23.7k Begginer Bleed Melee build
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Gain Damage Resistance based on your STR. Doubled when not wearing armor.
Block 25% more damage from your opponents' melee attacks.
Your bleed effects have 35% more damage and 25% less duration.
Your Melee and Fists weapons ignore 25% of your target's armor.
While equipping a melee weapon, reduce Incoming Stagger by 25%.
Your melee weapons weigh 60% less, and you can swing them 30% faster.
Gain more carry weight based on your STR.
Weights of all Chems (including Stimpaks) are reduced by 90%.
+10% damage against bleeding targets.
80% chance to find extra meat from animal corpses.
Reap twice as much when harvesting flora.
Gain Limb Damage Reduction based on your END.
Radiation now regenerates more of your lost Health.
Take 45% less damage from explosions.
Increased Damage and Energy Resistance based on END while not diseased.
Gain more max HP per point in END.
Increased Elemental Resistances based on END while not diseased.
Gain Radiation Resistance based on your END.
You will never mutate from rads and RadAway will never cure mutations.
Food and drink weights are reduced by 90%.
Increased Disease Resistance based on END.
Gain Damage & Energy Resistance based on your CHA and number of teammates.
Gain 7 CHA when bartering at non-player vendors.
Gain more XP while on a team based on your CHA.
Gain 1 Charisma for each teammate, excluding yourself.
Regenerate HP while on a team based on your CHA.
Run 20% faster when part of a team.
Positive mutation effects are +25% stronger if teammates are mutated too.
Each attack makes your target take increased damage.
Stimpaks restore more HP based on your INT.
Stimpaks and RadAway heal 60% faster.
Food in your inventory will spoil 90% slower.
Melee weapons break 80% slower.
Falling below 20% health will automatically use a Stimpak, once every 20s.
Your Action Points regenerate faster when not over encumbered.
Bleeding enemies you kill have a chance to explode based on your LCK.
You find more bottle caps based on your LCK.
The negative effects of your mutations are reduced by 75%.
Gain Resistances based on your LCK and amount of junk held.
Find more first aid Chems based on your LCK.
Gain a chance to Deflect ranged attacks based on LCK.
While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)
Collect twice as much when harvesting wood.
Legendary perks
Auto-unlock skill 0 terminals and locks.+3 Lockpick and Hacking skills.
+3 LCK and +3 LCK Perk Points. Perk Points cap at 15.
+3 STR and +3 STR Perk Points. Perk Points cap at 15.
+1 PER and +1 PER Perk Points. Perk Points cap at 15.
+1 CHA and +1 CHA Perk Points. Perk Points cap at 15.
Melee attacks deal 20% of their damage in a small area. (No Power Tools)
Auto-unlock skill 0 terminals and locks.+3 Lockpick and Hacking skills.
+3 LCK and +3 LCK Perk Points. Perk Points cap at 15.
+3 STR and +3 STR Perk Points. Perk Points cap at 15.
+1 PER and +1 PER Perk Points. Perk Points cap at 15.
+1 CHA and +1 CHA Perk Points. Perk Points cap at 15.
Melee attacks deal 20% of their damage in a small area. (No Power Tools)
Effects (7)
+5% DMG per kill while on a Kill Streak. Max HP -50.
No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Damage and Energy Resistance +50, AP -50.
Punching attacks do 25% more damage + bleed damage, AGI -4.
Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.
Consumables (6)
Endurance: +7.5 (1h)
Breathe Underwater. (90m), Carry Weight: +75 (90m)
Max AP: +8 (25s), Charisma: +2 (90m), +1 Charisma per teammate (90m)
Strength: +7.5 (1h)
Damage: +213% (1h)
Damage: +213% (1h)
Weapons
Armor Sets
Power Armor Sets
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