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Fallout 76
Specials
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Intelligence
S
P
E
C
I
A
L
Intelligence is a measure of your overall mental acuity, and affects your ability to hack terminals, the condition and durability of items that you craft, and the return you get from scrapping.
Derived stats
xp:
addmult: i * 0.03
Intelligence-based Perks (28)
Weapons: 9
Armor: 8
Consumables: 2
Crafting: 9
Loot: 3
Resistances: 1
Weight: 1
Other: 6
Weapons
Heavy
Stabilized
In Power Armor, heavy guns gain more accuracy and ignore 15% armor.
Melee
Stable Tools
Automatic melee weapons break 10% slower.
Other
Science
You can craft energy weapons, energy damage gains +5% Bonus. (Plans required)
Licensed Plumber
Your pipe weapons break 20% more slowly and are cheaper to repair.
Demolition Expert
Your explosives do +20% damage.
Gunsmith
Guns break 10% slower and you can craft Tier 1 guns. (Plans required)
Science Expert
Craft Rank 2 energy weapons mods, energy damage gains +5% bonus. (Plans required)
Science Master
Craft Rank 3 energy weapons mods, energy damage gains +5% bonus. (Plans required)
Weapon Artisan
You can repair any weapon to 130% of normal maximum condition.
Armor
Fix it Good
You can repair armor and Power Armor to 130% of normal maximum condition.
Portable Power
All Power Armor parts and chassis weights are reduced by 25%.
Power Patcher
Your Power Armor breaks 20% more slowly and is cheaper to repair.
Only In Power Armor
Power User
Fusion Cores now last 30% longer.
Fix it Good
You can repair armor and Power Armor to 130% of normal maximum condition.
Portable Power
All Power Armor parts and chassis weights are reduced by 25%.
Power Patcher
Your Power Armor breaks 20% more slowly and is cheaper to repair.
Stabilized
In Power Armor, heavy guns gain more accuracy and ignore 15% armor.
Consumables
Chemist
You get double the quantity when you craft chems!
Potency
First Aid
Stimpaks restore 15% more lost Health.
Crafting
Inrease quantity
Chemist
You get double the quantity when you craft chems!
Unlocks
Science
You can craft energy weapons, energy damage gains +5% Bonus. (Plans required)
Gunsmith
Guns break 10% slower and you can craft Tier 1 guns. (Plans required)
Power Smith
You can now craft advanced Power Armor mods. (Plans required)
Armorer
You can now craft advanced armor mods. (Plans required)
Science Expert
Craft Rank 2 energy weapons mods, energy damage gains +5% bonus. (Plans required)
Science Master
Craft Rank 3 energy weapons mods, energy damage gains +5% bonus. (Plans required)
Repears
Fix it Good
You can repair armor and Power Armor to 130% of normal maximum condition.
Weapon Artisan
You can repair any weapon to 130% of normal maximum condition.
Loot
Infiltration
Hacker
Gain +1 hacking skill, and terminal lock-out time is reduced.
Master Hacker
Gain +1 hacking skill, and terminal lock-out time is reduced.
Expert Hacker
Gain +1 hacking skill, and terminal lock-out time is reduced.
Resistances
Nerd Rage!
While below 20% Health, gain 20 Damage Resist, 10% damage and 15% AP regen.
Weight
Ammo
Batteries Included
Energy weapon ammo weighs 30% less.
Other
Makeshift Warrior
Melee weapons break 10% slower and you can craft Tier 1 melee weapons. (Plans required)
Contractor
Crafting workshop items now costs 25% fewer materials.
Pharmacist
RadAway removes 30% more radiation.
Scrapper
Obtain more components when you scrap weapons and armor.
Robotics Expert
Hack an enemy robot for a 25% chance to pacify it.
Wrecking Ball
You deal +40% damage to workshop objects.
Fallout 76
Build Planner
Fallout 76 Database
SPECIAL Attributes
Perks