Slash or Smash
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Gain Damage Resistance based on your STR. Doubled when not wearing armor.
Your bleed effects have 35% more damage and 25% less duration.
Your Melee and Fists weapons ignore 75% of your target's armor.
Melee weapons deal +50% limb damage. (No Power Tools)
Your melee weapons weigh 60% less, and you can swing them 30% faster.
+30% damage against bleeding targets.
Gain more carry weight based on your STR.
Deal +10% damage for each impairment your target has.
You deal 20% more damage per crippled limb your target has.
Gain Energy Resistance based on your PER.
Your weapons have 2% increased damage per AP cost.
Gain Limb Damage Reduction based on your END.
Increased Damage and Energy Resistance based on END while not diseased.
Armor provides 25% more protection. Double if wearing a matching set.
Gain more max HP per point in END.
You will never mutate from rads and RadAway will never cure mutations.
Increased Max AP based on END while not diseased.
Food and drink weights are reduced by 90%.
Take 45% less damage from explosions.
Each attack makes your target take increased damage.
Gain more XP while on a team based on your CHA.
Gain 2 Charisma for each teammate, excluding yourself.
Run 20% faster when part of a team.
Positive mutation effects are +25% stronger if teammates are mutated too.
Melee weapons break 80% slower.
Increase fire damage based on your INT.
Stimpaks restore more HP based on your INT.
Increase cryo damage based on your INT.
Increase energy damage based on your INT.
Action Points regenerate 45% faster.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Your Action Points regenerate faster when not over encumbered.
The negative effects of your mutations are reduced by 75%.
Gain Resistances based on your LCK and amount of junk held.
Bleeding enemies you kill have a chance to explode based on your LCK.
Legendary perks
+3 LCK and +3 LCK Perk Points. Perk Points cap at 15.
+3 PER and +3 PER Perk Points. Perk Points cap at 15.
+3 INT and +3 INT Perk Points. Perk Points cap at 15.
+2 END and +2 END Perk Points. Perk Points cap at 15.
Auto-unlock skill 2 terminals and locks.+3 Lockpick and Hacking skills.
+3 LCK and +3 LCK Perk Points. Perk Points cap at 15.
+3 PER and +3 PER Perk Points. Perk Points cap at 15.
+3 INT and +3 INT Perk Points. Perk Points cap at 15.
+2 END and +2 END Perk Points. Perk Points cap at 15.
Auto-unlock skill 2 terminals and locks.+3 Lockpick and Hacking skills.
Effects (8)
+5% DMG per kill while on a Kill Streak. Max HP -50.
No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.
Health Regeneration +300%. Chem Effects -55%.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Damage and Energy Resistance +50, AP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.