Fallout 76
Character Build Planner & Calculator

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S
15
3
Heavy Gunner
Your non-explosive heavy guns now do +20% damage
lvl
30
3
Expert Heavy Gunner
Your non-explosive heavy guns now do +20% damage
lvl
40
3
Master Heavy Gunner
Your non-explosive heavy guns now do +20% damage
lvl
50
3
Bullet Shield
Gain 60 Damage Resistance while firing a heavy gun.
lvl
39
3
Blocker
Take 45% less damage from your opponents' melee attacks.
lvl
21
P
4
4
Refractor
You now gain +40 Energy Resistance.
lvl
32
E
9
4
Lifegiver
Gain a total of +45 to your maximum Health.
lvl
50
3
Fireproof
Take 45% less damage from explosions and flame attacks.
lvl
27
2
Rejuvenated
You gain much increased benefit from being Well Fed or Well Hydrated.
lvl
12
C
4
3
Tenderizer
Make your target receive 10% more damage for 10 seconds after you attack.
lvl
46
1
Strange in Numbers
Positive mutation effects are 25% stronger if teammates are mutated too.
lvl
42
I
8
5
Demolition Expert
Your explosives do +60% damage.
lvl
10
3
Stabilized
In Power Armor, heavy guns gain excellent accuracy and ignore 45% armor.
lvl
36
A
5
5
Adrenaline
Gain +10% (max 60%) damage for 30s per kill. Duration refreshes with kills.
lvl
49
L
11
3
Class Freak
The negative effects of your mutations are reduced by 75%.
lvl
46
3
Bloody Mess
15% bonus damage means enemies may explode into a gory red paste.
lvl
42
3
Ricochet
Gain a 18% chance to deflect back some of enemies' ranged damage. (No PvP)
lvl
38
2
Starched Genes
You will never mutate from Rads and Radaway will never cure mutations.
lvl
30
Leveling Roadmap
Legendary Perks (4/6)
What Rads?
+300 Rad Resist, restore 6 Rads per second.
Taking One For The Team
Enemies take 40% more damage when they attack you, if you're on a team.
Funky Duds
+200 Poison Damage Resist when wearing a matching set of armor.
Sizzling Style
+200 Fire Damage Resist when wearing a matching set of armor.
lvl 200+
1200 Perk Coins to rank up (~333 levels).
Mutations
Egg Head
Egg Head
INT +6
STR -3, END -3
Bird Bones
Bird Bones
AG +4, Fall from heights more gradual
STR -4
Marsupial
Marsupial
Carry weight +20, +jump height
INT -4
Healing Factor
Healing Factor
Health Regeneration +300%
Chem Effects -55%
Speed Demon
Speed Demon
Movement speed +20%, faster reload +20%
+50% drain on hunger and thirst while moving
Scaly Skin
Scaly Skin
Damage and Energy Resistance +50
AP -50
Grounded
Grounded
Energy Resistance +100
Energy Damage -50%
Herd Mentality
Herd Mentality
All SPECIAL stats +2 when grouped
All SPECIAL stats -2 when solo
Carnivore
Carnivore
No disease from Meat and 2x bonus to Food from eating meat products.
Eating fruits, and vegetables does not satisfy hunger.
Addictions
Addictions don't provide any positive effect, but they affect Weapons and Armor with "Junkie's" legendary effect.
S
13..16
*
P
4..7
*
E
8..11
*
C
4..7
*
I
15..18
*
A
10..13
*
L
11..14
*
Max Ap:
147.5..177.5
*
Max Hp:
330..345
*
Carry Weight:
240..255
*
Xp:
+45%..+54%
*
Weapons
Armor
left-arm
torso
right-arm
underarmor
left-leg
backpack
right-leg
0..+122.5
*
+227.5
+300
0..+200
*
0..+200
*
Incoming Damage:
0.30250000000000005x..1x
*
Incoming Explosive Damage:
0.55x
Power Armor
power-left-arm
power-head
power-right-arm
power-left-leg
power-torso
power-right-leg
0..+122.5
*
+227.5
+300
0..+200
*
0..+200
*
Incoming Damage:
0.30250000000000005x..1x
*
Incoming Explosive Damage:
0.55x