Skip to content
Level 300+
s10
p8
e6
c5
i2
a10
l15

Ghoul Bow Hunter
Fallout 76
Stealth Bow
build
Published

A daily driver for running around and doing general tasks. Stealth focused bow build. Mutant's on the bow & armor provides a constant, flat bonus; while you could get more out of other Legendary effects, they require managing caps, Onslaught stacks, etc. Nothing special to manage here outside Feral. Could add a Lucid second bow & drop Moral Support.

Thorn armor for added Stealth, can be acquired from Minerva.

Tried this build? Add a badge for what it does best, or agree with one that's already there.

lvl
300+
S
10
+5
1
Barbarian
lvl
14

Gain Damage Resistance based on your STR. Doubled when not wearing armor.

3
Blocker
lvl
21

Block 25% more damage from your opponents' melee attacks.

3
Easy Target
lvl
5

+75% ranged damage to crippled targets.

2
Scattershot
lvl
18

20% of the damage dealt to a limb is applied to all limbs on your target.

2
Ordnance Express
lvl
31

Explosives weigh 90% less.

2
Arms Keeper
lvl
28

Your weapons weigh 75% less.

2
Strong Back
lvl
26

Gain more carry weight based on your STR.

P
8
+5
2
Awareness
lvl
20

Gain more VATS accuracy based on your PER.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

2
Bow Before Me
lvl
6

Your bows and crossbows ignore 40% armor and have a 10% chance to stagger.

1
Hat Trick
lvl
2

Arrows and throwing weapons bounce towards an additional target dealing 70% damage.

2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

1
Down Ranger
lvl
2

You do +10% ranged damage to far enemies.

1
Night Eyes
lvl
50

Gain Night Vision while sneaking.

1
Eye of the Hunter
lvl
85

Your vision grants you +20% accuracy in V.A.T.S. from a slightly longer distance.

E
6
+5
1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

2
Thru-hiker
lvl
7

Food and drink weights are reduced by 90%.

3
Ironclad
lvl
30

Armor provides 25% more protection. Double if wearing a matching set.

2
LifeGiver
lvl
50

Gain more max HP per point in END.

3
Hardy
lvl
27

Take 45% less damage from explosions.

C
5
1
Inspirational
lvl
2

Gain more XP while on a team based on your CHA.

2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

1
Moral Support
lvl
70

When on a team, you become feral 50% slower.

I
2
+5
2
Good With Salt
lvl
9

Food in your inventory will spoil 90% slower.

2
Cryologist
lvl
40

Increase cryo damage based on your INT.

3
Gunsmith
lvl
11

Guns break 50% slower.

A
10
+5
3
Action Boy
lvl
2

Action Points regenerate 45% faster.

3
Covert Operative
lvl
27

Your ranged attacks do an additional 50% sneak attack damage.

3
Sneak
lvl
20

You are 75% harder to detect while sneaking.

2
Mister Sandman
lvl
37

Your silenced weapons do an additional 100% sneak attack damage.

2
Ninja
lvl
15

Bows, throwing, and melee weapons do +100% sneak attack damage.

1
Escape Artist
lvl
35

Sneak to lose enemies, and running no longer affects stealth.

1
Goat Legs
lvl
32

Take no damage from falling.

L
15
3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

1
Junk Shield
lvl
10

Gain Resistances based on your LCK and amount of junk held.

1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

1
Better Criticals
lvl
47

V.A.T.S. criticals now do +50% damage.

3
Critical Savvy
lvl
44

Critical Hits now only consume 55% of your critical meter.

2
Grim Reaper's Sprint
lvl
33

Any kill in V.A.T.S. restores Action Points, based on your LCK.

1
Four Leaf Clover
lvl
29

Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.

2
Faulty Spots
lvl
75

Weak point damage is increased by 15%.

1
Glowing Criticals
lvl
100

When your Glow is high, Gain 20% bonus Critical damage in V.A.T.S.

Show leveling chart

Legendary perks

Become available at level 50.
Total Perk Coins cost:
1800
(~500 level-ups)
Follow Through
lvl
50

Ranged sneak damage increases damage to target by 40% for 10 seconds.

Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Legendary Endurance
lvl
50

+5 END and +5 END Perk Points. Perk Points cap at 15.

Legendary Intelligence
lvl
50

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

Legendary Perception
lvl
50

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

Effects (12)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Carnivore

No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Grounded

Energy Resistance +100. Energy Damage -50%.

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Unstable Isotope

Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.

+ effects
12 mutations, 0 addictions

Stats

Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 100% (484.5 / 485)
Glow: 1000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
12
Kill Streak
0 / 10
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Standing
Not Sprinting
Normal Attacks
Hip Fire
Caps: 0 / 40000
Under
construction
18
21
18
10
21
25
22
S.
P.
E.
C.
I.
A.
L.
Derived stats
Carry Weight
450
AP
298
HP
485
AP Regen
+10
XP
+77%
Resistances
384
462
180
210
79
79
0
Evasion Chance
0

Weapons

Compound Bow
Mutant's
Crippling
Lucky Hit
Pin-Pointer's
lvl 50
220
Fire Rate
20
shots per
10 sec
Semi-Auto
Ammo
1Arrow
Range
0
3079
6161
100%50%
AP Cost
20 (7%) 14.9 shots before AP is depleted
3.3
9315
-4
-5%
Legendary effects
Mutant's
Damage Increases up to +50% as you gain Mutations
Crippling
Limb Damage +50%
Lucky Hit
Critical Charge: +15
Pin-Pointer's
Damage to Weak Point +20%
Modifications
Cryo Arrows
Damage: -40%
Weight: +10%
Iron Sights
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

 
254
 
275
 
180
 
210
 
79
 
79
E
 
+2
C
 
+2
A
 
+2
L
 
+4
P
 
+8
 when invisibility > 0
A
 
+8
 when invisibility > 0
Carry Weight
 
+140
AP Regen
 
+10
Set:
Thorn Armor
full (5 / 5)
Backpack
High Capacity
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+120
Vault 76 Jumpsuit
Standard Style
Endurance +2, Charisma +2, Agility +2
Shielded Lining
Weight: +40%
lvl 50
68
95
144
19
19
19
E
 
+2
C
 
+2
A
 
+2
Thorn Armor Chest Piece
Chameleon
Become Invisible While Sneaking and Not Moving
Poisoner's
Poison resistance: +50
Belted
Ammo Weight Reduced by 20%
Melee Attackers Bleed for 125 Damage over 5 seconds
Thorn Armor Set Bonus
SET BONUS (5/5): Melee Targets and Melee Attackers Bleed. Harder to Detect While Sneaking.
Fiberglass
Physical Resistance: +20%
Energy Resistance: +20%
Radiation resistance: +8%
Fire resistance: +8%
Cryo resistance: +8%
Poison resistance: +8%
Weight: +15%
Dense
Reduce Incoming Explosives Damage by 30%
lvl 50
62
56
12
95
20
20
Thorn Armor Left Arm
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Luck
Luck +2
Belted
Ammo Weight Reduced by 20%
Thorn Armor Set Bonus
SET BONUS (5/5): Melee Targets and Melee Attackers Bleed. Harder to Detect While Sneaking.
Fiberglass
Physical Resistance: +20%
Energy Resistance: +20%
Radiation resistance: +8%
Fire resistance: +8%
Cryo resistance: +8%
Poison resistance: +8%
Weight: +15%
Deep Pocketed
Carry Weight +10
lvl 50
31
31
6
24
10
10
L
 
+2
Carry Weight
 
+10
Thorn Armor Right Arm
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Luck
Luck +2
Belted
Ammo Weight Reduced by 20%
Thorn Armor Set Bonus
SET BONUS (5/5): Melee Targets and Melee Attackers Bleed. Harder to Detect While Sneaking.
Fiberglass
Physical Resistance: +20%
Energy Resistance: +20%
Radiation resistance: +8%
Fire resistance: +8%
Cryo resistance: +8%
Poison resistance: +8%
Weight: +15%
Deep Pocketed
Carry Weight +10
lvl 50
31
31
6
24
10
10
L
 
+2
Carry Weight
 
+10
Thorn Armor Left Leg
Nocturnal
+4 PER and AGI while Cloaked
Powered
Action Point Regen +5
Secret Agent's
Reduce Detection Chance +25%, Less Noise While Sneaking +25%
Thorn Armor Set Bonus
SET BONUS (5/5): Melee Targets and Melee Attackers Bleed. Harder to Detect While Sneaking.
Fiberglass
Physical Resistance: +20%
Energy Resistance: +20%
Radiation resistance: +8%
Fire resistance: +8%
Cryo resistance: +8%
Poison resistance: +8%
Weight: +15%
Muffled
Stealth While Moving +0.15
lvl 50
31
31
6
24
10
10
P
 
+4
 when invisibility > 0
A
 
+4
 when invisibility > 0
AP Regen
 
+5
Thorn Armor Right Leg
Nocturnal
+4 PER and AGI while Cloaked
Powered
Action Point Regen +5
Secret Agent's
Reduce Detection Chance +25%, Less Noise While Sneaking +25%
Thorn Armor Set Bonus
SET BONUS (5/5): Melee Targets and Melee Attackers Bleed. Harder to Detect While Sneaking.
Fiberglass
Physical Resistance: +20%
Energy Resistance: +20%
Radiation resistance: +8%
Fire resistance: +8%
Cryo resistance: +8%
Poison resistance: +8%
Weight: +15%
Muffled
Stealth While Moving +0.15
lvl 50
31
31
6
24
10
10
P
 
+4
 when invisibility > 0
A
 
+4
 when invisibility > 0
AP Regen
 
+5

Power Armor Sets

Armor set
A power armor set with mods and legendary effects.
Build several and switch between them to compare stats.
Share