -25%
Spread (sighted): +15%
Spiked Muzzle Brake
Range: -12%
Weight: +25%
Recoil: -15%
Bash Damage: +25%
Glow Sights
Weight: +5%
AP Cost: -20%
Ticket to Revenge
railway
Quad
Rapid
Lucky Hit
Conductor's
lvl 50
565
Fire Rate
52
shots per
10 sec
Automatic
Ammo
72Ultracite Spike
Range
0
122
243
100%50%
AP Cost
23 (6%) 15.8 shots before AP is depleted
16.695
1114.2
Legendary effects
Quad
Ammo Capacity: +300%
Rapid
Speed: +25%
Lucky Hit
Critical Charge: +15
Conductor's
Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
+3% Armor Penetration per Onslaught stack
Modifications
Prime Automatic Piston Receiver
Damage to Scorched +65%
Long Barrel
Range: +50%
Weight: +18%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +20%
Sighted Transition: +6%
Recoil Compensating Stock
Weight: +20%
Recoil: -15%
Reflex Sight
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Red Terror
light-machine-gun
Furious
Rapid
V.A.T.S. Optimized
Pin-Pointer's
lvl 50
253
84.431
282.484/3s
Fire Rate
141
shots per
10 sec
Automatic
Ammo
200Ultracite 5.56
Range
0
106
213
100%50%
AP Cost
7 (2%) 51.9 shots before AP is depleted
15.2
1807.5
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Rapid
Speed: +25%
V.A.T.S. Optimized
AP Cost: -35%
Pin-Pointer's
Damage to Weak Point +20%
Fire Damage
Modifications
Prime Receiver
Damage to Scorched +65%
Stub Barrel
Range: -25%
Spread (hip-fire): -25%
Recoil: -15%
AP Cost: -10%
Sighted Transition: -15%
Standard Stock
Large Magazine
Ammo Capacity: +100%
Weight: +50%
Reload Speed: -35%
Sighted Transition: +35%
No Muzzle
V63-BERTHA
tesla
Quad
Rapid
Swift
Fracturer's
lvl 50
72
Fire Rate
114
shots per
10 sec
Automatic
Ammo
68Cell
Range
0
77
153
100%50%
AP Cost
17 (5%) 21.4 shots before AP is depleted
9.4
2079
Legendary effects
Quad
Ammo Capacity: +300%
Rapid
Speed: +25%
Swift
Reload Speed: +15%
Fracturer's
When Crippling Limbs, They Explode and Deal up to 50 Explosion Damage to Nearby Targets
Fires an electrical discharge that arcs between targets.
Lightning Arches to an Additional Target
Modifications
Automatic Barrel
Spread (hip-fire): +35%
Recoil: +35%
Range: -17%
Ammo Capacity: +50%
Damage: -30%
Weight: +8%
Reload Speed: -10%
Energy Damage: -30%
Cryo Damage: -30%
Fire Damage: -30%
Poison Damage: -30%
Radiation Damage: -30%
Critical Damage Multiplier: -20%
Reflex Sight
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Weapon
Throwables
Fragmentation Grenade
898
AP Cost20
Blast Radius7.1m
Throwable

Armor Sets

Overeater's Jet Pack Civil Engineer Armor Chest Piece
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Energy Resistance and Radiation Resistance.
Jetpack
Max AP: -1
Weight: +20%
lvl 50
86
102
26
22
52
16
HP
 
+40
AP Regen
 
+5
AP
 
-1
High Capacity Small Backpack
High Capacity
Small Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+90
Protective Secret Service Underarmor
Vault Style
Endurance +2, Intelligence +5, Luck +3
Protective Lining
Improved Strength, Perception and Endurance.
lvl 1
48
23
10
10
10
10
E
 
+2
I
 
+5
L
 
+3
Overeater's Deep Pocketed Civil Engineer Armor Left Arm
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Luck
Luck +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Runner's
Sprinting Action Point Cost Reduced by -20% (up to -100% on Full Stack)
Buttressed
Physical Resistance: +65%
Weight: +30%
Deep Pocketed
Carry Weight +10
lvl 50
43
52
14
11
26
9
L
 
+2
HP
 
+40
Carry Weight
 
+10
Overeater's Deep Pocketed Civil Engineer Armor Right Arm
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Luck
Luck +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Hauler's
Increases Carry Capacity by 30.
Buttressed
Physical Resistance: +65%
Weight: +30%
Deep Pocketed
Carry Weight +10
lvl 50
43
52
14
11
26
9
L
 
+2
HP
 
+40
Carry Weight
 
+40
Overeater's Deep Pocketed Civil Engineer Armor Left Leg
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Hauler's
Increases Carry Capacity by 30.
Buttressed
Physical Resistance: +65%
Weight: +30%
Deep Pocketed
Carry Weight +10
lvl 50
43
52
14
11
26
9
HP
 
+40
AP Regen
 
+5
Carry Weight
 
+40
Overeater's Deep Pocketed Civil Engineer Armor Right Leg
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Luck
Luck +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Hauler's
Increases Carry Capacity by 30.
Buttressed
Physical Resistance: +65%
Weight: +30%
Deep Pocketed
Carry Weight +10
lvl 50
43
52
14
11
26
9
L
 
+2
HP
 
+40
Carry Weight
 
+40
Armor stats
Set:
Civil Engineer Armor
full (5 / 5)
 
306
 
333
 
92
 
76
 
166
 
62
E
 
+2
I
 
+5
L
 
+9
HP
 
+200
AP Regen
 
+10
AP
 
-1
Carry Weight
 
+220
Armor set

Power Armor Sets

Vulcan Helmet
No Misc Mod
lvl 50
362
399
183
47
26
29
Overeater's Jet Pack Vulcan Torso
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Reflective
Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
Jet Pack
Max AP: -1
Weight: +20%
lvl 50
607
667
313
81
42
47
AP
 
-1
HP
 
+40
AP Regen
 
+5
Overeater's Optimized Vulcan Left Arm
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Powered
Action Point Regen +5
Active
Max AP increased by +20
Scanner's
Action Point Cost of V.A.T.S. Attacks Reduced by -5% (up to -25% on Full Stack)
Optimized Bracers
Power Attack Action Points -0.25
lvl 50
362
399
183
47
26
29
HP
 
+40
AP Regen
 
+5
AP
 
+20
Overeater's Optimized Vulcan Right Arm
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Powered
Action Point Regen +5
Active
Max AP increased by +20
Scanner's
Action Point Cost of V.A.T.S. Attacks Reduced by -5% (up to -25% on Full Stack)
Optimized Bracers
Power Attack Action Points -0.25
lvl 50
362
399
183
47
26
29
HP
 
+40
AP Regen
 
+5
AP
 
+20
Overeater's Calibrated Vulcan Left Leg
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Luck
Luck +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Reflective
Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
Calibrated Shocks
Carry Weight +50
lvl 50
362
399
183
47
26
29
L
 
+2
Carry Weight
 
+50
HP
 
+40
Overeater's Calibrated Vulcan Right Leg
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Luck
Luck +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Reflective
Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
Calibrated Shocks
Carry Weight +50
lvl 50
362
399
183
47
26
29
L
 
+2
Carry Weight
 
+50
HP
 
+40
Armor stats
Set:
Vulcan
full (6 / 6)
 
2417
 
2662
 
1228
 
316
 
172
 
192
L
 
+4
S
 
+10
AP
 
+39
HP
 
+200
AP Regen
 
+15
Carry Weight
 
+100
Swap
Sensing T-51 Helmet
Sensor Array
Perception +2
lvl 30
182
182
147
10
10
27
P
 
+2
Overeater's Jet Pack T-51 Torso
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Luck
Luck +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Rejuvenator's
Gain Health and Action Point Regeneration as You Fill Your Hunger and Thirst Meters.
Jet Pack
Max AP: -1
Weight: +20%
lvl 30
309
295
244
17
17
44
L
 
+2
AP
 
-1
HP
 
+40
Overeater's Optimized T-51 Left Arm
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Reflective
Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
Optimized Bracers
Power Attack Action Points -0.25
lvl 30
182
182
147
10
10
27
HP
 
+40
AP Regen
 
+5
Overeater's Optimized T-51 Right Arm
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Scanner's
Action Point Cost of V.A.T.S. Attacks Reduced by -5% (up to -25% on Full Stack)
Optimized Bracers
Power Attack Action Points -0.25
lvl 30
182
182
147
10
10
27
HP
 
+40
AP Regen
 
+5
Overeater's Calibrated T-51 Left Leg
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Reflective
Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
Calibrated Shocks
Carry Weight +50
lvl 30
182
182
147
10
10
27
Carry Weight
 
+50
HP
 
+40
AP Regen
 
+5
Overeater's Calibrated T-51 Right Leg
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Luck
Luck +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Scanner's
Action Point Cost of V.A.T.S. Attacks Reduced by -5% (up to -25% on Full Stack)
Calibrated Shocks
Carry Weight +50
lvl 30
182
182
147
10
10
27
L
 
+2
Carry Weight
 
+50
HP
 
+40
Armor stats
Set:
T-51b
full (6 / 6)
 
1219
 
1205
 
979
 
67
 
67
 
179
P
 
+2
L
 
+4
S
 
+10
HP
 
+200
AP Regen
 
+15
AP
 
-1
Carry Weight
 
+100
Power armor
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (542.5 / 543)
Rads: 30
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
14
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
10 / 10
Onslaught
17 / 17
Bullet Storm
3 / 20
Character stats
22
26
15
12
20
23
33
S.
P.
E.
C.
I.
A.
L.
Carry Weight
632
AP
363
HP
543
AP Regen
+20
XP
+85%
Resistances
406
520
142
76
354
62
20
Evasion Chance
0
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