Gruesome Dweller
Legendary Perk Card Guide
- Loadout 1: Main/Daily Driver (What Rads?- Maxed)
- Loadout 2: Forgaging/Crafting (Ammo Factory- Maxed)
- Loadout 3: Raid (Taking One For Team- Maxed)
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Your weapons weigh 75% less.
Gain 9% damage per 30 ammo spent. 10 max stacks.
Gain more carry weight based on your STR.
Your Bullet Storm stack limit is increased by 10.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
Ballistic weapon ammo weighs 90% less.
+25% ranged damage to crippled targets.
Focus fire to gain +3% accuracy and damage per shot.
Your small guns reload 30% faster and have 30% more hip fire accuracy.
Your weapons have 2% increased damage per AP cost.
Your ranged weapons ignore 40% armor.
You deal 20% more damage per crippled limb your target has.
Gain 15% Deflect chance for 6 sec when firing a heavy gun.
Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.
You will never mutate from rads and RadAway will never cure mutations.
Armor provides 25% more protection. Double if wearing a matching set.
Positive mutation effects are +25% stronger if teammates are mutated too.
Each attack makes your target take increased damage.
You can Fast Travel while over encumbered at an increased cost.
Energy weapon ammo weighs 90% less.
Food in your inventory will spoil 90% slower.
Increase fire damage based on your INT.
Increase energy damage based on your INT.
Your explosives do +40% damage.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Take no damage from falling.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
You do +20% ranged damage to close enemies.
V.A.T.S. swaps targets on kill with +30% damage to your next target.
Action Points regenerate 45% faster.
V.A.T.S. criticals now do +100% damage.
The negative effects of your mutations are reduced by 75%.
Critical Hits now only consume 55% of your critical meter.
Hits outside V.A.T.S. refill your Critical Meter at 10% contribution.
Gain a chance to Deflect ranged attacks based on LCK.
Any kill in V.A.T.S. restores Action Points, based on your LCK.
Heavy guns gain a 4% stagger chance and +25% limb damage.
Legendary perks
Enemies take 40% more damage when they attack you, if you're on a team.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Effects (14)
+5% DMG per kill while on a Kill Streak. Max HP -50.
AG +4, Fall from heights more gradual, STR -4
No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.
Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.
Critical Damage +60%, PER +4, STR -4
Chance to shock melee attackers. Small amount of damage done to player.
Energy Resistance +100. Energy Damage -50%.
Health Regeneration +300%. Chem Effects -55%.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Poison aura scaling with your diseases.
Damage and Energy Resistance +50, AP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.
Consumables (22)
Max AP: +50 (30m)
Health Regen: +0.313 (30m)
Strength: +5 (30m)
Physical Resistance: +37.5 (1h)
Charisma: +5 (30m)
Fire resistance: +187.5 (30m)
Breathe Underwater. (90m), Carry Weight: +75 (90m)
Perception: +5 (30m)
Max AP: +10 (5s), Remove 40 points of Radiation / second.
AP Regen: +10 (1h), Disease resistance: +20 (1h)
50% slower hunger & thirst for 10m
Hunger & thirst -25% for 14m
Max AP: +4 (15s)
Intelligence: +2.25 (5m)
+1 LCK per teammate (1h), Luck: +1 (1h)
+50% All Crit Damage (1h)
Experience: +5% (1h), +10% Damage (1h)
Experience: +25% (1h)
+12 AP regeneration for 25 seconds.
Improves energy weapon DMG 15%, but increases the condition cost 15% for 5 minutes.
Luck: +2 (5m)
Improves ballistic weapon DMG 15%, but increases the condition cost 15% for 5 minutes.
Luck: +2 (5m)
Max AP: +10 (5s), Radiation resistance: +50 (8m)
Weapons
10 sec
10 sec
10 sec
10 sec
10 sec
10 sec
10 sec
Armor Sets
Power Armor Sets
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