Unyielding XP build
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Your weapons weigh 75% less.
Ballistic weapon ammo weighs 90% less.
+75% ranged damage to crippled targets.
The weight of all junk items is reduced by 75%.
Weights of all Chems (including Stimpaks) are reduced by 90%.
Gain more carry weight based on your STR.
20% of the damage dealt to a limb is applied to all limbs on your target.
Your ranged weapons ignore 40% armor.
Food and drink weights are reduced by 90%.
You will never mutate from rads and RadAway will never cure mutations.
Gain more max HP per point in END.
Any chems you take last 100% longer.
Gain more XP while on a team based on your CHA.
Positive mutation effects are +25% stronger if teammates are mutated too.
Each attack makes your target take increased damage.
Regenerate HP while on a team based on your CHA.
Guns break 50% slower.
While your Health is low, gain increased damage and AP regen.
Energy weapon ammo weighs 90% less.
Food in your inventory will spoil 90% slower.
Stimpaks and RadAway heal 60% faster.
Increase energy damage based on your INT.
Falling below 40% health will automatically use a Stimpak, once every 20s.
+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.
Chance to Evade attacks based on AGI. (No Power Armor)
+1% reload speed per Onslaught stack, +3 max stacks.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
Action Points regenerate 45% faster.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
You find more bottle caps based on your LCK.
The negative effects of your mutations are reduced by 75%.
While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)
Find more non-explosive ammo based on your LCK.
Find more first aid Chems based on your LCK.
Gain a 18% chance to instantly reload when your clip is empty.
Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.
Legendary perks
+3 INT and +3 INT Perk Points. Perk Points cap at 15.
+1 AGI and +1 AGI Perk Points. Perk Points cap at 15.
+1 END and +1 END Perk Points. Perk Points cap at 15.
+1 STR and +1 STR Perk Points. Perk Points cap at 15.
+1 LCK and +1 LCK Perk Points. Perk Points cap at 15.
+1 PER and +1 PER Perk Points. Perk Points cap at 15.
+3 INT and +3 INT Perk Points. Perk Points cap at 15.
+1 AGI and +1 AGI Perk Points. Perk Points cap at 15.
+1 END and +1 END Perk Points. Perk Points cap at 15.
+1 STR and +1 STR Perk Points. Perk Points cap at 15.
+1 LCK and +1 LCK Perk Points. Perk Points cap at 15.
+1 PER and +1 PER Perk Points. Perk Points cap at 15.
Effects (4)
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
INT +6, STR -3, END -3
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
Armor Sets
Power Armor Sets
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